Lost Levels Forums

The time now is Fri Apr 19, 2024 7:27 pm

A Few NES Prototypes

 
Post new topic   Reply to topic    Lost Levels Forum Index -> Video Game General
View previous topic :: View next topic  
Author Message
NESPlayer



Joined: 10 Dec 2010
Posts: 40

PostPosted: Sat Dec 11, 2010 12:33 am    Post subject: A Few NES Prototypes Reply with quote

First and foremost, I wanted to say how much I appreciate the passion and dedication of this site's members in preserving gaming history. Thank you for your great work over the years.

A little while ago, I backed up all of my NES prototypes/samples/paperweights:

A Boy and His Blob NTSC NES Prototype
Adventures in the Magic Kingdom NTSC NES Prototype
Batman Returns PAL NES Prototype
DuckTales NTSC NES Prototype
Jaws NTSC NES Prototype
Kabuki Quantum Fighter NTSC NES Prototype
Little Nemo: Dream Master NTSC NES Prototype
Nintendo World Cup NTSC NES Prototype
Parodius PAL NES Prototype
Princess Tomato in the Salad Kingdom NTSC NES Prototype
Teenage Mutant Ninja Turtles II: The Arcade Game NTSC NES Prototype
The Three Stooges NTSC NES Prototype

For photos and more information about any of these twelve games, please visit:
http://nesplayer.com/prototypes/index.htm

Thanks to Skrybe's help, I was able to find out that six of these games were different in some way from retail:

Adventures in the Magic Kingdom NTSC NES Prototype
Batman Returns PAL NES Prototype
Parodius PAL NES Prototype
Princess Tomato in the Salad Kingdom NTSC NES Prototype
Teenage Mutant Ninja Turtles II: The Arcade Game NTSC NES Prototype
The Three Stooges NTSC NES Prototype

Magic Kingdom, Princess Tomato, and Stooges turned out to be the same as prototypes previously dumped by Lost Levels. The others were different, so Skrybe was nice enough to host them on his site:

http://www.skrybe.net/old/Batman%20Returns%20-%20Prototype.zip

http://www.skrybe.net/old/Parodius%20-%20Prototype.zip

http://www.skrybe.net/old/Teenage%20Mutant%20Ninja%20Turtles%20II%20-%20Prototype.zip

According to him, Batman and Parodius have a lot of changes (including a cross graphic in Parodius that is missing from the released version), while TMNT 2 has a different build ID from the retail version: SAMP900802.

Thanks again, and I hope to have another NES game to share with you shortly.
Back to top
View user's profile Send private message
Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Sat Dec 11, 2010 12:55 am    Post subject: Reply with quote

I love your articles. Thanks!

Just a word of wisdom from a fellow prototype analyzer, the first thing I do when I get a prototype is to run it through an auditor (for the NES, GOODNES is likely the best choice) to see if it is the same as the final version. Saves a lot of time, rather passing the game several times to see any differences. I also do a side by side comparison using a tile viewer (such as Sprite View), which will quickly show off any graphical differences.
Back to top
View user's profile Send private message Send e-mail
NESPlayer



Joined: 10 Dec 2010
Posts: 40

PostPosted: Sat Dec 11, 2010 6:29 am    Post subject: Reply with quote

Hi, Evan! It's kind of you to say that. I've always enjoyed your articles, too. I still feel bad about the Goof Troop prototype I sent you. I could never get a good dump of it. Thing is cursed.

Thanks for your advice. I think that's what Skrybe might have done. I was doing it my typically half-assed way before I got CopyNES. I did a sprite comparison once using Tile Layer Pro on Magic Kingdom ( http://nesplayer.com/features/disney/proto.htm ), and my eyes felt like they were crossing after a while.

I'll soon be able to dump some Gameboy and N64 prototypes, and then everything in my possession will be backed up, and my conscience can finally rest easy. It's stressful having these things around, you know? They feel like ticking time bombs.


Last edited by NESPlayer on Tue Mar 06, 2012 5:27 am; edited 1 time in total
Back to top
View user's profile Send private message
GDRI



Joined: 29 Nov 2006
Posts: 352

PostPosted: Sat Dec 11, 2010 9:18 am    Post subject: Reply with quote

Too bad the Jaws proto isn't different.

