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Ufouria - NTSC music hack
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Carnivol
gay dickhead


Joined: 21 Jun 2004
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PostPosted: Mon Dec 03, 2012 1:15 am    Post subject: Reply with quote

ICEknight wrote:
I'd consider pitching this to whoever owns the rights to the Sunsoft games, so it can be considered for the inevitable new Virtual Console service for the Wii U. I would buy it on day one.


Victor Ireland (of Walking Designs/GaijinWorks fame and so forth) was at least more or less acting as some sort of front figure for some of SunSoft's VC releases (Blaster Master comes to mind) + he's posted a few times in public about the idea of bringing "new" translations out for retro games (Think he both did that at least on the previous SunSoft community boards + on NeoGAF in various threads - Such as the Arc the Lad thread PSN thread, iirc).


I'd say he's probably the right guy to poke for the right hook ups if this were to become a "thing" (And I'd love for it to become one!)
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KingMike



Joined: 04 Nov 2003
Posts: 898

PostPosted: Mon Dec 03, 2012 5:26 am    Post subject: Reply with quote

I thought people criticizing the VC release of Ufouria might have turned him off to releasing other games like Mr. Gimmick (which I thought he also agreed deserved a VC release).
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TheRedEye
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Joined: 26 Aug 2003
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PostPosted: Mon Dec 03, 2012 2:05 pm    Post subject: Reply with quote

You can't submit code that wasn't released at retail for a VC release. Vic already tried submitting an English Hebereke hack and had it rejected for that reason. The unreleased complete version of Super Turrican for SNES was also rejected for this reason (they cut it down for manufacturing costs originally).
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MathUser2929



Joined: 20 Nov 2007
Posts: 203

PostPosted: Mon Dec 03, 2012 5:22 pm    Post subject: Reply with quote

What the hell Nintendo. You could have had some exclusive. It's dumb they didn't accept those submissions. I'd of been interested in hearing about those releases.
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Carnivol
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PostPosted: Mon Dec 03, 2012 5:37 pm    Post subject: Reply with quote

Clearly there is a way around that rule/limitation, going by all the games that have small patches applied to them on the VC along with SEGA releasing a brand spankin' new translation for Monster World IV (Though, guess SEGA scored free points for the platform there)

Last edited by Carnivol on Mon Dec 03, 2012 8:18 pm; edited 1 time in total
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KingMike



Joined: 04 Nov 2003
Posts: 898

PostPosted: Mon Dec 03, 2012 8:08 pm    Post subject: Reply with quote

TheRedEye wrote:
You can't submit code that wasn't released at retail for a VC release. Vic already tried submitting an English Hebereke hack and had it rejected for that reason. The unreleased complete version of Super Turrican for SNES was also rejected for this reason (they cut it down for manufacturing costs originally).


Sin & Punishment... though that was a first-party published game so I guess they break that rule if they want.
I also noticed that, at least on Nintendo's VC page, the title screen picture of Super Turrican had the copyright changed to Hudson Soft (who presumably had the right to publish the VC release, but was not involved in the original release). I haven't downloaded the actual game to check (bought a cart for the same price).
Some Japanese game called Dyna Brothers 2 was said to have been updated (unless it was just a rerelease of a Sega Channel edition, and Nintendo felt that was close enough to "retail" to count)?
Someone on RHDN said the VC version of Romancing SaGa 2 had enhancements over the original, but I don't know if that has been verified, especially as the patch file embedded in the VC file seemed suspiciously small for the changes the poster claimed.
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Kid Fenris



Joined: 17 Sep 2003
Posts: 300

PostPosted: Mon Dec 03, 2012 9:25 pm    Post subject: Reply with quote

Carnivol wrote:


Victor Ireland (of Walking Designs/GaijinWorks fame and so forth) was at least more or less acting as some sort of front figure for some of SunSoft's VC releases (Blaster Master comes to mind) + he's posted a few times in public about the idea of bringing "new" translations out for retro games (Think he both did that at least on the previous SunSoft community boards + on NeoGAF in various threads - Such as the Arc the Lad thread PSN thread, iirc).


I'd say he's probably the right guy to poke for the right hook ups if this were to become a "thing" (And I'd love for it to become one!)


I don't believe that Vic works with Sunsoft on VC releases any longer. When his contract ran out, Sunsoft decided to do everything internally (and hasn't done much since then).
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Pemdawg



Joined: 25 Oct 2006
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Location: Neenah, WI

PostPosted: Mon Dec 03, 2012 11:51 pm    Post subject: Reply with quote

KingMike wrote:
TheRedEye wrote:
You can't submit code that wasn't released at retail for a VC release. Vic already tried submitting an English Hebereke hack and had it rejected for that reason. The unreleased complete version of Super Turrican for SNES was also rejected for this reason (they cut it down for manufacturing costs originally).


Sin & Punishment... though that was a first-party published game so I guess they break that rule if they want.
I also noticed that, at least on Nintendo's VC page, the title screen picture of Super Turrican had the copyright changed to Hudson Soft (who presumably had the right to publish the VC release, but was not involved in the original release). I haven't downloaded the actual game to check (bought a cart for the same price).
Some Japanese game called Dyna Brothers 2 was said to have been updated (unless it was just a rerelease of a Sega Channel edition, and Nintendo felt that was close enough to "retail" to count)?

