View previous topic :: View next topic |
Author |
Message |
NESPlayer
Joined: 10 Dec 2010 Posts: 40
|
Posted: Fri May 11, 2012 9:19 am Post subject: Two Playable, Unproduced Super Nintendo Game Demos |
|
|
Jeff's Shoot'Em Up (Iguana Entertainment)
Article
Video
Shooter (Punk Development)
Article
Video |
|
Back to top |
|
|
MathUser2929
Joined: 20 Nov 2007 Posts: 203
|
Posted: Fri May 11, 2012 7:04 pm Post subject: |
|
|
Jeff's Shoot em up reminds me of contra 3. |
|
Back to top |
|
|
KungFuFurby
Joined: 22 May 2009 Posts: 20
|
Posted: Sat May 12, 2012 11:02 pm Post subject: |
|
|
The Punk Development Shooter has in-game ambience... but that's all. There are nine pieces of SFX that I can trigger through these modifiers:
Untitled Punk Development Shooter
Opening SFX Modifier
8098D7xx
The range is 01-09. There are no SFX after 09.
In-Game SFX Modifier
808103xx
The range is 01-09. There are no SFX after 09.
Plus, although it's on 32 megabits, the game itself is only 2 megabits. It is mirrored 16 times throughout the ROM. |
|
Back to top |
|
|
Evan
Joined: 17 Mar 2004 Posts: 948
|
Posted: Sat May 12, 2012 11:51 pm Post subject: |
|
|
Awesome stuff. Can you disclose how you came about these prototypes? |
|
Back to top |
|
|
|