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October 2006 - Spotlight: Star Trek V
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GDRI



Joined: 29 Nov 2006
Posts: 349

PostPosted: Fri Dec 01, 2006 2:00 am    Post subject: Reply with quote

TheRedEye wrote:
I remember a Japanese site having friggin' Kid Icarus on their list of titles that TOSE at least contributed to, I wonder if there's any truth to it?


That would be the Japanese site I mentioned above. I'd like to know where they got that list myself.
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Nosuch



Joined: 01 Dec 2006
Posts: 107

PostPosted: Fri Dec 01, 2006 5:10 am    Post subject: Reply with quote

Maybe TOSE is the Alan Smithee of video game developers.
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handofg0d



Joined: 13 Jun 2006
Posts: 455
Location: PA

PostPosted: Fri Dec 01, 2006 3:20 pm    Post subject: Reply with quote

Unless I read the list incorrectly, I think it only lists Kid Icarus from the GBA "Famicom Mini" collection, so maybe they just programmed the port.
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sebmal



Joined: 30 Oct 2005
Posts: 152
Location: Somewhere!!

PostPosted: Fri Dec 01, 2006 6:48 pm    Post subject: Reply with quote

They must have done a ton of coding to slap a rom and emulator on a cart.
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GDRI



Joined: 29 Nov 2006
Posts: 349

PostPosted: Fri Dec 01, 2006 10:55 pm    Post subject: Reply with quote

handofg0d wrote:
Unless I read the list incorrectly, I think it only lists Kid Icarus from the GBA "Famicom Mini" collection, so maybe they just programmed the port.


SIT Developer Table wrote:
パルテナの鏡(DS) 発売元:任天堂


Translation: Palutena no Kagami (aka Kid Icarus) (DS)
(DS in this case referring to the FC Disk System, not the Nintendo DS)
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handofg0d



Joined: 13 Jun 2006
Posts: 455
Location: PA

PostPosted: Wed Dec 06, 2006 3:17 pm    Post subject: Reply with quote

GDRI wrote:
handofg0d wrote:
Unless I read the list incorrectly, I think it only lists Kid Icarus from the GBA "Famicom Mini" collection, so maybe they just programmed the port.


SIT Developer Table wrote:
??????(DS)????Confused??


Translation: Palutena no Kagami (aka Kid Icarus) (DS)
(DS in this case referring to the FC Disk System, not the Nintendo DS)


I stand corrected. Thanks for clearing that up.
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dimitri



Joined: 08 Jan 2007
Posts: 3

PostPosted: Mon Jan 08, 2007 7:15 am    Post subject: Reply with quote

TheRedEye wrote:
haha, talk about full circle, I exposed TOSE in a report from GDC, and now it turns out they developed one of our games!

Oddly enough, we've been as of yet unable to find any links to anything by the one publisher they have admitted to working with in the NES days: Jaleco. There are a bunch of Jaleco games listed by them on Developer Table, but we haven't yet found anything concrete within the code and graphics. I'd love to know where they got this information in the first place...

I have suspicions that they produced about half the games Jaleco released on the SNES, though. Also BPS.
Sardius wrote:
I bet you're going to find out that Tose secretly developed like half the Famicom's library.

It actually seems to be closer to about 75% 5% or so.
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GDRI



Joined: 29 Nov 2006
Posts: 349

PostPosted: Thu Mar 15, 2007 2:07 am    Post subject: Reply with quote

Sardius wrote:
Also I would like to take this opportunity to say fuck Micronics.


GDRI's recent discovery about Micronics: It appears, anyway, that Micronics became Khaos. Khaos is responsible for programming both the arcade and Super NES versions of the original Aero Fighters, Spriggan Powered (SFC), etc.
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BMF54123
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Joined: 28 Aug 2003
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Location: Henderson, NV

PostPosted: Thu Mar 15, 2007 4:20 am    Post subject: Reply with quote

I would like to know if they also had a hand in Blazeon (SFC), because good GOD that game is slow as hell.
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GDRI



Joined: 29 Nov 2006
Posts: 349

PostPosted: Thu Mar 15, 2007 6:50 am    Post subject: Reply with quote

BMF54123 wrote:
I would like to know if they also had a hand in Blazeon (SFC), because good GOD that game is slow as hell.


I believe it was developed by A.I (Super Airwolf (MD), various Bonk and Bomberman games).
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ArnoldRimmer83
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PostPosted: Thu Mar 15, 2007 6:29 pm    Post subject: Reply with quote

Well that explains why Spriggan Powered stunk. From Compile to Micronics. For shame Naxat.
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BMF54123
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PostPosted: Fri Mar 16, 2007 4:28 am    Post subject: Reply with quote

GDRI wrote:
I believe it was developed by A.I (Super Airwolf (MD), various Bonk and Bomberman games).

Yeah, that's what it says on the title screen, but I wasn't sure if maybe they shared staff at one time or something.

A.I also appears to have been responsible for Time Diver: Eon Man, judging by an awning in the first level that reads "VIDEO Ai" (the logo is similar to the one on Blazeon's title screen). It plays at the same crappy framerate as Blazeon, too.
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GDRI



Joined: 29 Nov 2006
Posts: 349

PostPosted: Fri Mar 16, 2007 5:51 am    Post subject: Reply with quote

BMF54123 wrote:
A.I also appears to have been responsible for Time Diver: Eon Man, judging by an awning in the first level that reads "VIDEO Ai" (the logo is similar to the one on Blazeon's title screen). It plays at the same crappy framerate as Blazeon, too.


Doesn't Blazeon repeat itself over and over again (no ending)? Anyway, believe it or not, I pointed out the same thing to Frank about Eon Man. Glad to see someone else noticed that.
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Eniena



Joined: 18 Apr 2007
Posts: 1

PostPosted: Wed Apr 18, 2007 9:24 pm    Post subject: Reply with quote

You ever going to get around to actually fixing the download links for the ROMs? I tried downloading the rom for this game, Hit The Ice, Squashed and Pescatore and got an error message for my troubles. How am I to experience the cheesiness of this game first hand if I CAN'T EVEN DOWNLOAD IT!!!?

KKKKKKKKHHHHHHHHHHHHAAAAAAAAAANNNNNNNNNN!!!!
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Skrybe
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Joined: 28 Aug 2003
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Location: Dayton, OH

PostPosted: Wed Apr 18, 2007 10:27 pm    Post subject: Reply with quote

Here:
Star Trek V
Hit the Ice
Squashed
Pescatore

EDIT: kap, I don't mind if you link from the articles to the stuff I'm hosting. I posted a thread elsewhere with the URLs to everything we've released.
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