That doesn't make sense if you look at the release of Monster World 4. Official Sega translation never released.
Someone on RHDN said the VC version of Romancing SaGa 2 had enhancements over the original, but I don't know if that has been verified, especially as the patch file embedded in the VC file seemed suspiciously small for the changes the poster claimed.
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Ichiban Crush
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Vaporware Detective Extraordinaire


Joined: 04 Nov 2003
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PostPosted: Tue Dec 04, 2012 1:47 am    Post subject: Reply with quote

As I mentioned in the wrong thread, I'm contemplating getting a repro of the Hebereke hack. I know I'll probably never find a copy of the Famicom version, but this will be just as close, I suppose. Might be a while before I can do it.
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BMF54123
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Joined: 28 Aug 2003
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PostPosted: Tue Dec 04, 2012 3:42 am    Post subject: Reply with quote

When the translation is done, it should work on any cart with a Sunsoft FME-7 or 5B mapper. I've thought about converting it to use MMC3 (since it seems to have been designed with that mapper in mind), but I dunno if it would be worth the effort.
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Pemdawg



Joined: 25 Oct 2006
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Location: Neenah, WI

PostPosted: Tue Dec 04, 2012 7:21 am    Post subject: Reply with quote

I wouldn't. Just makes your work fodder for more repro guys to sell it.
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KingMike



Joined: 04 Nov 2003
Posts: 898

PostPosted: Tue Dec 04, 2012 7:25 am    Post subject: Reply with quote

Isn't the only (relatively) common game with that mapper Batman: Return of the Joker?
(and I don't think I'd consider it common enough to recommend as a donor.)
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BMF54123
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PostPosted: Tue Dec 04, 2012 8:12 pm    Post subject: Reply with quote

That is the only US game to use the mapper, yes (and one of the very few games to use a third-party mapper/board design). It was a bit more common in Japan, though.

Fortunately, the PowerPak supports it just fine.
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BMF54123
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PostPosted: Fri Dec 21, 2012 11:59 pm    Post subject: Reply with quote

Quick update: I've figured out the format for the end credits (and fixed a serious bug in Sunsoft's code; it's a minor miracle that the credits didn't crash spectacularly in the original game). Everything is now complete and should be bug-free. All I need to do now is go over the script one last time with RahanAkero, and we'll be golden. Smile
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Christuserloeser



Joined: 17 Sep 2006
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PostPosted: Sun Dec 23, 2012 1:24 am    Post subject: Reply with quote

Oh, do not mind me. I am just sitting here drooling over my keyboard. Very Happy
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glown



Joined: 26 Feb 2013
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PostPosted: Tue Feb 26, 2013 3:01 pm    Post subject: Reply with quote

After years of reading these forums, I felt compelled to register an account to say this:

OMG YES.
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BMF54123
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PostPosted: Thu Feb 28, 2013 6:59 am    Post subject: Reply with quote

It's done! Very Happy

http://bmf.rustedlogic.net/temp/hebereke-eng-v10.zip

I've also submitted it to RHDN, so it should appear there within the next day or so, at which point I'll replace the URL above with a link to the project page. It's been pretty thoroughly tested, but as always, let me know if you encounter any issues. Enjoy!
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ArnoldRimmer83
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PostPosted: Thu Feb 28, 2013 12:11 pm    Post subject: Reply with quote

Nice. It was terrific to finally see what was going on in Hebereke after all these years. Sunsoft really made the dialog bland in Ufouria. Its a pity since the game was obviously meant to be pretty wacky.

The translation is very good. I only spotted one very minor typo when you get the water of life. It says "You found water of life." A "the" is missing. I didn't encounter anything serious, and I believe I saw all the dialog there is in the game, including when you lose the character recruitment duels.

You know of all the strange things in this game, I think finding out Sukezaemon talks like an honorable samurai is the weirdest. Maybe its because of growing up with 80's cartoons, but I always picture characters with sunglasses talking like cool dudes. I also wish someone had a scan of the manual cause I'm curious if that war back story Hebe talks about in the opening is actually mentioned in there or not.

One other thing, was O-chan's breath attack actually called "Freon breath" in the Japanese version? Or was that a nod to Ufouria?
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RahanAkero



Joined: 13 Aug 2007
Posts: 18

PostPosted: Thu Feb 28, 2013 1:51 pm    Post subject: Reply with quote

ArnoldRimmer83 wrote:
I also wish someone had a scan of the manual cause I'm curious if that war back story Hebe talks about in the opening is actually mentioned in there or not.

One other thing, was O-chan's breath attack actually called "Freon breath" in the Japanese version? Or was that a nod to Ufouria?


Regarding the manual: If anyone gets a scan of it, I'm willing to translate it in full and like... overlay text so we'll have a complete, awesome manual to go with the translation.

Regarding the attacks: All of the attack names are new to this translation.
Hebe's Head Bopper was "Kubichonpa Attack" (Neck chomper?)
O-Chan's Freon Breath was "Ice Kochikochi Attack" (Ice Freezer attack)
Sukezaemon's Eye-popper was "Mendama tobide attack" (flying eyeball attack)
Jennifer's Belch Bomber was "Uge- bakudan attack" (uge bomb attack. I couldn't find a meaning for uge- and figured that it's probably a belching sound.) It's also notable that Jennifer's bomb thing... actually doesn't hurt enemies. :x not much of an attack, is it?
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Tongueman



Joined: 27 Feb 2004
Posts: 631
Location: Japan

PostPosted: Thu Feb 28, 2013 2:41 pm    Post subject: Reply with quote

I have the manual and can scan it in given a bit of time.

Also, someone's always puking in the Hebe comics... that's the meaning of Jennifer's "barf" attack:

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