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FDS - Aliens
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BFC



Joined: 25 Jan 2006
Posts: 32

PostPosted: Tue Jan 04, 2011 3:31 pm    Post subject: FDS - Aliens Reply with quote

For some years the existance of a not-for-sale game for the Famicom Disk System was rumored called "Alien 2" - example given http://blog.gamekult.com/blog/arnoloco/default_page4.html. Now some months ago a disk appeared in an online auction stating it is a never released prototype game. A video can be found here http://v.youku.com/v_show/id_XMTg0MTI5MTgw.html

Thanks to a nice friend from the east you can try out this game in it's full "glory".

http://forums.no-intro.org/viewtopic.php?f=7&t=714&start=60
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TheRedEye
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Joined: 26 Aug 2003
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PostPosted: Tue Jan 04, 2011 4:05 pm    Post subject: Reply with quote

Oh AWESOME, I remember the sale but didn't think this would get leaked.
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Skrybe
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PostPosted: Tue Jan 04, 2011 10:37 pm    Post subject: Reply with quote

I'm so glad there are people like Yuki out there that show some love for the FDS. If I'm not mistaken, this is the first time an unreleased FDS game has been leaked to the public. And it's an unreleased Square game no less!
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Greg2600



Joined: 06 Nov 2010
Posts: 27

PostPosted: Wed Jan 05, 2011 1:01 am    Post subject: Reply with quote

Wow, very cool of that guy to share. Game isn't so hot though. Too bad its FDS, can't play on my powerpak. Sad
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Tootai



Joined: 25 Jun 2007
Posts: 84

PostPosted: Wed Jan 05, 2011 1:06 am    Post subject: Reply with quote

Greg2600 wrote:
Too bad its FDS, can't play on my powerpak. Sad


Isn't there a plug-in for that?
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gilbert cheung



Joined: 25 Nov 2010
Posts: 33
Location: Hong Kong

PostPosted: Wed Jan 05, 2011 1:11 am    Post subject: Reply with quote

AS FAR AS I KNOW the PowerPak supported FDS files since V1.20. To get the extra channel you'll need some modding if you are using a NES though.
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nensondubois



Joined: 26 Dec 2010
Posts: 47
Location: Currently moving

PostPosted: Wed Jan 05, 2011 1:21 am    Post subject: Reply with quote

Using this method, you can restore expansion sound to your NES!

http://www.famicomworld.com/forum/index.php?topic=1860.0
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Greg2600



Joined: 06 Nov 2010
Posts: 27

PostPosted: Wed Jan 05, 2011 1:37 am    Post subject: Reply with quote

Oh durr, yes you're right! Forgot about that. Not concerned with the sound though. I tried it and it works, but how do you select the different weapons? Let me guess it used the keyboard?
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ArnoldRimmer83
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PostPosted: Wed Jan 05, 2011 10:32 am    Post subject: Reply with quote

Skrybe wrote:
I'm so glad there are people like Yuki out there that show some love for the FDS. If I'm not mistaken, this is the first time an unreleased FDS game has been leaked to the public. And it's an unreleased Square game no less!


I believe so. I really didn't expect to see this leaked to the public. This game is a lot harder than the MSX version so far. Nearly all the enemies jump out at you with no reaction time, and its pretty annoying how their exploded carcasses when you kill them actually damage you. Still pretty fascinating to play so far.

Edit: This game also has doors that take you back to the beginning of the level. How nice. This is one I don't think I'll be playing without save states nearby.
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RahanAkero



Joined: 13 Aug 2007
Posts: 18

PostPosted: Wed Jan 05, 2011 10:58 am    Post subject: Reply with quote

Some fun stuff to know:

The game is.. technically five stages long: The outdoor stage getting into weird space facility thing, and then four stages of That One Stage from Monster Party, with the doors and the stupid. The boss of each stage is the same alien, with one 8x8 tile that you can hit somewhere in the center of its neck. There is an ending, it's just... disappointing.

You change weapons by... picking up different weapons. There's... I think five? Twin Shot, Serbo Rifle, Smart Gun, Fire Gun, and Wave Gun.

Boots increase your jumping ability, up to a maximum of three times. (The third time is for "Almost playable!") Additionally, if you jump straight up and then hold up, you can sort of wheeze out a little spinning jump at the apex. This will save your ass more often than not.

