<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="0.92">
<channel>
	<docs>http://backend.userland.com/rss092</docs>
	<title>Lost Levels</title>
	<link>http://forums.lostlevels.org//</link>
	<description>Lost Levels - Bringing Back the Lost</description>
	<managingEditor>admin@lostlevels.org</managingEditor>
	<webMaster>admin@lostlevels.org</webMaster>
	<lastBuildDate>Thu, 09 Feb 2012 16:51:53 GMT</lastBuildDate>
<item>
	<title>Video Game General :: RE: Semi-official rare Famicom cart dumps found on the Internet</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30963#30963</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=385&quot; target=&quot;_blank&quot;&gt;BFC&lt;/a&gt;&lt;br /&gt;
Posted: Thu Feb 09, 2012 12:45 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;http://kotaku.com/5100263/this-konami-famicom-game-is-crazy-expensive-rare&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
Didn't cah4e3 post an image of that cart's pcb a while ago? Maybe he dumped it?&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Off Topic :: RE: &amp;quot;NES Inspired&amp;quot; Beer</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30962#30962</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=51&quot; target=&quot;_blank&quot;&gt;Ichiban Crush&lt;/a&gt;&lt;br /&gt;
Posted: Wed Feb 08, 2012 5:23 pm (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I had to quit drinking for health reasons, but damn if I don't appreciate an ultrahoppy brew. Terrapin's Hopsecutioner is... was a godsend. Unless this beer had the aroma of a freshly opened NES system, I doubt that it would bring me back to my days as a squirt playing Super Mario Bros. 2 (US), but I would try it.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Unreleased Games :: RE: Unreleased NES Box Art, via VidPro</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30957#30957</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=121&quot; target=&quot;_blank&quot;&gt;Evan&lt;/a&gt;&lt;br /&gt;
Posted: Wed Feb 08, 2012 6:56 am (GMT 0)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Look at this thread:
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://www.nintendoage.com/forum/messageview.cfm?StartRow=21&amp;amp;catid=3&amp;amp;threadid=61476&quot; target=&quot;_blank&quot;&gt;http://www.nintendoage.com/forum/messageview.cfm?StartRow=21&amp;amp;catid=3&amp;amp;threadid=61476&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Off Topic :: RE: &amp;quot;NES Inspired&amp;quot; Beer</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30956#30956</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=13&quot; target=&quot;_blank&quot;&gt;BMF54123&lt;/a&gt;&lt;br /&gt;
Posted: Wed Feb 08, 2012 6:44 am (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;It's okay, Smeg. We can form the Hops Are Nasty Club together.
&lt;br /&gt;

&lt;br /&gt;
NO THEREDEYES OR NIXONS ALLOWED&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 9px; line-height: normal&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;- BMF&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Video Game General :: RE: Semi-official rare Famicom cart dumps found on the Internet</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30955#30955</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=1315&quot; target=&quot;_blank&quot;&gt;marvelus10&lt;/a&gt;&lt;br /&gt;
Posted: Wed Feb 08, 2012 4:34 am (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;etabeta wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;yeah, those carts really came out of nowhere (I first saw them posted by a chinese guy which periodically releases packs of hack and new dumps, but I have no info on the source)
&lt;br /&gt;

&lt;br /&gt;
concerning Mr. Splash, the Columbia versions appears to be really the original game, while the other versions are hacks containing levels built by  BBS members, according to the website of the developer ( &lt;a href=&quot;http://akiba.geocities.jp/consolehomebrewprogramming/download/index.html&quot; target=&quot;_blank&quot;&gt;http://akiba.geocities.jp/consolehomebrewprogramming/download/index.html&lt;/a&gt; )
&lt;br /&gt;

