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LocalH
Joined: 15 May 2004 Posts: 160
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Posted: Wed Nov 08, 2006 7:19 am Post subject: Sonic 2 early proto dumped |
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Enjoy.
Thanks to drx for finding, and Execbyte, Kat, Aurochs, myself, Orangefox, Erik JS, CheeseBacon, ScarredSun and Cyberdude for donating funds. |
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Wonderbutt
Joined: 30 Nov 2003 Posts: 323 Location: Doritos Inc.
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Posted: Wed Nov 08, 2006 11:37 am Post subject: |
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Hey Cool Local. Thanks guys, especially the pork product fella! |
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NES-a-holic
Joined: 05 Jan 2006 Posts: 27 Location: The Netherlands
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Posted: Wed Nov 08, 2006 12:30 pm Post subject: |
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Sweet, thanks for sharing! |
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Shiratski
Joined: 03 Jul 2005 Posts: 33 Location: Amsterdam
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Posted: Wed Nov 08, 2006 2:19 pm Post subject: |
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Thanks. |
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Pemdawg
Joined: 25 Oct 2006 Posts: 255 Location: Neenah, WI
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Posted: Wed Nov 08, 2006 10:25 pm Post subject: |
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Hey, cool! Thanks. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Wed Nov 08, 2006 10:41 pm Post subject: |
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I have a boner now. |
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LocalH
Joined: 15 May 2004 Posts: 160
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Posted: Wed Nov 08, 2006 11:36 pm Post subject: |
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Oh, and just for the record, we're 99.9% sure this is the same build as used on Nick Arcade. Might even be the same cart, but that doesn't really matter. |
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drx
Joined: 15 Apr 2006 Posts: 150
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Posted: Thu Nov 09, 2006 1:19 am Post subject: |
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I bought the cart expecting it to have like 2 minor differences somwhere. Imagine my shock when I powered up my Megadrive... |
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Mia D
Joined: 06 Jun 2004 Posts: 162 Location: AUSTIN TEXAS
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Posted: Thu Nov 09, 2006 12:27 pm Post subject: |
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oh man mikey's going to the right
(deep do dee do deedee do dee do dee)
VIDEO CHALLENGE
Actually this is so awesome that this is finally out there, because everytime I'd watch an episode of that show after I got HELLA ROM KNOWLEDGE I'd be all GODDAMNIT I WANT THAT (proto) |
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ICEknight
Joined: 15 Dec 2003 Posts: 569
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Posted: Fri Nov 10, 2006 10:00 pm Post subject: |
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I just found this pic lying inside the ROM, does anybody recognize those graphics from any other game? (Don't pay attention to the colors, it just didn't have a palette)
It might be just a test to get the hang of the graphic tools or somehting, anyway. |
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LocalH
Joined: 15 May 2004 Posts: 160
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Posted: Fri Nov 10, 2006 10:42 pm Post subject: |
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Just so everyone here knows, that graphic is not in standard Genesis tile format - it's one byte per pixel, and I only noticed even values under $10. It's also a straight bitmap rather than 8x8 tiles. You can view it with Tile Molester if you set it to 8bpp linear and 2-dimensional. |
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hiroshi
Joined: 07 Oct 2004 Posts: 50
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Posted: Sat Nov 11, 2006 12:39 am Post subject: |
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Level Select
up, down (4x), up
Debug
C (2x), up, down (4x), up
I'm not really sure how to make use of the debug. The only difference I know is that when you pause it, you can quit to the title screen, play in slow motion, or advance the frame. I guess you can't place sonic wherever you want, or place items anywhere in this version. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sat Nov 11, 2006 1:54 am Post subject: |
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hiroshi wrote: | Level Select
up, down (4x), up |
Wow. Arousal to priapism in six keystrokes. |
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LocalH
Joined: 15 May 2004 Posts: 160
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Posted: Sat Nov 11, 2006 3:11 am Post subject: |
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hiroshi wrote: | I'm not really sure how to make use of the debug. The only difference I know is that when you pause it, you can quit to the title screen, play in slow motion, or advance the frame. I guess you can't place sonic wherever you want, or place items anywhere in this version. |
Have you never used debug in any other Genesis Sonic game? You press B to enter/exit object placement mode, A to step forward through the list, hold A and press C to step backward through the list, and press C to place the selected object. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sat Nov 11, 2006 3:36 am Post subject: |
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LocalH wrote: | hiroshi wrote: | I'm not really sure how to make use of the debug. The only difference I know is that when you pause it, you can quit to the title screen, play in slow motion, or advance the frame. I guess you can't place sonic wherever you want, or place items anywhere in this version. |
Have you never used debug in any other Genesis Sonic game? You press B to enter/exit object placement mode, A to step forward through the list, hold A and press C to step backward through the list, and press C to place the selected object. |
It doesn't work dude. |
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BMF54123 Staff
Joined: 28 Aug 2003 Posts: 743 Location: Henderson, NV
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Posted: Sat Nov 11, 2006 6:07 am Post subject: |
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Debug works, it's just a little tricky to activate if you're also using the level select code. You need to enter one code, wait for the demo to start, then go back to the title and enter the other one. After that, just hold A until the game starts to activate debug. |
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ICEknight
Joined: 15 Dec 2003 Posts: 569
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Posted: Sat Nov 11, 2006 12:58 pm Post subject: |
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PAR codes for Kega Fusion and other emus that might support them:
FFFFE0:01 Level select
FFFFE1:01 Slow motion
FFFFE2:01 Debug mode
FFFFE3:01 Unknown |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sat Nov 11, 2006 2:10 pm Post subject: |
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BMF54123 wrote: | After that, just hold A until the game starts to activate debug. |
If you look above, Hiroshi omitted this part. Now debug works |
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LocalH
Joined: 15 May 2004 Posts: 160
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Posted: Sat Nov 11, 2006 9:17 pm Post subject: |
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BMF54123 wrote: | Debug works, it's just a little tricky to activate if you're also using the level select code. You need to enter one code, wait for the demo to start, then go back to the title and enter the other one. After that, just hold A until the game starts to activate debug. |
Actually, no you don't. If you input a dummy direction inbetween the codes then you can make both of them work. Basically, I do UDDDDULUDDDDCCU, works every time if you can get it input before the title screen goes away.
I guess I've been a Sonic fan for too long, as I sort of assumed it was well known that you had to hold A to actually enable debug (since that's the case in the retail carts). |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sat Nov 11, 2006 9:22 pm Post subject: |
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LocalH wrote: | I guess I've been a Sonic fan for too long, as I sort of assumed it was well known that you had to hold A to actually enable debug (since that's the case in the retail carts). |
I remember that from the retail game, but this isn't the retail game. The code itself is different, so it seemed sensible that that was changed too. |
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