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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Sun Nov 28, 2004 7:40 pm Post subject: |
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Kitsune wrote: | Don't forget that the GBA Max Payne had most of the dialogue from the PC game in. |
That's not even 1/20 of the dialogue in Metal Gear Solid. I've beaten both, several times. |
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Kitsune FURRY
Joined: 20 Nov 2003 Posts: 318 Location: Mexico
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Posted: Sun Nov 28, 2004 8:11 pm Post subject: |
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I quote myself:
But I agree - I played through Metal Gear Solid a few years back, there's no fucking way they could've fit all that in a cartridge... at least not in your typical N64 cart.
What I meant was that it would be possible but that would make the game very, very big.
Maybe it would've been the first game that asked you to "insert Cart #2" at some point in time. :P |
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Dais
Joined: 26 May 2004 Posts: 142
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Posted: Mon Nov 29, 2004 5:01 am Post subject: |
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TheRedEye wrote: | Kitsune wrote: | Don't forget that the GBA Max Payne had most of the dialogue from the PC game in. |
That's not even 1/20 of the dialogue in Metal Gear Solid. I've beaten both, several times. |
I know a lot of people enjoy replaying MGS for some reason or other, but there is no excuse for playing Max Payne GBA more than once. |
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Carnivol gay dickhead
Joined: 21 Jun 2004 Posts: 576 Location: confirmed
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Posted: Mon Nov 29, 2004 8:44 am Post subject: |
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Quote: | Urgh. NO.
Making all the way to the edge the command for "fall to the ground and offer the guards your soft, pillowy ass" would be a bad idea. |
I fiddled with the idea and it actualy works quite well.
When running around in games, you'll usualy wont pull the stick to the edge when running around, as you'll loose some of precission you'll have if you just move it half-way through.
But while you're crawling, you're often aiming for straight directions, something that'll usualy make you automaticly push the stick to the edge, sorta like when diving with an airplane.
So in my opinion, it would work very good.
As for the speech...
I think it could be done.
Most of the stuff that consumes space on the RE2 discs are the FMVs and speech.
Now, the areas and a models are present on both discs.
While the speech and FMVs are different on the discs.
Remove about 210mb for the backgrounds and models and about 250mb extra for fmvs that're identicle on each disc.
giving you 460mb less of about a total of 1.2gb.
Giving you, let's say 750mb.
Now, squeeze these 750mb down on 64mb and you're done with RE2.
I think MGS with it's about 480mb on each disc (a total of like 900mb), and about a couple of hundred megs in texture/model and VR game data can be put on a 64mb (512mbits) cartridge.
But MGS2 could've propably ended up as the first twisted "Please insert Cartridge 2" game :-P |
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KingMike
Joined: 04 Nov 2003 Posts: 898
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Posted: Tue Nov 30, 2004 4:06 am Post subject: |
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Didn't N64 carts cost something like $28 apiece for the manufacturer? How much would you expect to pay for the game? $80? $100? :P
Whereas CDs are only like a buck each to make... |
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Carnivol gay dickhead
Joined: 21 Jun 2004 Posts: 576 Location: confirmed
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Posted: Tue Nov 30, 2004 7:57 am Post subject: |
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I've seen retards shell out money for two and even three copies of GT2 for PSX... Just 'cause they fucked up their originals...
Suppose we could've seen people shell out extra for this game too...
I mean, I bought Pokemon Stadium 2, Resident Evil 2 and Conker's Bad FĂ¼r Day.
All of those are 512mbits games if I remember correctly.
And they didn't cost anything special (actualy, when I think about it, Conker cost me like a couple of hundred NKR more than a normal game, but then again, it was friggin worth it) |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Tue Nov 30, 2004 5:37 pm Post subject: |
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Dais wrote: | TheRedEye wrote: | Kitsune wrote: | Don't forget that the GBA Max Payne had most of the dialogue from the PC game in. |
That's not even 1/20 of the dialogue in Metal Gear Solid. I've beaten both, several times. |
I know a lot of people enjoy replaying MGS for some reason or other, but there is no excuse for playing Max Payne GBA more than once. |
Sure there is. I got paid. |
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SlyphGlitch
Joined: 01 Apr 2004 Posts: 144
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Posted: Wed Dec 01, 2004 4:19 am Post subject: Hybrid Heaven |
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Wasn't Hybrid Heaven suppose to be a Metal Gear game, but switched in midstream????