&lt;br /&gt;
more info I collected for the MESS software list
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;This was included in the DVD release of a 2008 Japanese TV show describing the creation of a Famicom game.
&lt;br /&gt;
It was also distributed in form of Famicom carts, whose checksums &amp;#40;according to the developer website&amp;#41; match this set
&lt;br /&gt;
Also available &amp;#40;in form of IPS patches from the dev&amp;#41; some hacks featuring alt. levels&amp;#58; Mondo21 hack, gg version &amp;amp; Meteor version
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Has anyone played this extensively to figure out the difference between each hack?&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Off Topic :: RE: &amp;quot;NES Inspired&amp;quot; Beer</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30954#30954</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=7&quot; target=&quot;_blank&quot;&gt;Smeg&lt;/a&gt;&lt;br /&gt;
Posted: Tue Feb 07, 2012 11:58 pm (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Sorry guys. Hops are nasty &lt;img src=&quot;http://forums.lostlevels.org//images/smiles/icon_sad.gif&quot; alt=&quot;Sad&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Off Topic :: RE: &amp;quot;NES Inspired&amp;quot; Beer</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30952#30952</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;nixon&lt;/a&gt;&lt;br /&gt;
Posted: Tue Feb 07, 2012 7:09 pm (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Smeg wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Yay NES! Boo IPAs! Would love to try it if I didn't think it would taste so terrible &lt;img src=&quot;http://forums.lostlevels.org//images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
And here all this time I thought you were a reasonable man.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Off Topic :: RE: &amp;quot;NES Inspired&amp;quot; Beer</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30951#30951</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=6&quot; target=&quot;_blank&quot;&gt;TheRedEye&lt;/a&gt;&lt;br /&gt;
Posted: Tue Feb 07, 2012 4:24 pm (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Smeg wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Boo IPAs!&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
you shut your god damned mouth smeg
&lt;br /&gt;

&lt;br /&gt;
Signed, The Residents of Northern California&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Video Game General :: RE: Still more secrets in SMB3</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30950#30950</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=352&quot; target=&quot;_blank&quot;&gt;Xkeeper&lt;/a&gt;&lt;br /&gt;
Posted: Tue Feb 07, 2012 6:48 am (GMT 0)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;The variable is reset every time you clear a level (and a few more times just to be sure) as part of the usual clear-RAM routine, so it doesn't look like it.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Video Game General :: RE: Still more secrets in SMB3</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30949#30949</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=76&quot; target=&quot;_blank&quot;&gt;ICEknight&lt;/a&gt;&lt;br /&gt;
Posted: Tue Feb 07, 2012 1:29 am (GMT 0)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Cool, it always felt to me that the slot machine minigame was way too short compared to SMB2.
&lt;br /&gt;

&lt;br /&gt;
I'm guessing there's no evidence of any object ever altering that &amp;quot;chances&amp;quot; RAM value?
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Perhaps the coins won in the alternate dice game could have been used as additional tries for this?&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Video Game General :: RE: Still more secrets in SMB3</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30948#30948</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=52&quot; target=&quot;_blank&quot;&gt;KingMike&lt;/a&gt;&lt;br /&gt;
Posted: Mon Feb 06, 2012 2:56 pm (GMT 0)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I recall the Satellaview version would make you replay it until time ran out.
&lt;br /&gt;
But obviously they probably didn't have that in mind when making the NES version. &lt;img src=&quot;http://forums.lostlevels.org//images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Video Game General :: Still more secrets in SMB3</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30947#30947</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=352&quot; target=&quot;_blank&quot;&gt;Xkeeper&lt;/a&gt;&lt;br /&gt;
Subject: Still more secrets in SMB3&lt;br /&gt;Posted: Mon Feb 06, 2012 9:21 am (GMT 0)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I was streaming the corruption of some games and it turns out that &lt;a href=&quot;http://tcrf.net/Super_Mario_Bros._3#Unused_Spade_Game_Behavior&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;there's code to let you replay the slot machine&lt;/a&gt;!
&lt;br /&gt;