I've been meaning to e-mail you about this, but since you're here...How do you know Hirohiko Takayama did Mappy Kids? (Sorry to hijack the thread.)
Back to top
View user's profile Send private message
Smeg
Staff
Staff


Joined: 26 Aug 2003
Posts: 1600
Location: beneath enemy scrotum

PostPosted: Sat Dec 11, 2010 2:38 pm    Post subject: Reply with quote

Thanks for sharing, dude!
Back to top
View user's profile Send private message Send e-mail
TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4192
Location: Oakland, CA

PostPosted: Sat Dec 11, 2010 5:33 pm    Post subject: Reply with quote

Back to top
View user's profile Send private message Send e-mail AIM Address
KingMike



Joined: 04 Nov 2003
Posts: 898

PostPosted: Sat Dec 11, 2010 6:23 pm    Post subject: Reply with quote

Evan wrote:
I love your articles. Thanks!

Just a word of wisdom from a fellow prototype analyzer, the first thing I do when I get a prototype is to run it through an auditor (for the NES, GOODNES is likely the best choice) to see if it is the same as the final version. Saves a lot of time, rather passing the game several times to see any differences. I also do a side by side comparison using a tile viewer (such as Sprite View), which will quickly show off any graphical differences.


Open Command Prompt.
cd directory
fc /b proto-file retail-file
;)
Back to top
View user's profile Send private message
Skrybe
Staff
Staff


Joined: 28 Aug 2003
Posts: 1610

PostPosted: Sat Dec 11, 2010 7:20 pm    Post subject: Reply with quote

Hey Mike, good to have you here!
Back to top
View user's profile Send private message
NESPlayer



Joined: 10 Dec 2010
Posts: 40

PostPosted: Sat Dec 11, 2010 10:16 pm    Post subject: Reply with quote

GDRI wrote:
Too bad the Jaws proto isn't different.

I've been meaning to e-mail you about this, but since you're here...How do you know Hirohiko Takayama did Mappy Kids? (Sorry to hijack the thread.)


A fellow Jaws fan? We're like an endangered species. I was really bummed about that game, too.

Takayama-san compiled a partial list of games that he composed for on his site ( http://www.aonmusic.com/works.html ) that I went by, but now that I look at it, I don't see Mappy Kids listed there. I know I saw him credited for Mappy somewhere (unfortunately, there are no in-game end credits). I threw some search terms into Google, and found this page that also cites him as the composer (under 'Data' tab): http://www.gamefaqs.com/nes/579534-mappy-kids/data. I realize I'm giving you a roundabout answer, and it's because I honestly can't remember. It could be a mistake. I sent him a message about this, and I'll let you know when I hear back from him.

Hey, Skrybe! Sorry it took me so long to get over here. I've been busy job hunting, and as I'm sure you know, it's not pretty out there. I hope things are going better with your search.
Back to top
View user's profile Send private message
NESPlayer



Joined: 10 Dec 2010
Posts: 40

PostPosted: Tue Dec 21, 2010 6:30 am    Post subject: Reply with quote

Still no word yet on Mappy Kids, GDRI.

Thought I should let you guys know that I just dumped a Teenage Mutant Ninja Turtles prototype (the 1989 Ultra/Konami game), and it turned out to be mostly the same except for a few bytes at the beginning, which Skrybe thinks is the header. I'm still trying to figure out how to use GoodNES, but the command line KingMike posted worked great.

If for some reason you want the TMNT proto file, you can contact me on my site and I'll e-mail it to you.
Back to top
View user's profile Send private message
FlowingMindspin



Joined: 18 Nov 2004
Posts: 57
Location: Lewistown, PA USA

PostPosted: Thu Dec 23, 2010 1:50 am    Post subject: Reply with quote

Mike! It's been awhile since I've been over to Playa, and this is the first I've checked out most of those proto articles... good stuff as usual. Good seeing you. I basically just lurk here, but just thought I'd say hello. Weird how I run into people I knew years ago on this forum a couple times a year... :D
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Tongueman



Joined: 27 Feb 2004
Posts: 631
Location: Japan

PostPosted: Fri Dec 24, 2010 10:42 am    Post subject: Reply with quote

NESPlayer wrote:
Takayama-san compiled a partial list of games that he composed for on his site ( http://www.aonmusic.com/works.html ) that I went by, but now that I look at it, I don't see Mappy Kids listed there...


Hey, if Takayama ever replies to you, please ask him for me about his PC-Engine days too. I suspect he composed some or all of Ankoku Densetsu (暗黒伝説) (Legendary Axe II) & Maniac Pro Wrestling, but they have pseudonyms in the credits (Hiro T. Suzuki, Hiro Steinberger). If he confirms them I'd love to ask him more questions about those wonderful compositions and his relationship with Masuko Tsukasa.
Back to top
View user's profile Send private message Visit poster's website
GDRI



Joined: 29 Nov 2006
Posts: 352

PostPosted: Fri Dec 24, 2010 11:47 am    Post subject: Reply with quote

Tongueman wrote:
I suspect he composed some or all of Ankoku Densetsu (暗黒伝説) (Legendary Axe II) & Maniac Pro Wrestling, but they have pseudonyms in the credits (Hiro T. Suzuki, Hiro Steinberger).


