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News to anyone else besides me?! SVP in Genesis emulated!

 
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Pemdawg



Joined: 25 Oct 2006
Posts: 255
Location: Neenah, WI

PostPosted: Mon Mar 31, 2008 3:22 pm    Post subject: News to anyone else besides me?! SVP in Genesis emulated! Reply with quote

http://forums.segaxtreme.net/showthread.php?t=16111

Totally news to me. Now I really do have no reason to keep my hardware. At least I know who to give it to. I have a friend who loves Sega as much as me, and would take good care of it. And now, I canplay Virtua Racing without hooking up my behemoth Genesis+32x+CD deck!
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MathUser2929



Joined: 20 Nov 2007
Posts: 203

PostPosted: Mon Mar 31, 2008 3:46 pm    Post subject: Reply with quote

I think regen is also working on svp emulation, but i dont know how far it's come.

http://board.zsnes.com/phpBB2/viewtopic.php?p=164866#164866
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neomerge



Joined: 12 Feb 2006
Posts: 351
Location: Woodstock GA!

PostPosted: Mon Mar 31, 2008 8:31 pm    Post subject: Reply with quote

Wow that really cool! Thanks for the news.
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Mack_the_Hairbrush



Joined: 27 Feb 2006
Posts: 30

PostPosted: Tue Apr 01, 2008 3:45 am    Post subject: Reply with quote

What is SVP?
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BMF54123
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Joined: 28 Aug 2003
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Location: Henderson, NV

PostPosted: Tue Apr 01, 2008 4:21 am    Post subject: Reply with quote

The DSP chip used only in Virtua Racing carts on the Genesis. Probably pretty similar to the Super FX (though I have a feeling the Super FX is more powerful).
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anarchy99



Joined: 30 Oct 2003
Posts: 102
Location: Austin TX

PostPosted: Tue Apr 01, 2008 5:23 am    Post subject: Reply with quote

Is there a difference between this game and the already-emulated 32X Virtua Racing? Because, while laudable, I don't really see much practical use for supporting it.
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Smeg
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Joined: 26 Aug 2003
Posts: 1600
Location: beneath enemy scrotum

PostPosted: Tue Apr 01, 2008 4:37 pm    Post subject: Reply with quote

anarchy99 wrote:
Is there a difference between this game and the already-emulated 32X Virtua Racing? Because, while laudable, I don't really see much practical use for supporting it.


Yeah! It's got fewer tracks.
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Pemdawg



Joined: 25 Oct 2006
Posts: 255
Location: Neenah, WI

PostPosted: Thu Apr 03, 2008 4:38 pm    Post subject: Reply with quote

I played it at the Blockbuster tournament, and I always loved seeing the Genny do real polygons. Made me proud to stand up against SNES owners back in the day. "Yeah, my system can do that too!" It's a pride thing. Plus, it was the last Genesis game I own that wasn't emulated, so now I can retire my Genesis. Only bring her out for special occasions now.
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etabeta



Joined: 21 May 2007
Posts: 70
Location: Italy

PostPosted: Thu Apr 03, 2008 10:54 pm    Post subject: Reply with quote

anarchy99 wrote:
Is there a difference between this game and the already-emulated 32X Virtua Racing? Because, while laudable, I don't really see much practical use for supporting it.


the best reason: people which have played it on the real thing would enjoy to play again this version after 17 years, and not an improved version on 32X Wink

also, technically it's a great achievement and emulation is available atm in Picodrive, MESS and Regen (in order of addition)... choose the one you prefer or keep playing to the 32X version
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neomerge



Joined: 12 Feb 2006
Posts: 351
Location: Woodstock GA!

PostPosted: Sat Apr 05, 2008 2:33 am    Post subject: Reply with quote

At least this version doesn't have horrible load times like the Sega Saturn one.
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Pemdawg



Joined: 25 Oct 2006
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Location: Neenah, WI

PostPosted: Sun Apr 06, 2008 5:23 am    Post subject: Reply with quote

Thats cos it was AWESOME, and wasn't farmed out, like that Saturn port. Time Warner Interactive did the SS version.
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Deadguy2322



Joined: 18 May 2007
Posts: 130
Location: Inside your mind...

PostPosted: Mon Apr 07, 2008 12:29 am    Post subject: Reply with quote

Pemdawg wrote:
Thats cos it was AWESOME, and wasn't farmed out, like that Saturn port. Time Warner Interactive did the SS version.


Actually, it was programmed by SEGA, but they elected not to publish it in North America themselves, much like Shinobi Legions, which they licensed out to Vic Tokai. These flagship titles being abandoned to 3rd-parties in favor of shit like Bug and the decision not to release the 4MB RAM pack for the Saturn helped kill the platform.
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GDRI



Joined: 29 Nov 2006
Posts: 352

PostPosted: Tue Apr 08, 2008 12:43 pm    Post subject: Reply with quote

Deadguy2322 wrote:
Actually, it was programmed by SEGA, but they elected not to publish it in North America themselves, much like Shinobi Legions, which they licensed out to Vic Tokai.


The Japanese version was published by TWI, too.
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Deadguy2322



Joined: 18 May 2007
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PostPosted: Tue Apr 08, 2008 7:22 pm    Post subject: Reply with quote

GDRI wrote:
Deadguy2322 wrote:
Actually, it was programmed by SEGA, but they elected not to publish it in North America themselves, much like Shinobi Legions, which they licensed out to Vic Tokai.


The Japanese version was published by TWI, too.


Interesting. The game was still coded by SEGA. Wonder why they farmed it out to an American company.
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GDRI



Joined: 29 Nov 2006
Posts: 352

PostPosted: Wed Apr 09, 2008 11:56 am    Post subject: Reply with quote

Deadguy2322 wrote:
The game was still coded by SEGA.


Are you sure? I wish I could find some credits. Not that it means anything, but even the ranking initials seem weird.
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