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New NES dumps
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Skrybe
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Joined: 28 Aug 2003
Posts: 1599
Location: Dayton, OH

PostPosted: Mon Feb 02, 2009 10:06 pm    Post subject: Reply with quote

Arkanoid 2 (J) (Prototype)

The only clear change I can find in this proto is that the Moai head boss in the intro only takes 5 hits in this version, where it takes 7 hits in the final. There's quite a few changes in the code, though, so I expect there's other differences later in the game.
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Skrybe
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Joined: 28 Aug 2003
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PostPosted: Sun Mar 22, 2009 12:54 am    Post subject: Reply with quote

Hottaaman no Chitei Tanken (J) (Prototype)

Gives you unlimited lives, and the second stage uses different music. After beating the first stage, a couple of interesting screens pop up. First is some kind of password entry screen. This also appears in the final version, though I have no idea what its purpose is in either build. After the password screen, this screen is shown. According to Chris Covell, it reads:

Command 1
A menu with all hidden commands is displayed.
Method of Operation
Please use 1P controller in numerical order.


While it sounds like the game is expecting some kind of controller code, pushing any button just moves on to the next stage. Maybe it's a feature from an earlier build that was disabled in this version?

And, I don't know if this was just a bug, or an intentional limitation of this build, but I wasn't able to get the keys to clear level 2 to show up, even after multiple tries.

Thanks to ArnoldRimmer83 for his input on the various changes in this build.
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Tootai



Joined: 25 Jun 2007
Posts: 79

PostPosted: Sat Jun 20, 2009 3:49 pm    Post subject: Reply with quote

Edit: Oh crap, I believe I posted ASO here before. This is what I really meant to post:

http://www.easy-share.com/1906015146/Gremlins 2 - The New Batch (E) (Prototype).nes
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BFC



Joined: 25 Jan 2006
Posts: 32

PostPosted: Mon Jun 29, 2009 7:49 am    Post subject: Reply with quote

Thanks a lot Smile

I don't remember having seen an ASO proto anywhere. Was it supposed to be released?
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GDRI



Joined: 29 Nov 2006
Posts: 349

PostPosted: Mon Jun 29, 2009 11:55 am    Post subject: Reply with quote

BFC wrote:
I don't remember having seen an ASO proto anywhere. Was it supposed to be released?


ASO = Alpha Mission
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BFC



Joined: 25 Jan 2006
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PostPosted: Mon Jun 29, 2009 12:53 pm    Post subject: Reply with quote

I know. There is neither an ASO nor an Alpha Mission Beta anywhere are far as I can see. Or did the comment refer to something else?
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Tootai



Joined: 25 Jun 2007
Posts: 79

PostPosted: Mon Jun 29, 2009 3:11 pm    Post subject: Reply with quote

I could've sworn I posted it somewhere. Anyway, here it is again. I don't know about any possible differences.

http://www.easy-share.com/1906413612/ASO - Armored Scrum Object (J) (Prototype).nes

It's this cart:

http://www.famicomworld.com/Prototypes/ASO_Armored_Scrum_Object_PRO.htm
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BFC



Joined: 25 Jan 2006
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PostPosted: Thu Jul 02, 2009 1:44 pm    Post subject: Reply with quote

I found that cart on Famicom-world and immediately suspected it would be this one. Thanks a lot - will check it out. Very Happy
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Tootai



Joined: 25 Jun 2007
Posts: 79

PostPosted: Mon Feb 22, 2010 8:16 pm    Post subject: Reply with quote

Didn't know where else to post so here goes... just noticed that that Double Dragon 2 sample dump available on Skrybe's site has some cheats enabled.

"In game hold on first controller Select then press on first controller A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side."

Thanks CaH4e3!
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rbudrick
not rubrdick


Joined: 09 Oct 2006
Posts: 549

PostPosted: Mon Feb 22, 2010 9:05 pm    Post subject: Reply with quote

Tootai wrote:
Didn't know where else to post so here goes... just noticed that that Double Dragon 2 sample dump available on Skrybe's site has some cheats enabled.

