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Block Out for the NES

 
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TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4189
Location: Oakland, CA

PostPosted: Sun Sep 01, 2013 4:25 pm    Post subject: Block Out for the NES Reply with quote

http://www.lostlevels.org/block-out/
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Pemdawg



Joined: 25 Oct 2006
Posts: 254
Location: Neenah, WI

PostPosted: Sun Sep 01, 2013 4:34 pm    Post subject: Reply with quote

Caught the news on FB, and replied there. Should be really interesting to dive into this. Thanks, and Happy September!
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kap
Minister of Paranoia
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Joined: 28 Aug 2003
Posts: 2096
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PostPosted: Sun Sep 01, 2013 4:45 pm    Post subject: Reply with quote

Wow, never thought we'd see this one after all this time.
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TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
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PostPosted: Sun Sep 01, 2013 4:46 pm    Post subject: Reply with quote

kap are you confusing this with Grid Grabber?
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kap
Minister of Paranoia
Minister of Paranoia


Joined: 28 Aug 2003
Posts: 2096
Location: I hate you.

PostPosted: Sun Sep 01, 2013 7:39 pm    Post subject: Reply with quote

Nope! There are multiple copies of this floating around and it took how long?

Then again, probably!
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goldenband



Joined: 31 Oct 2008
Posts: 18

PostPosted: Sun Sep 01, 2013 8:12 pm    Post subject: Reply with quote

Great news!

FWIW the Genesis version of Block Out becomes unplayable at high difficulty levels too, so I think it's just an inherent flaw in the concept -- too much to deal with, not enough time to process it, and not enough visual information to make quick judgments. Still a fun game on lower levels, though.
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KingMike



Joined: 04 Nov 2003
Posts: 874

PostPosted: Sun Sep 01, 2013 8:40 pm    Post subject: Reply with quote

So nice to finally see this released. Thanks!

As to work needed, maybe if they finished, they could have refined it to tell whether you meant to push A/B to rotate or A+B to drop it. (maybe detect on button release?)
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Gil-Galad



Joined: 04 May 2008
Posts: 39

PostPosted: Mon Jan 06, 2014 12:28 am    Post subject: Reply with quote

Has the NSF been ripped for this game yet?
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Doommaster1994



Joined: 02 May 2012
Posts: 9

PostPosted: Tue Jan 06, 2015 11:41 am    Post subject: Reply with quote

Is there a way to beat the game? I was curious if the game has any credits. All I know is that the game uses Michiya Hirasawa's sound engine.
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TheRedEye
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Joined: 26 Aug 2003
Posts: 4189
Location: Oakland, CA

PostPosted: Tue Jan 06, 2015 7:09 pm    Post subject: Reply with quote

I don't remember any credits, but yes you can beat the game...if you've seen that trailer I made, the Statue of Liberty animation is the ending.
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Doommaster1994



Joined: 02 May 2012
Posts: 9

PostPosted: Tue Jan 06, 2015 7:10 pm    Post subject: Reply with quote

Oh okay. How do you beat the game? Or is it like Tetris where Mode A is infinite and Mode B is the (clear certain amount of lines to beat level)?
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