Lost Levels Forums

The time now is Mon Sep 25, 2017 9:45 am

Dreamworld Pogie

 
Post new topic   Reply to topic    Lost Levels Forum Index -> Unreleased Games
View previous topic :: View next topic  
Author Message
Dwedit



Joined: 17 Apr 2009
Posts: 6

PostPosted: Sat Jul 02, 2011 1:35 am    Post subject: Dreamworld Pogie Reply with quote

Heard about it from the Nesdev board:
http://nesdev.parodius.com/bbs/viewtopic.php?t=7934

Yolkfolk.com released the "source code" (actually a series of PRG pages, combine them and add a NES header) to Dreamworld Pogie:
http://yolkfolk.com/site/news.php?id=137

Discussion topic:
http://yolkfolk.com/bb/showthread.php?p=21508#post21508

There's a video on Youtube.

A+B = walk through walls debug mode.
Back to top
View user's profile Send private message
TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4189
Location: Oakland, CA

PostPosted: Sat Jul 02, 2011 1:57 am    Post subject: Reply with quote

wow, unexpected! this is exciting, anyone put this together yet?

Edit: should have read closer! http://engdenine.cba.pl/news_cats.php?cat_id=2
Back to top
View user's profile Send private message Send e-mail AIM Address
TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4189
Location: Oakland, CA

PostPosted: Sat Jul 02, 2011 3:49 am    Post subject: Reply with quote

Seems like it cuts off at stage 3, which has no exit. Here's a better video: http://youtu.be/sJLWzJx5y3k
Back to top
View user's profile Send private message Send e-mail AIM Address
Ichiban Crush
Vaporware Detective Extraordinaire
Vaporware Detective Extraordinaire


Joined: 04 Nov 2003
Posts: 578
Location: 33.884906 | -84.053758

PostPosted: Sat Jul 02, 2011 5:27 am    Post subject: Reply with quote

Very cool, what was completed. Looks like it would have been a slightly more original spin (for its time) on the sidescroller. I like the concept of collecting stars to finish the stage rather than just going straight forward to the end. Looks like it would have ran pretty smooth too (the post-death balloon ride looked like it ran fast).
Back to top
View user's profile Send private message Visit poster's website
ArnoldRimmer83
Staff
Staff


Joined: 28 Aug 2003
Posts: 536

PostPosted: Sat Jul 02, 2011 5:35 am    Post subject: Reply with quote

Wow. This game and Metal Man (another unreleased Codemasters game.) were among the first unreleased games for the Nes that I remember somewhat obsessing over. This was way back in '98, how time flies.

I'm not sure why the exit didn't show up for you Redeye on the third stage, cause when I played it I was able to get through it fine. I was using FCEUltraX 2.1.2 if that helps. I dunno if it was an emulation issue. The game has at least 15 stages. At the end of stage 15 the exit is in a solid wall so you have to use the A+B debug feature to reach it. After that you end up in a scrambled level that just seems to keep going.

Was pretty nice to finally play this. Big thanks to the Yolkfolk community.
Back to top
View user's profile Send private message
TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4189
Location: Oakland, CA

PostPosted: Sat Jul 02, 2011 5:54 am    Post subject: Reply with quote

Damn, that's irritating. Level 3 let me exit this time, but level 6 is now doing the same thing. FCEUX 2.1.5 for me, doubt it's an emulation issue.
Back to top
View user's profile Send private message Send e-mail AIM Address
hybrid



Joined: 29 Jul 2007
Posts: 35

PostPosted: Sat Jul 02, 2011 9:36 am    Post subject: Reply with quote

i've had the same thing with the doors i'll look into it when i get some time
heres some codes for it though
Infninite Lives
SZONIEVK
Start on Level 2
PEUKSGAA
Start on Level 3
ZEUKSGAA
Start on Level 4
LEUKSGAA
Start on Level 5
GEUKSGAA
Start on Level 6
IEUKSGAA
Start on Level 7
TEUKSGAA
Start on Level 8
YEUKSGAA
Start on Level 9
AEUKSGAE
Start on Level 10
PEUKSGAE
Start on Level 11
ZEUKSGAE
Start on Level 12
LEUKSGAE
Start on Level 13
GEUKSGAE
Start on Level 14
IEUKSGAE
Start on Level 15
TEUKSGAE
Back to top
View user's profile Send private message
Asaki



Joined: 19 Apr 2009
Posts: 52

PostPosted: Mon Dec 19, 2016 2:41 pm    Post subject: Reply with quote

Sounds like they finished the game!: http://www.yolkfolk.com/site/news.php?id=322

They have the ROM up for download, and also had a Kickstarter to make carts.
Back to top
View user's profile Send private message
Tongueman



Joined: 27 Feb 2004
Posts: 629
Location: Japan

PostPosted: Tue Dec 20, 2016 12:36 am    Post subject: Reply with quote

Smooth gameplay, and no more choppy audio this time around.
Back to top
View user's profile Send private message Visit poster's website
MathUser2929



Joined: 20 Nov 2007
Posts: 203

PostPosted: Tue Dec 20, 2016 11:52 am    Post subject: Reply with quote

They made that goal in a really short time. What's he gonna do with the extra money? Make extra carts I guess.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Lost Levels Forum Index -> Unreleased Games All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

RSS


Powered by phpBB 2.0.23 © 2001, 2002 phpBB Group