Actually, that's Hirotoshi Suzuki. I'm not sure if he's credited by that name on any of those games, but I see he was a debugger on Cosmo Tank.
Back to top
View user's profile Send private message
Tongueman



Joined: 27 Feb 2004
Posts: 631
Location: Japan

PostPosted: Fri Dec 24, 2010 11:58 am    Post subject: Reply with quote

Awesome! I'll try to remember that.
Back to top
View user's profile Send private message Visit poster's website
Jurai



Joined: 07 Jun 2006
Posts: 118

PostPosted: Sun Dec 26, 2010 5:45 pm    Post subject: Reply with quote

thanks for sharing NESPlayer!

just curious, did you eventually dump the Little Nemo cart as well?
Back to top
View user's profile Send private message
NESPlayer



Joined: 10 Dec 2010
Posts: 40

PostPosted: Mon Dec 27, 2010 9:11 am    Post subject: Reply with quote

FM: How's it going, man? Thanks for taking the time to say hi. PA represent!

Tongueman: Mr. Takayama's a very busy guy. It took about a month to do the interview. Hopefully I hear back from him soon.

I don't use Twitter, myself, but you can try contacting him on there to see if you can get a faster response:
http://twitter.com/hirotkym

Jurai: Everything has been dumped. I think Little Nemo was the same except maybe for a different header. If you want to play any of these games, just send me an e-mail on my site.

Almost forgot, if you like lame jokes, then you'll love the new TMNT prototype article:
http://nesplayer.com/tmntprototype.htm
Back to top
View user's profile Send private message
LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Mon Dec 27, 2010 5:07 pm    Post subject: Reply with quote

Those bytes found from 0x0b to 0x0f in the "retail" dump spell out "aster"...weird. Seems like a leftover from a fixed and previously clobbered header (in the same vein as all the "DiskDude!" shit). It doesn't seem like bit 0 of 0x06 is used when bit 3 is set to enable 4-screen mirroring. This pretty much seems like it'd be 100% equivalent to a clean retail TMNT dump. Still, what the hell put "aster" in the widely-spread ROM? Some ass-backwards old header editor, probably.

Edit: yeah, definitely the case - a quick google search even led back to here, where "aster" was mentioned in an old Maniac Mansion thread, where lugnut stated he couldn't remember whether "aster" was the name of the tool, or the coder - I also stumbled upon an old "ROMHACK DOCUMENT" that seems to say that it was the name of the editor, so I guess that's that? Wasn't able to find a copy of the editor, and I don't really care that much more, I'm just glad we got past that stage of defacing ROMs (at least when crackers back in the day added intros there was some function, as you could often activate trainer options through such an intro, but the way those old header editors defaced the ROM was functionless).
Back to top
View user's profile Send private message Visit poster's website
NESPlayer



Joined: 10 Dec 2010
Posts: 40

PostPosted: Tue Dec 28, 2010 3:57 pm    Post subject: Reply with quote

Absolutely, that's exactly what it was. Thanks once again to Skrybe's help, I finally know how to use GoodNES to check for differences. I am still brand new to all of this, so I appreciate his patience with me. With stuff like this going on, I'll stick to running prototypes through GoodNES first. (Little Nemo and TMNT, by the way, are the same as retail.)

I've been creating tutorials as I figure things out to help other newbies who, like me, want to do right but are struggling to understand everything. These are the general steps that worked for me:
Quote:
Step 1: Go to www.allgoodthings.us and download the latest GoodNES .zip file to the Desktop (at the top of the page, click on Forum+Files -> Downloads -> GoodNES)

Step 2: Extract the contents of the .zip file to a new folder called goodnes

Step 3: Copy and paste dumped .NES files into this newly created goodnes folder

Step 4: In Windows, click on the Start button, choose Run, type "cmd," and press ENTER to open Command Prompt

Step 5: In Command Prompt, type "cd desktop/goodnes" and press ENTER

Step 6: Type the command "goodnes list" and press ENTER

Step 7: In the goodnes folder, locate "NEShave.txt" and double-click on it

Step 8: Any games not listed in this .txt file are currently not known, and therefore, are new dumps

I'm sure this is elementary to most of you, but maybe this might help one of the 20,000 visitors who wandered out of the Zelda thread.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Lost Levels Forum Index -> Video Game General All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

RSS


Powered by phpBB 2.0.23 © 2001, 2002 phpBB Group