&lt;br /&gt;
You get as many tries as that RAM address says until you either run out of tries or win, in which case it dumps you back to the map like usual.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Just goes to show you that even really popular games like this still have code paths we'll probably never know about.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Unreleased Games :: RE: Snes Central Unreleased Games Project</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30946#30946</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=165&quot; target=&quot;_blank&quot;&gt;Carnivol&lt;/a&gt;&lt;br /&gt;
Posted: Sun Feb 05, 2012 7:49 am (GMT 0)&lt;br /&gt;
Topic Replies: 79&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;The &amp;quot;Swedish Magazine&amp;quot; would be either Nintendo Magasinet or Super Play/Power Player (the rebranding of the mag when they branched out to cover non-Nintendo platforms).
&lt;br /&gt;

&lt;br /&gt;
As for actual pictures of this supposed Mario FX thing; NONE. Can't recall ever seeing anything there. I don't have all the mags, but I did have a subscription and I've posted lots of pics/scans of early and/or unreleased game footage from it here on the boards and other places.
&lt;br /&gt;

&lt;br /&gt;
Most of their &amp;quot;big&amp;quot; stuff came from either their own visits to electronic/game shows, Nintendo Power or several other larger magazines from different regions (such as Famitsu).
&lt;br /&gt;

&lt;br /&gt;
Pretty sure I've probably mentioned it before too, but if my memory serves me right regarding the whole &amp;quot;Mario FX&amp;quot; game thing, the rumor that was featured in some mags about it (with no accompanying pictures) was that it was a tech demo (platform &amp;quot;supposedly&amp;quot; being SNES) of a polygon Mario in some sort of open space/field/area/room that was able to interact with a box placed at the center of this play area.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Unreleased Games :: RE: Snes Central Unreleased Games Project</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30945#30945</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=121&quot; target=&quot;_blank&quot;&gt;Evan&lt;/a&gt;&lt;br /&gt;
Posted: Sat Feb 04, 2012 11:18 pm (GMT 0)&lt;br /&gt;
Topic Replies: 79&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;647 wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Wow! All beacuse of me, he wrote an article! Wow! I'm special!!!!!!!!!!!!!!!!! &lt;img src=&quot;http://forums.lostlevels.org//images/smiles/icon_redface.gif&quot; alt=&quot;Embarassed&quot; border=&quot;0&quot; /&gt; Oh, I was reasrcing it, and I found the link to the scan! Scroll to Freede's post. &lt;a href=&quot;http://forums.lostlevels.org/viewtopic.php?t=198&quot; target=&quot;_blank&quot;&gt;http://forums.lostlevels.org/viewtopic.php?t=198&lt;/a&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
I didn't write the article because of you. Some guy on IRC yesterday was talking about it, and I said it didn't exist. So I decided to ask Dylan Cuthbert about it, and he gave it a negative. This is something I have been planning to do long before you posted your nonsense.
&lt;br /&gt;

&lt;br /&gt;
BTW, the scan of the article is a broken link. If you read my article, I have the translated quote in it. :p&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Unreleased Games :: RE: Resident Evil GBC</title>
	<link>http://forums.lostlevels.org/viewtopic.php?p=30944#30944</link>
	<description>Author: &lt;a href=&quot;http://forums.lostlevels.org//profile.php?mode=viewprofile&amp;u=165&quot; target=&quot;_blank&quot;&gt;Carnivol&lt;/a&gt;&lt;br /&gt;
Posted: Sat Feb 04, 2012 11:05 pm (GMT 0)&lt;br /&gt;
Topic Replies: 16&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;That's very much true. When this thing first popped up, we had a hard time figuring out whether certain items and triggers just didn't work/exist or if they were just f-ing pixel perfect hard to interact with. (Everytime we did a rerun of it, we had to update the &amp;quot;This is how far you can play before it's broken beyond being able to progress&amp;quot; statement in our notes...)
&lt;br /&gt;

&lt;br /&gt;
Anyway, the coolest thing about this game is how absurdly identical it is to its PS1 counterpart under the hood. It is a creepishly faithful port, just with scaling/rotation of sprites being used for characters instead of a polygon engine and all that jazz.
&lt;br /&gt;

&lt;br /&gt;
Of course, sprite scaling and rotation on the GBC is a pretty big deal too.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
</channel>
</rss>

