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AirRaid
Joined: 13 Mar 2006 Posts: 32
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Posted: Sat Feb 10, 2007 10:47 pm Post subject: |
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EGM picture of supposed SuperGrafx Strider, long before GameFan magazine existed
this is certainly either the Arcade game or the ALMOST pixel-perfect Sharp X68000 computer version of Strider, a Japanese only release which blew the living crap out of the Sega MegaDrive-Genesis version.
Japanese articles with pictures of the *supposed* SuperGrafx Strider.
again, these are pictures of either the Arcade or X68000 versions. |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sat Feb 10, 2007 10:51 pm Post subject: |
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NES Strider is the only real Strider. |
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adaml Staff
Joined: 28 Aug 2003 Posts: 616 Location: In the VIP
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Posted: Sat Feb 10, 2007 11:05 pm Post subject: |
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Smeg Staff
Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Sun Feb 11, 2007 12:08 am Post subject: |
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Let me tell you, the revelation that that man was not, in fact, Hiryu was one of the most disappointing moments in the history of film. |
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ICEknight
Joined: 15 Dec 2003 Posts: 569
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Posted: Sun Feb 11, 2007 1:27 am Post subject: |
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Wouldn't there be a CREDITS counter, had those screens been taken from an arcade? |
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AirRaid
Joined: 13 Mar 2006 Posts: 32
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Posted: Sun Feb 11, 2007 1:29 am Post subject: |
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perhaps but it could also be the X68000 version which doesn't have a credits counter, IIRC.
those graphics are too good looking to be from "SuperGrafx". |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Sun Feb 11, 2007 2:26 am Post subject: |
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Smeg wrote: | Let me tell you, the revelation that that man was not, in fact, Hiryu was one of the most disappointing moments in the history of film. |
Hmm? Wazzat?
-Rob |
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Wonderbutt
Joined: 30 Nov 2003 Posts: 323 Location: Doritos Inc.
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Posted: Sun Feb 11, 2007 2:59 am Post subject: |
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AirRaid, your points are very valid and thankfully, well illustrated.
Those EGM scans are nice. And the difference between the SG and Arcade/Sharp X68000 very eye opening. There is no way the SG compares.
But in 1995 or so, when MAME and Sharp X68000 emulation was a twinkle in some geek's eye, the SG vesion was something to reaaaaalllly like. |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Sun Feb 11, 2007 7:01 am Post subject: |
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(sigh) Let's add a little scientific rigor to this discussion, shall we?
The shots from those magazines cannot possibly be from the Arcade, MD or X68000 version of the game. Take a look here at the screenshots from these versions, and note the energy bar placement in the X68000 and MD versions:
http://nfggames.com/games/x68k/
Then let's compare one of those pics above with a similar spot in the arcade version. (Arcade on the left)
The pics from the magazine couldn't be from the arcade version (at least any one that was released.) Differences include: a telling gradient in the life bar of the "SGX" version, a score of 0 and a missing timer in the SGX version, differences in width of the vertical pole that Hiryu hangs to, and the fact that the resolution of the "SGX" shot seems to match one of the maximum resolutions of the SGX, 352 pixels. (I've cropped the Arcade pic down from 384 to 352 to show that the measurements align (like the space to the left and right of the score bar.)) I've also altered the contrast of the arcade version so that both pics would look as similar as possible.
All these pics are either mock-ups made on the real hardware [or a facsimile thereof], or the actual SGX game. We will never know which one until someone finds the ROM somehow. Anyway, I hope this will stop people jabbering about how they are arcade screenshots, or some other nonsense.
Rant, part II:
Corrections on the SuperGrafx specs:
482 colours out of a possible 512. NOT 4096.
Horizontal resolution can be any of [the typical] 512, 352, 320, 256, etc. There are 3 different horizontal resolution modes.
Vertical resolution can be anything up to 242 lines, but most games use 240, 232, or 224.
The audio is stereo, of course. Channels can be independently panned.
That is all for now. |
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Ethane
Joined: 11 Feb 2007 Posts: 22
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Posted: Sun Feb 11, 2007 5:00 pm Post subject: |
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Tongueman wrote: |
Rant, part II:
Corrections on the SuperGrafx specs:
482 colours out of a possible 512. NOT 4096.
Horizontal resolution can be any of [the typical] 512, 352, 320, 256, etc. There are 3 different horizontal resolution modes.
Vertical resolution can be anything up to 242 lines, but most games use 240, 232, or 224.