Also ever played Perfect Dark??? That game comes very close to MGS's length of dialogue. It could be done. |
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The Green Meanie
Joined: 01 Mar 2004 Posts: 218 Location: The New Wave
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Posted: Wed Dec 01, 2004 7:51 am Post subject: Re: Hybrid Heaven |
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SlyphGlitch wrote: | Wasn't Hybrid Heaven suppose to be a Metal Gear game, but switched in midstream???? |
That was a pretty good, underrated game. |
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Johnny Undaunted
Joined: 08 Sep 2003 Posts: 306
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Posted: Fri Dec 03, 2004 2:04 am Post subject: |
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[quote="Carnivol"] Quote: |
But MGS2 could've propably ended as the first twisted "Please insert Cartridge 2" game :-P |
The problem has nothing to do with how many cartridges a game uses. Unlike a disc, a cartridge size is never fixed and can be expanded upon by the developer. The problem has to do with the cost of the ROM itself, especially considering that Nintendo had a bad habit of inflating cartridge prices to third-party developers in an effort to reap from their profits.
Either, they would've to cut a lot from the game (and possibly make it text-only, which I don't think Kojima would've go for after Snatcher and Policenauts) or make it the most expensive N64 title ever. |
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Carnivol gay dickhead
Joined: 21 Jun 2004 Posts: 576 Location: confirmed
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Posted: Sun Dec 05, 2004 10:20 am Post subject: |
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There is a limit to how much data a console can handle on a cartridge.
And the N64 quits at 64mb (512mbits) if memory serves me right.
You "could" go into making something twisted to go around this (like how the gba usualy max can handle 256mbits, but some flash cartridges seems to ge up to 4gbits, but still, it wont allow a game to be larger than 256mbits) |
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BMF54123 Staff
Joined: 28 Aug 2003 Posts: 743 Location: Henderson, NV
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Posted: Sun Dec 05, 2004 10:51 am Post subject: |
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It would be a simple matter of implementing a chip that swaps in the appropriate ROM data as needed, just like the mappers used in NES carts to bypass the 32K ROM limit, and some later SNES games. The N64 really wasn't around long enough for such a thing to become a necessity, though. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sun Dec 05, 2004 2:27 pm Post subject: |
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Bankswitch yo, bankswitch. |
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Carnivol gay dickhead
Joined: 21 Jun 2004 Posts: 576 Location: confirmed
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Posted: Mon Dec 06, 2004 11:55 am Post subject: |
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It wouldn't actualy surprise me if the N64 already had such a feature implemented in the original hardware... I mean... almost no one freaking knows what the heck was packed under that thing anyway...
Some games, like Hybrid Heaven choked, even when using the expansion pack, and still, they didn't look nearly as good, detailed and fluid as a couple of Rare's non-expansion pack games...
Rare got to know too much, that's why Nintendo got rid of them :wink: |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Mon Dec 06, 2004 3:56 pm Post subject: |
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Carnivol wrote: | Rare got to know too much, that's why Nintendo got rid of them :wink: |
Nintendo sold their share in Rare because they were costing them money instead of making them money. Have you played DK64? |
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nixon Staff
Joined: 25 Aug 2003 Posts: 446 Location: Northfield, MN
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Posted: Mon Dec 06, 2004 4:13 pm Post subject: |
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DK64 - Worst game in recent memory. |
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Li Wang SnHX WiIYrd
Joined: 29 Aug 2003 Posts: 798
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Posted: Mon Dec 06, 2004 5:20 pm Post subject: |
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nixon wrote: | DK64 - Worst game in recent memory. |
Wait......you mean the game wasn't supposed to be an educational simulation illustrating the tedious nature of working at a South American banana plant? |
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SlyphGlitch
Joined: 01 Apr 2004 Posts: 144
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Posted: Mon Dec 06, 2004 11:32 pm Post subject: Pain |
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It's pains me to say it, but DK64 made Nintendo an arse load of money...
Also, Konami was the only one to push the N64 musically at all.
Due to the N64's poor design, the sound and music directly
drained CPU power.
The is a reason why Castlevania and HH sounded great but had horrible graphics. |
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Carnivol gay dickhead
Joined: 21 Jun 2004 Posts: 576 Location: confirmed
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Posted: Tue Dec 07, 2004 7:07 am Post subject: |
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Factor 5 knew how to make sound!
Anyway:
Quote: | Nintendo sold their share in Rare because they were costing them money instead of making them money. Have you played DK64? |
I know that, but I had to joke a bit with the fact that Rare seemed to be the only company that got to know how every single part of the weird hardware in the N64 worked.
As for DK64, yeah, I've got it tucked away in my dark basement. |
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Akuma Sephitaro STOP POSTING AND MAKE SARDIUS A CAKE
Joined: 01 Dec 2004 Posts: 45
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Posted: Wed Dec 08, 2004 6:22 pm Post subject: Re: Pain |
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SlyphGlitch wrote: | Also, Konami was the only one to push the N64 musically at all.
Due to the N64's poor design, the sound and music directly
drained CPU power. |
Didn't they make a DDR game for it? I still wonder how it sounds... (The Disney DDR mix... ) |
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