"In game hold on first controller Select then press on first controller A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side."

Thanks CaH4e3!


Wait, that's the proto Skrybe dumped for me, or is this a different one? Skrybe? Hmmm...I thought my prpto was identical to the release.

-Rob
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Tootai



Joined: 25 Jun 2007
Posts: 79

PostPosted: Mon Feb 22, 2010 9:11 pm    Post subject: Reply with quote

rbudrick wrote:
Tootai wrote:
Didn't know where else to post so here goes... just noticed that that Double Dragon 2 sample dump available on Skrybe's site has some cheats enabled.

"In game hold on first controller Select then press on first controller A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side."

Thanks CaH4e3!


Wait, that's the proto Skrybe dumped for me, or is this a different one? Skrybe? Hmmm...I thought my prpto was identical to the release.

-Rob


My japanese one

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Tootai



Joined: 25 Jun 2007
Posts: 79

PostPosted: Fri Jan 14, 2011 1:18 am    Post subject: Reply with quote

After Aliens it's hard to post anything, but here's two very boring rom dumps. One is Bird Week, which seems to have doubled in size, maybe to fit the EPROMs it was burned on? This is 48kb and the released version is 24kb.

http://depositfiles.com/files/o6vwebtvy


Konami's Crisis Force just ends after a two levels, and probably tells you to buy the whole game. One of them demos like Goonies 2. I'd appriciate if someone could post the translation? Also, is it possible to skip to level 3 somehow? I see the graphics for the advertisement text replace most of the boss graphics.

http://depositfiles.com/files/axmvh3f5k
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hybrid



Joined: 29 Jul 2007
Posts: 35

PostPosted: Fri Jan 14, 2011 3:48 am    Post subject: Reply with quote

Crisis force
Start On Stage 2 PAVGELAA
Start On Stage 3 ZAVGELAA
Start On Stage 4 LAVGELAA
Start On Stage 5 GAVGELAA
Start On Stage 6 IAVGELAA
Start On Stage 7 TAVGELAA

umm yeah



Last edited by hybrid on Fri Jan 14, 2011 4:04 am; edited 1 time in total
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Tootai



Joined: 25 Jun 2007
Posts: 79

PostPosted: Fri Jan 14, 2011 3:53 am    Post subject: Reply with quote

That was quick! Nice job!
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hybrid



Joined: 29 Jul 2007
Posts: 35

PostPosted: Fri Jan 14, 2011 4:08 am    Post subject: Reply with quote

looks like the whole game is there they even have some sorta
ending screen after beating the bigboss
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Skrybe
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Joined: 28 Aug 2003
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PostPosted: Fri Jan 14, 2011 4:03 pm    Post subject: Reply with quote

Crisis Force is awesome and all, but whatever happened with Aigina's Prophecy?
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Tootai



Joined: 25 Jun 2007
Posts: 79

PostPosted: Sat Jan 15, 2011 12:52 am    Post subject: Reply with quote

I kind of wanted to make a CIB release of it, not for the money really but just because I wanted to design the box and manual based on the C64 release. I had it pretty much figured out but I lost it on a hard drive crash. Oh well, that might've been a dumb idea anyway.

I just want to see it in a box when there's official cover art and a manual available. If I don't do it, I know someone will, and poorly. I want to release it properly. I know that kind of goes against the LL code but ROM will be released eventually.
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Skrybe
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PostPosted: Mon Jan 17, 2011 12:23 am    Post subject: Reply with quote

As long as the rom gets released, that's cool. I just hope it happens sooner rather than later.
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cheerio



Joined: 31 Jul 2007
Posts: 31

PostPosted: Sat Dec 27, 2014 4:53 am    Post subject: Reply with quote

Yeah er what now?
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MathUser2929



Joined: 20 Nov 2007
Posts: 203

PostPosted: Sun Dec 28, 2014 7:34 pm    Post subject: Reply with quote

I've been wondering that myself.
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