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Genesis, TurboGraphx games on the Revolution
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Smeg
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PostPosted: Sat Mar 25, 2006 11:36 pm    Post subject: Reply with quote

I'd be prepared to be offended, then. Irem seems rather confined to Japan these days, and Broderbund left the software business a long time ago. Who does Nintendo license the rights from? And why would they think consumers would care?
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adaml
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PostPosted: Sun Mar 26, 2006 1:37 am    Post subject: Reply with quote

Carnivol wrote:
Quote:
Are Compile still around?


In a perfect world, we would've had a remake of or a sequal to Guardian Legend.

Irem/Compile, please bless the world with such a game once again!


Carnivol, check out Super Star Force for the Famicom. This is as close to The Guardian Legend as you will get.
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jc dracula



Joined: 21 Feb 2006
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PostPosted: Sun Mar 26, 2006 2:00 am    Post subject: Reply with quote

the question that remains is how much more than a dollar do they think they can get people to pay for a ROM
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Kid Fenris



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PostPosted: Sun Mar 26, 2006 3:17 am    Post subject: Reply with quote

Smeg wrote:
Irem only published the game, and Compile is dead. If you like the original, play it. Some things can't be improved upon.


The Guardian Legend could, though. The password system sucks and the shooting levels flicker horribly.

It's still one of my favorite NES games. Sigma Star Saga would've turned out so much better if it had copied TGL more closely instead of just swiping the general idea.
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Skrybe
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PostPosted: Sun Mar 26, 2006 3:52 am    Post subject: Reply with quote

Carnivol wrote:
In a perfect world, we would've had a remake of or a sequal to Guardian Legend.

If you haven't already, you should try Guardic for the MSX. It's the prequel to The Guardian Legend. Don't get the wrong idea, Guardic is nothing like TGL, but if nothing else, it'll make TGL mean more since you'll be able to catch little references to the prequel.
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SlyphGlitch



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PostPosted: Mon Mar 27, 2006 6:28 am    Post subject: Prequal??? Reply with quote

TGL had a prequal? TGL had very little story, so I'm kinda curious as what references are in the other game?
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Ichiban Crush
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PostPosted: Mon Mar 27, 2006 8:58 am    Post subject: Reply with quote

You know, I think I might just possibly sell me (since it was announced that Turbo/PCE CD2 would be available) is the Choaniki games. Pain in the butt to find those, boy howdy.
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Smeg
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PostPosted: Mon Mar 27, 2006 10:03 am    Post subject: Reply with quote

There is no story in Guardic. Well there's probably something, but it's inconsequential. It's just a shooter.
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Skrybe
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PostPosted: Tue Mar 28, 2006 12:58 am    Post subject: Reply with quote

TGL borrows a lot of music and enemy designs from Guardic, those are the references I was talking about.
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SlyphGlitch



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PostPosted: Tue Mar 28, 2006 2:17 am    Post subject: Cool Reply with quote

"TGL borrows a lot of music and enemy designs from Guardic, those are the references I was talking about"

Thanks for the info. I was kinda curious, b/c the entire story of Guardian Legend is about one paragraph of text.
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ClamIAm



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PostPosted: Thu Mar 30, 2006 3:59 am    Post subject: Reply with quote

Hmm, so apparently hard drives are a reality. Is a hackable, ROM-loading Revolution possible?
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KlarthAilerion
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PostPosted: Thu Mar 30, 2006 2:23 pm    Post subject: Reply with quote

FryGuy64's got info up over here
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Carnivol
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PostPosted: Thu Mar 30, 2006 8:30 pm    Post subject: Reply with quote

I am please, and I like the sound of this
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ArnoldRimmer83
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PostPosted: Thu Mar 30, 2006 11:27 pm    Post subject: Reply with quote

Quote:
It's entirely possible that some downloads might not be permanent, either, making additional storage space less important.

"We can set some limitations as to the time period a piece of downloaded content can be played," said Iwata. "Or, we may opt to let users play as long as they want. This gives us a flexible business model."


I don't really like the sound of that. Do they mean that a game you already downloaded may only be available on your console for a limited time then it gets erased?
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TheRedEye
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PostPosted: Fri Mar 31, 2006 5:15 pm    Post subject: Reply with quote

ArnoldRimmer83 wrote:
Quote:
It's entirely possible that some downloads might not be permanent, either, making additional storage space less important.

"We can set some limitations as to the time period a piece of downloaded content can be played," said Iwata. "Or, we may opt to let users play as long as they want. This gives us a flexible business model."


I don't really like the sound of that. Do they mean that a game you already downloaded may only be available on your console for a limited time then it gets erased?


Yes, it's called "subscription model."
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Carnivol
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PostPosted: Sat Apr 01, 2006 6:27 am    Post subject: Reply with quote

I guess that wont really apply to the backwards compatibility, but then again, I see how they "could" get it to go like that. (Console subscription "play any NES game for $10 a month and any snes for $15 monthly")

But haven't they said the "virtual console" would be usable for other stuff than just old classic gaming, but also for stuff like specific games made for download?

The possibilities are so many, both for what they can do and how they will charge and present things.
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Ichiban Crush
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PostPosted: Sat Apr 01, 2006 9:00 am    Post subject: Reply with quote

If they're doing that sort of model, then forget it. No overglorified emulator needs to be on a subscription basis. It's exactly why I didn't buy into the whole GameTap dealio.
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