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VC Alternative, Week Six: Titan Warriors
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Blitzwing
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Joined: 01 Nov 2003
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Location: las vegas

PostPosted: Wed Mar 21, 2007 8:17 pm    Post subject: Reply with quote

Just in case I mirrored the file here:

http://www.green-ranger.com/nes/titan/

I also put up a few fce-ultra save states, one at the last stage and one at the second loop, really fun game (if not a little too easy)
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DarkTetsuya



Joined: 05 Sep 2003
Posts: 80

PostPosted: Wed Mar 21, 2007 11:47 pm    Post subject: Reply with quote

Blitzwing wrote:
Just in case I mirrored the file here:

http://www.green-ranger.com/nes/titan/

I also put up a few fce-ultra save states, one at the last stage and one at the second loop, really fun game (if not a little too easy)


If that's 'easy' I'd hate to see your idea of 'impossible'

DT
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Blitzwing
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PostPosted: Thu Mar 22, 2007 11:49 am    Post subject: Reply with quote

hmmm..

a no-powerup run on any of the rtype or gradius games MIGHT be considered a challenge in my book Wink
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Akumu



Joined: 17 Jun 2006
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Location: In my mom's womb

PostPosted: Thu Mar 22, 2007 5:46 pm    Post subject: Reply with quote

Thanks for the mirror
Still doesn't work for me Skrybe, so if someone would mirror the nsf that would be awesome
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Skrybe
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PostPosted: Thu Mar 22, 2007 6:10 pm    Post subject: Reply with quote

That's weird. It must be something on my host's end, because I can't see any reason that the stuff wouldn't be showing up for you. Sorry.
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kap
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PostPosted: Thu Mar 22, 2007 9:06 pm    Post subject: Reply with quote

It works for me. I'd bet it's an end user problem.
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ProgrammingAce



Joined: 26 May 2006
Posts: 580

PostPosted: Thu Mar 22, 2007 10:39 pm    Post subject: Reply with quote

kap wrote:
It works for me. I'd bet it's an end user problem.


There is no such thing.
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KlarthAilerion
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PostPosted: Fri Mar 23, 2007 12:51 am    Post subject: Reply with quote

I. D. 10. T.
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Smeg
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PostPosted: Fri Mar 23, 2007 3:06 am    Post subject: Reply with quote

KlarthAilerion wrote:
I. D. 10. T.


Pen 15?
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KlarthAilerion
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PostPosted: Fri Mar 23, 2007 3:34 am    Post subject: Reply with quote

Smeg wrote:
Pen 15?


Mightier.
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OldSchoolJoe



Joined: 17 Nov 2008
Posts: 1

PostPosted: Mon Nov 17, 2008 10:25 pm    Post subject: Re: VC Alternative, Week Six: Titan Warriors Reply with quote

Skrybe wrote:
Longtime Capcom fans may notice something very familiar about Titan Warriors' soundtrack. The music was composed by "Mrs. Tarumi", who also wrote the soundtrack for NES games such as Bionic Commando and Strider. The similarity in musical styles between Titan Warriors and several of Capcom's early NES titles is immediately obvious.



Um, excuse me. Bionic Commando was NOT done by Ms. Tarumi. It was done by Junko Tamiya, who also did music for Gun Smoke, Strider (arcade version only), Little Nemo The Dream Master, and Street Fighter 2010. Ms. Tarumi's only other known credit is the NES version of Willow. I wish people would get their facts straight.
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Smeg
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PostPosted: Tue Nov 18, 2008 12:11 am    Post subject: Re: VC Alternative, Week Six: Titan Warriors Reply with quote

OldSchoolJoe wrote:
I wish people would get their facts straight.


Wish in one hand and shit in the other. I bet I know which one fills up first!
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rbudrick
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Joined: 09 Oct 2006
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PostPosted: Wed Nov 19, 2008 1:01 am    Post subject: Reply with quote

Goddamit, Smeg. The hookers never came to the door and now I'll be scraping shit from my fingernails for days. Thanks a lot, jerk! Laughing

-Rob
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Smeg
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PostPosted: Wed Nov 19, 2008 3:49 am    Post subject: Reply with quote

That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand?
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rbudrick
not rubrdick


Joined: 09 Oct 2006
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PostPosted: Thu Nov 20, 2008 7:38 am    Post subject: Reply with quote

Smeg wrote:
That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand?


Not necessarily...that's a chicken and egg problem there, Smeg.

Besides, if the price is right, does that really matter?

-Rob
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ProgrammingAce



Joined: 26 May 2006
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PostPosted: Thu Nov 20, 2008 10:32 pm    Post subject: Reply with quote

Smeg wrote:
That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand?


You have door to door hookers?
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Smeg
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PostPosted: Fri Nov 21, 2008 1:10 am    Post subject: Reply with quote

ProgrammingAce wrote:
Smeg wrote:
That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand?


You have door to door hookers?


That's what the man said he wished for! And yes.
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90's Gamer



Joined: 27 Jun 2010
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Location: The Netherlands

PostPosted: Tue Jun 29, 2010 2:07 am    Post subject: Reply with quote

Sound effects i heard in the game were also used in Quickman's stage in Mega Man 2; when you make a downfall while the 'yellow bars' are closing in from left and right side. It's the sound of 'The Yellow Bars'!

Great game. Thanks.
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Skrybe
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PostPosted: Tue Jun 29, 2010 11:10 pm    Post subject: Reply with quote

Haven't actually gone back and confirmed this, but I think the "clink" sound the option ships make when they attach to the main ship was also used in MM2, by the falling spike traps in Metal Man's stage.
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90's Gamer



Joined: 27 Jun 2010
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PostPosted: Wed Jun 30, 2010 12:12 am    Post subject: Reply with quote

Skrybe wrote:
Haven't actually gone back and confirmed this, but I think the "clink" sound the option ships make when they attach to the main ship was also used in MM2, by the falling spike traps in Metal Man's stage.


I checked it out, and you're right!

The sound effect i was mentioning is the one that can be heard when you pick up a power-up and is the same as...



*Makes strange sound*
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