I can prolly do up screenshots for which doors to take -- I've beaten the game twice while cheating like a bastard. D:

Speaking of:

0429 = your health in RAM. Set this to 08 and never lose or gain health again!

042A = your lives. Set this to 10 and also never worry about gaining or losing lives!

I don't know what address your health is for bossfights, but it's different than the regular health bar.

I hope this information is useful. D:
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ArnoldRimmer83
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PostPosted: Wed Jan 05, 2011 12:29 pm    Post subject: Reply with quote

RahanAkero wrote:
There is an ending, it's just... disappointing.


I don't usually ask for much out of an Nes ending. I'm just glad the game at least ends with Ripley reuniting with Newt, as opposed to the game just giving you a blank screen saying "Congratulation. You are super!" or whatever to that effect. I was half expecting the latter kind of ending to be honest.

Well I managed to finish it and I gotta say apart from the floaty controls, the very awkward jumping physics, the questionable hit detection, the doors that lead you backwards, and the very cheap boss battles the game is...

well, crap. Or at least mediocre if I'm feeling generous.

I still enjoyed playing through it cause I'm weird like that. And I did like some of the music. I think most of Square's Nes games were composed by Nobuo Ueumatsu at the time, though I dunno if he had a hand in this.
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GDRI



Joined: 29 Nov 2006
Posts: 352

PostPosted: Thu Jan 06, 2011 12:44 pm    Post subject: Reply with quote

ArnoldRimmer83 wrote:
I think most of Square's Nes games were composed by Nobuo Ueumatsu at the time, though I dunno if he had a hand in this.


I see him credited with the "PC" version, but I can't find it. I don't know if that went unreleased, too.
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TheRedEye
The Internet's Frank Cifaldi
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PostPosted: Fri Jan 07, 2011 4:38 am    Post subject: Reply with quote

Might PC just be referring to the MSX?
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GDRI



Joined: 29 Nov 2006
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PostPosted: Fri Jan 07, 2011 8:00 am    Post subject: Reply with quote

TheRedEye wrote:
Might PC just be referring to the MSX?


I just noticed his profile says "PC." You're probably right. I don't see anything about a PC-88 version.
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Li Wang
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Joined: 29 Aug 2003
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PostPosted: Sat Jan 08, 2011 10:47 pm    Post subject: Reply with quote

Awesome. Totally awesome. This has been a good year for the FDS so far. Perhaps we'll get lucky and Nobunaga will be next?

ArnoldRimmer83 wrote:
the MSX version


Is it the same game?
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BMF54123
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PostPosted: Sat Jan 08, 2011 10:53 pm    Post subject: Reply with quote

I personally want to see that FDS Air Fortress prototype with the weird intro text more than anything else. :P
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Tootai



Joined: 25 Jun 2007
Posts: 84

PostPosted: Sun Jan 09, 2011 3:15 am    Post subject: Reply with quote

Why is this game referred to as "not for sale" on some of those "rarest FC lists"? Is this an unreleased prototype or an extremely limited release?
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NESPlayer



Joined: 10 Dec 2010
Posts: 40

PostPosted: Sun Jan 09, 2011 5:01 am    Post subject: Reply with quote

If I had one complaint, it's that there aren't enough doors in the game.

Here's the ending:
http://www.youtube.com/watch?v=MD1evImwX0s

RahanAkero wrote:

I don't know what address your health is for bossfights, but it's different than the regular health bar.


047F (set to 10).

Not that I cheated, of course...

(Thanks, Yuki.)
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TheRedEye
The Internet's Frank Cifaldi
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Joined: 26 Aug 2003
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PostPosted: Sun Jan 09, 2011 6:04 am    Post subject: Reply with quote

Li Wang wrote:
Awesome. Totally awesome. This has been a good year for the FDS so far. Perhaps we'll get lucky and Nobunaga will be next?

ArnoldRimmer83 wrote:
the MSX version


Is it the same game?


Yeah, same game.
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TheRedEye
The Internet's Frank Cifaldi
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PostPosted: Mon Jan 10, 2011 5:37 am    Post subject: Reply with quote

There are hidden paths in levels 1 and 2 (as in the actual inside, numbered levels, not counting the intro level) that let you bypass the boss entirely, has anyone found one in 3 or 4?

Also is there a way to crawl under passages other than holding diagonal-down and hammering on the jump button?
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