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Perfect Dark Zero XBOX beta

 
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The_bag_of_sand



Joined: 17 May 2006
Posts: 130
Location: Woodstock GA!

PostPosted: Sun Jan 27, 2008 4:54 am    Post subject: Perfect Dark Zero XBOX beta Reply with quote

Looks pretty awesome for a last gen game.





The rest and other stuff he has worked on:
http://www.feargalplant.com/pdz.htm
http://www.feargalplant.com
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SoggyToast



Joined: 10 Sep 2007
Posts: 7

PostPosted: Sun Jan 27, 2008 7:34 am    Post subject: Reply with quote

The site even has movies! Great find!
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neomerge



Joined: 12 Feb 2006
Posts: 351
Location: Woodstock GA!

PostPosted: Mon Jan 28, 2008 4:37 am    Post subject: Reply with quote

Sweet this looks dope! I still need to play this game. I can't wait till I get a 360.
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thnikkaman_lackey



Joined: 23 Sep 2007
Posts: 36
Location: A place

PostPosted: Mon Jan 28, 2008 3:43 pm    Post subject: Reply with quote

Well, this is a somewhat surprising find. I personally haven't played Perfect Dark Zero, but like Rare's other games which came out at the time, it had some of the more interesting development history (at least to me), what with the issue of it being developed on three consoles including the 360. I'm curious what phase in the development cycle those screenshots come from, though. I recall reading somewhere that the switch to the 360 took place when the Xbox version was around 12 months to completion and I wonder if they're from that period.
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ProgrammingAce



Joined: 26 May 2006
Posts: 580

PostPosted: Mon Jan 28, 2008 4:27 pm    Post subject: Reply with quote

If i had to guess, i'd say the game made it at least this far:



But probably not much further, since they were both released just 14 months after this. Which is a pretty quick turnaround time to completely switch platforms and uprez your assets.
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neomerge



Joined: 12 Feb 2006
Posts: 351
Location: Woodstock GA!

PostPosted: Mon Jan 28, 2008 9:18 pm    Post subject: Reply with quote

I wonder if PDZ for gamecube ever got past that e3 video.
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thnikkaman_lackey



Joined: 23 Sep 2007
Posts: 36
Location: A place

PostPosted: Mon Jan 28, 2008 11:01 pm    Post subject: Reply with quote

ProgrammingAce wrote:
If i had to guess, i'd say the game made it at least this far:

But probably not much further, since they were both released just 14 months after this. Which is a pretty quick turnaround time to completely switch platforms and uprez your assets.


True. I imagine the coding in particular might have been a pain to port over, since I believe the Xbox's and 360's specifications are rather different. On that note, though, it makes me wonder why the switch was made in the first place since Rare wound up releasing another Xbox game (Conker: Live and Reloaded) before the 360's launch anyway.
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The_bag_of_sand



Joined: 17 May 2006
Posts: 130
Location: Woodstock GA!

PostPosted: Mon Jan 28, 2008 11:22 pm    Post subject: Reply with quote

They probably needed a good launch lineup for the 360.
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