The audio is stereo, of course. Channels can be independently panned.
That is all for now. |
Adding on to what you're saying there, the PC-Engine and Supergrafx are capable of any horizontal resolution between 160 and 512, and can be switched on the fly even during the middle of a game - that's how Art of Fighting for the ACD managed to fake up the "zoom". Most games stuck around the 256 area, Super Ghouls N' Ghosts ran at 320, and titles like R-Type ran at 352.
Even though the system couldn't have possibly received a pixel-perfect port, it was perfectly capable of trouncing the Megadrive version. A 12 or 16mb cart wouldn't have been entirely out of the question by the time of its release, as they were becoming commonplace in the Megadrive and SFC markets.
Another widespread misconception about the Supergrafx was the 8-bit CPU just couldn't keep up with all the new graphical features and this is why the system probably failed. This is a crock of shit. The dual PPUs handled a majority of the real workload, and as someone who's coded for the PC-Engine as a hobby, I can attest that it takes a lot to bring that CPU to its knees. The reason the system failed was NEC realised that there was no need for it in the market and their main demographic was folks who already invested and were quite happy with the CD add-on. |
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AirRaid
Joined: 13 Mar 2006 Posts: 32
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Posted: Tue Feb 20, 2007 7:33 am Post subject: |
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I still don't by into the myth of the SuperGrafx Strider. those pictures are very unlikely to be from the SuperGrafx. some other translation that was in the works, yeah. perhaps an early version of the X68000 port.
btw here's the back cover of Strider for X68000
looks like the EGM and GameFan pictures said to be the SuperGrafx version came from there.
I'll give the chances of the existance of an alpha or beta version for SuperGrafx at maybe 5%. very unlikely.
Tongueman: just because those Japanese magazine pictures don't fit with the arcade or released X68000 Strider games, does not make it a SuperGrafx version. |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Tue Feb 20, 2007 1:29 pm Post subject: |
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AirRaid wrote: | Tongueman: just because those Japanese magazine pictures don't fit with the arcade or released X68000 Strider games, does not make it a SuperGrafx version. |
This of course begs the question, if not arcade, X68000, MD, or SGX, what could it be for?
And that begs the next question, and why bother making mock-ups for a fifth, unnamed system then? |
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AirRaid
Joined: 13 Mar 2006 Posts: 32
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Posted: Tue Feb 20, 2007 10:27 pm Post subject: |
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who knows, maybe it was for the FM-Towns computer or FM-Towns Marty console. maybe the unreleased Namco 16-bit console (bet you never heard of that, right?) there were half a dozen platforms it could be for. like I said, I didn't completely rule out a SuperGrafx version, but I highly doubt it. not enough evidence. |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Wed Feb 21, 2007 2:55 am Post subject: |
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This is getting even more far-fetched. These pics are from a PCE magazine, the game is written as being an 8M SGX Hu-Card, and is stated as being 20% completed... and you're speculating it's a cover for development on some other mystery system???
I guess the only thing to do is to translate the text from the magazines and see what they have to say. |
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kap Minister of Paranoia
Joined: 28 Aug 2003 Posts: 2103 Location: I hate you.
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Posted: Wed Feb 21, 2007 3:55 am Post subject: |
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You're all stupid, they're colored screens from one of those old Tiger LCD games. You know, the ones that something like 15 different graphics. The coloring job is amazing. |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Wed Feb 21, 2007 4:08 am Post subject: |
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Tongueman wrote: | This is getting even more far-fetched. These pics are from a PCE magazine, the game is written as being an 8M SGX Hu-Card, and is stated as being 20% completed... and you're speculating it's a cover for development on some other mystery system???
I guess the only thing to do is to translate the text from the magazines and see what they have to say. |
didn't you read the subject line? it's OVER. |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Wed Feb 21, 2007 1:19 pm Post subject: |
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I was never one to follow mass opinion blindly. |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Wed Feb 21, 2007 4:49 pm Post subject: |
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There's definitely a conspiracy. I say it still exists in an unfinished form somewhere! BWA HA HA HA HA!!!
-Rob |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Wed Feb 21, 2007 5:09 pm Post subject: |
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Tongueman wrote: | I was never one to follow mass opinion blindly. |
Nor to understand sarcasm easily! |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Thu Feb 22, 2007 1:48 am Post subject: |
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Never can tell when it's coming from you.
Sarcasm is the new seriousness. |
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