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Snes Central/ Lost Levels snes rom releases
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Mon Aug 13, 2007 12:51 am    Post subject: Snes Central/ Lost Levels snes rom releases Reply with quote

Skrybe sent me a whole bunch of prototype snes roms to release. I'll be doing this gradually so that there is a decent article for each rom.

First release is a beta version of Rockman 7. There are quite a few changes between the beta and the final version, and I have documented some of them:

http://snescentral.edgeemu.com/article.php?id=0851
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Skrybe
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Joined: 28 Aug 2003
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PostPosted: Mon Aug 13, 2007 1:08 am    Post subject: Reply with quote

We appreciate it, Evan.

Just to give credit where it's due, these games were dumped by Ballz, rbudrick, and Gideon Zhi.
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Evan



Joined: 17 Mar 2004
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PostPosted: Mon Aug 13, 2007 1:26 am    Post subject: Reply with quote

Alright, I'll mention that in subsequent articles.
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RahanAkero



Joined: 13 Aug 2007
Posts: 18

PostPosted: Mon Aug 13, 2007 12:48 pm    Post subject: Reply with quote

... I've been lurking here for ages (...since the FF2 article, maybe earlier?), and yet I've never actually posted/registered. Oh wow. D: Time to try to ask a relevant question, like a healthy forumgoer: ... wouldn't it be somewhat interesting if someone knocked together either a savestate or a PAR code for the rockman 7 proto to try to access the stages that *aren't* present, just to see what other kinds of strange differences lurk under the normally-visible content? I'm not too deft with a hex-editor, but I might take a stab at it. :O Anyone more competent than I getting the same idea?
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mainpatr



Joined: 13 Aug 2007
Posts: 4

PostPosted: Mon Aug 13, 2007 4:34 pm    Post subject: Reply with quote

I am a big Mega Man fan, so I checked out this proto today. Here's more differences.

- You start out with the the Mega Buster, Super Adapter, and R Coil.
- One enemy from Turbo Man's stage is in Cloud Man's stage
- Slash Man is one of the first four bosses instead of Burst Man

This is my first post by the way.
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Skrybe
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Joined: 28 Aug 2003
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PostPosted: Mon Aug 13, 2007 11:49 pm    Post subject: Reply with quote

RahanAkero wrote:
wouldn't it be somewhat interesting if someone knocked together either a savestate or a PAR code for the rockman 7 proto to try to access the stages that *aren't* present

Yeah, seriously. I was hoping someone would take a shot at that too.
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Evan



Joined: 17 Mar 2004
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PostPosted: Tue Aug 14, 2007 2:04 am    Post subject: Reply with quote

If someone documents a list of all the changes, I will certainly add it to the page.
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RahanAkero



Joined: 13 Aug 2007
Posts: 18

PostPosted: Tue Aug 14, 2007 4:36 am    Post subject: Reply with quote

I'm not really familiar with Rockman 7, but if I remember right, changing your level pointer in a savestate is like... piss easy, so I'll try to get right on that. D: I make no guarantees, but I'll do my best!
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ICEknight



Joined: 15 Dec 2003
Posts: 569

PostPosted: Tue Aug 14, 2007 11:23 am    Post subject: Reply with quote

The level number might be located in the same RAM adress than the final version, so the same PAR code would apply.

But it might not.
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Lakmir



Joined: 20 Sep 2004
Posts: 57
Location: ...behind you! BOO!

PostPosted: Tue Aug 14, 2007 7:55 pm    Post subject: Reply with quote

Skrybe wrote:
We appreciate it, Evan.

Just to give credit where it's due, these games were dumped by Ballz, rbudrick, and Gideon Zhi.


I really should read the rest of these forums before shooting my mouth off elsewhere ;)

Heh.
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rbudrick
not rubrdick


Joined: 09 Oct 2006
Posts: 549

PostPosted: Wed Aug 15, 2007 4:31 pm    Post subject: Reply with quote

Lakmir wrote:
Skrybe wrote:
We appreciate it, Evan.

Just to give credit where it's due, these games were dumped by Ballz, rbudrick, and Gideon Zhi.


I really should read the rest of these forums before shooting my mouth off elsewhere Wink

Heh.


?

Whaddaya mean? I don't see anywhere in this thread where you did that.

-Rob
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Carnivol
gay dickhead


Joined: 21 Jun 2004
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PostPosted: Wed Aug 15, 2007 11:21 pm    Post subject: Reply with quote

Nice one, big cheers to everyone involved.


The dialog scene is in a similar style to the first 3 X games.
(Ofcourse, the difference between final and sample were already pointed out, but just felt like adding that)
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kap
Minister of Paranoia
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Joined: 28 Aug 2003
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PostPosted: Thu Aug 16, 2007 12:00 am    Post subject: Reply with quote

rbudrick wrote:
Lakmir wrote:
Skrybe wrote:
We appreciate it, Evan.

Just to give credit where it's due, these games were dumped by Ballz, rbudrick, and Gideon Zhi.


I really should read the rest of these forums before shooting my mouth off elsewhere ;)

Heh.


?

Whaddaya mean? I don't see anywhere in this thread where you did that.

-Rob


"elsewhere" :)
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Thu Aug 16, 2007 4:42 am    Post subject: Reply with quote

Up next is an unreleased NFL Football game by Scuptured Software:

http://snescentral.edgeemu.com/article.php?id=0852
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TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
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Location: Oakland, CA

PostPosted: Thu Aug 16, 2007 12:03 pm    Post subject: Reply with quote

Evan wrote:
Up next is an unreleased NFL Football game by Scuptured Software:

http://snescentral.edgeemu.com/article.ph?id=0852


So is Sculptured just a reasonable guess, or did you manage to find credits in there?
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neomerge



Joined: 12 Feb 2006
Posts: 351
Location: Woodstock GA!

PostPosted: Thu Aug 16, 2007 7:48 pm    Post subject: Reply with quote

Big thanks for everyone dumping these unreleased games and prototypes. I really appreciate it! I love checking out games that never made it out. Keep up the good work guys I support ya'll 100%
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kap
Minister of Paranoia
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Joined: 28 Aug 2003
Posts: 2103
Location: I hate you.

PostPosted: Thu Aug 16, 2007 11:33 pm    Post subject: Reply with quote

Evan wrote:
Up next is an unreleased NFL Football game by Scuptured Software:

http://snescentral.edgeemu.com/article.php?id=0852


Hey, I didn't realize we handed this off to you (PUN UNINTENDED I SWEAR), god knows what we would've done with it. Good job with it.

Also, what redeye said, re: Sculptured Software. I'm guessing you're making an educated guess, but I'm pretty curious where you getting the assumption from.
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Fri Aug 17, 2007 3:01 am    Post subject: Reply with quote

Well, I am making that assumption based on the fact that it uses the exact same game engine as NCAA Baskeball, Tony Meola's Soccer, and NHL Stanley Cup. So yeah, it doesn't explicitly state that it is Sculptured Software, but I think it is a pretty safe assumption.
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hybrid



Joined: 29 Jul 2007
Posts: 35

PostPosted: Fri Aug 17, 2007 3:16 am    Post subject: Reply with quote


heres a level from MM7 that seems to have no password
the password it puts out is "8735 2537 5412 8362"
which just takes you to the begining of the game


the same level in the proto

anyone recognize the level?
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ICEknight



Joined: 15 Dec 2003
Posts: 569

PostPosted: Fri Aug 17, 2007 7:24 pm    Post subject: Reply with quote

Looks quite generic... But anyway, how did you access it?
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