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Bugs Bunny's Birthday Blowout proto fix

 
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Xkeeper



Joined: 04 Nov 2005
Posts: 327
Location: Henderson, NV

PostPosted: Fri Jan 08, 2010 2:52 pm    Post subject: Bugs Bunny's Birthday Blowout proto fix Reply with quote

I know someone who's working on fixing the BBBB (hnnnnnngh) proto. Already it starts up and loads the first stage correctly without crashing, and (iirc) the mole game is kind of working.

Is there any interest here for it? Or, even better, any chance we'll ever see a good dump of the ROM?
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Xkeeper



Joined: 04 Nov 2005
Posts: 327
Location: Henderson, NV

PostPosted: Fri Jan 08, 2010 3:03 pm    Post subject: Reply with quote

The fixed version

Says it's as fixed as he can get it :|





Using this Lua script in FCEUX will put markers where the enemies are, which may make it a bit easier to play (many of them are invisible or broken):

http://xkeeper.net/lua/bugsbunnybirthdayblowout.lua
In addition, this should be saved in the same folder as the above:
http://xkeeper.net/lua/x_functions.lua
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Dwedit



Joined: 17 Apr 2009
Posts: 7

PostPosted: Sun Jan 24, 2010 6:16 am    Post subject: Reply with quote

I have a different Rom which actually shows enemies in the first level.
I think that's because I took someone's fix of the file (forgot whose), and copied the appropritate 2k CHR block over the empty tiles, and the enemies worked fine.
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Hamtaro126



Joined: 10 Jul 2008
Posts: 48

PostPosted: Wed Jan 27, 2010 2:32 am    Post subject: Reply with quote

Unused music surely appears in the BBBB Proto Fix, Where Bugs alks in-game before the level starts up.

Is there a NSF of that part? This is nonexistant in the NSF or the other rom.

DWEdit: PM sent to you concerning for giving me the new rom
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Dwedit



Joined: 17 Apr 2009
Posts: 7

PostPosted: Wed Jan 27, 2010 8:48 am    Post subject: Reply with quote

IPS of the other fixed version. I forgot who exactly fixed it, but it looks like he took a hex editor to the levels and guessed what the tiles were supposed to be.
I also copied the first enemy CHR page over the blank CHR page and the enemies showed up. Of course, the right thing to do would be to hack the game to load the correct page.
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BMF54123
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Staff


Joined: 28 Aug 2003
Posts: 743
Location: Henderson, NV

PostPosted: Wed Jan 27, 2010 11:00 am    Post subject: Reply with quote

That's probably the patch I posted on Sardius' board several years ago. I fixed the holes in the program code by comparing it with the final, but IIRC, several holes in other non-program data (like the tilemaps) didn't really match anything and thus had to be guessed.
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