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ClamIAm
Joined: 07 Sep 2003 Posts: 139 Location: the frozen northland
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Posted: Wed Dec 29, 2004 6:45 am Post subject: NES Overclocking |
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You've most likely seen this already, but...
NES Overclocking
-clam |
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Kitsune FURRY
Joined: 20 Nov 2003 Posts: 318 Location: Mexico
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Posted: Wed Dec 29, 2004 7:29 am Post subject: |
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Yep, on Slashdot.
The thing that caught my attention was a comment by a user... it said that the SNES had loading times because it was slow to load the data from a cart. Hardware limitations. I know some carts have loading time, but that's because of shitty programming. Don't believe me? Go play Fatal Fury on the SNES.
I was gonna reply with "You're so full of shit!" but then I realized it's Slashdot and most people there have no clue what they're talking about. |
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narc
Joined: 20 May 2004 Posts: 128 Location: Krak street
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Posted: Wed Dec 29, 2004 8:33 am Post subject: |
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The guy also overclocked a genisis. He was on a show called The Screen Savers and did it live, and he appeared to be a very dorky person (beyond the average geek). They were kind of hard on him asking if he had a girlfriend (what a surprise he didnt :P), and generally poked fun at him. I believe sonic cult pokes fun at him too.
What he did was interesting but not really worth it. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Wed Dec 29, 2004 3:06 pm Post subject: |
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What's the point?
Anyway, I was more interested in this page on the guy's site. An Ecco 2 prototype is news to me...anyone know more about it? |
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Kitsune FURRY
Joined: 20 Nov 2003 Posts: 318 Location: Mexico
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Posted: Wed Dec 29, 2004 9:20 pm Post subject: |
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Smeg wrote: | What's the point? |
No slowdown and sprite flickering. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Wed Dec 29, 2004 11:47 pm Post subject: |
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Kitsune wrote: | Smeg wrote: | What's the point? |
No slowdown and sprite flickering. |
Slowdown is often a gameplay feature |
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Kitsune FURRY
Joined: 20 Nov 2003 Posts: 318 Location: Mexico
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Posted: Thu Dec 30, 2004 12:28 am Post subject: |
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Smeg wrote: | Kitsune wrote: | Smeg wrote: | What's the point? |
No slowdown and sprite flickering. |
Slowdown is often a gameplay feature :P |
Get the Armadillo rom and tell me that's a gameplay feature. :P |
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Carnivol gay dickhead
Joined: 21 Jun 2004 Posts: 576 Location: confirmed
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Posted: Thu Dec 30, 2004 2:48 am Post subject: |
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Faxanadu kicks ass when it slows down, I mean, Matrix and bullet time, bah!
FAXANADU BABY!
FAXANADU! |
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iamstillhiro1112
Joined: 02 Nov 2005 Posts: 154 Location: Minnesota
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Posted: Thu Nov 03, 2005 2:05 pm Post subject: |
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I hadn't ever heard of loading time for a cartridge until I played Street Fighter Alpha 2 for SNES. I told myself that they did that to build drama. But yeah, that's definately load time. It's almost like a Playstation game or something cause of that. |
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narc
Joined: 20 May 2004 Posts: 128 Location: Krak street
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Posted: Fri Nov 04, 2005 1:41 am Post subject: |
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Well the first fatal fury had loading screens on the SNES. |
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Ichiban Crush Vaporware Detective Extraordinaire
Joined: 04 Nov 2003 Posts: 578 Location: 33.884906 | -84.053758
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Posted: Fri Nov 04, 2005 5:59 am Post subject: |
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IIRC, SimAnt and SimCity 2000 had some of the most godawful loading times ever known to man.
Then there was Mario Paint's saving... |
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BMF54123 Staff
Joined: 28 Aug 2003 Posts: 743 Location: Henderson, NV
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Posted: Fri Nov 04, 2005 7:51 am Post subject: |
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Ichiban Crush wrote: | Then there was Mario Paint's saving... |
Due to limited SRAM space, Mario Paint compresses the data before saving, hence the incredibly long delay. A friend of mine actually overloaded it once by filling every available drawing space with random dots. It's pretty funny, the robot breaks down, and shows an "X" on its screen... |
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sebmal
Joined: 30 Oct 2005 Posts: 152 Location: Somewhere!!
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Posted: Fri Nov 04, 2005 1:10 pm Post subject: |
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Woah, I have to try that. |
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midget35
Joined: 29 Oct 2005 Posts: 27
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Posted: Mon Nov 14, 2005 11:16 am Post subject: |
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is SFAIII slowdown in between rounds an emulator problem or present in the real game too? |
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