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Meltal Gear Solid N64
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TheRedEye
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PostPosted: Sun Nov 28, 2004 7:40 pm    Post subject: Reply with quote

Kitsune wrote:
Don't forget that the GBA Max Payne had most of the dialogue from the PC game in.


That's not even 1/20 of the dialogue in Metal Gear Solid. I've beaten both, several times.
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Kitsune
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PostPosted: Sun Nov 28, 2004 8:11 pm    Post subject: Reply with quote

I quote myself:

But I agree - I played through Metal Gear Solid a few years back, there's no fucking way they could've fit all that in a cartridge... at least not in your typical N64 cart.

What I meant was that it would be possible but that would make the game very, very big.

Maybe it would've been the first game that asked you to "insert Cart #2" at some point in time. :P
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Dais



Joined: 26 May 2004
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PostPosted: Mon Nov 29, 2004 5:01 am    Post subject: Reply with quote

TheRedEye wrote:
Kitsune wrote:
Don't forget that the GBA Max Payne had most of the dialogue from the PC game in.


That's not even 1/20 of the dialogue in Metal Gear Solid. I've beaten both, several times.


I know a lot of people enjoy replaying MGS for some reason or other, but there is no excuse for playing Max Payne GBA more than once.
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Carnivol
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PostPosted: Mon Nov 29, 2004 8:44 am    Post subject: Reply with quote

Quote:
Urgh. NO.
Making all the way to the edge the command for "fall to the ground and offer the guards your soft, pillowy ass" would be a bad idea.


I fiddled with the idea and it actualy works quite well.


When running around in games, you'll usualy wont pull the stick to the edge when running around, as you'll loose some of precission you'll have if you just move it half-way through.

But while you're crawling, you're often aiming for straight directions, something that'll usualy make you automaticly push the stick to the edge, sorta like when diving with an airplane.

So in my opinion, it would work very good.



As for the speech...
I think it could be done.
Most of the stuff that consumes space on the RE2 discs are the FMVs and speech.
Now, the areas and a models are present on both discs.
While the speech and FMVs are different on the discs.
Remove about 210mb for the backgrounds and models and about 250mb extra for fmvs that're identicle on each disc.
giving you 460mb less of about a total of 1.2gb.
Giving you, let's say 750mb.

Now, squeeze these 750mb down on 64mb and you're done with RE2.

I think MGS with it's about 480mb on each disc (a total of like 900mb), and about a couple of hundred megs in texture/model and VR game data can be put on a 64mb (512mbits) cartridge.


But MGS2 could've propably ended up as the first twisted "Please insert Cartridge 2" game :-P
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KingMike



Joined: 04 Nov 2003
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PostPosted: Tue Nov 30, 2004 4:06 am    Post subject: Reply with quote

Didn't N64 carts cost something like $28 apiece for the manufacturer? How much would you expect to pay for the game? $80? $100? :P
Whereas CDs are only like a buck each to make...
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Carnivol
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PostPosted: Tue Nov 30, 2004 7:57 am    Post subject: Reply with quote

I've seen retards shell out money for two and even three copies of GT2 for PSX... Just 'cause they fucked up their originals...

Suppose we could've seen people shell out extra for this game too...

I mean, I bought Pokemon Stadium 2, Resident Evil 2 and Conker's Bad Für Day.

All of those are 512mbits games if I remember correctly.
And they didn't cost anything special (actualy, when I think about it, Conker cost me like a couple of hundred NKR more than a normal game, but then again, it was friggin worth it)
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TheRedEye
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PostPosted: Tue Nov 30, 2004 5:37 pm    Post subject: Reply with quote

Dais wrote:
TheRedEye wrote:
Kitsune wrote:
Don't forget that the GBA Max Payne had most of the dialogue from the PC game in.


That's not even 1/20 of the dialogue in Metal Gear Solid. I've beaten both, several times.


I know a lot of people enjoy replaying MGS for some reason or other, but there is no excuse for playing Max Payne GBA more than once.


Sure there is. I got paid.
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SlyphGlitch



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PostPosted: Wed Dec 01, 2004 4:19 am    Post subject: Hybrid Heaven Reply with quote

Wasn't Hybrid Heaven suppose to be a Metal Gear game, but switched in midstream????

Also ever played Perfect Dark??? That game comes very close to MGS's length of dialogue. It could be done.
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The Green Meanie



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PostPosted: Wed Dec 01, 2004 7:51 am    Post subject: Re: Hybrid Heaven Reply with quote

SlyphGlitch wrote:
Wasn't Hybrid Heaven suppose to be a Metal Gear game, but switched in midstream????


That was a pretty good, underrated game.
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Johnny Undaunted



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PostPosted: Fri Dec 03, 2004 2:04 am    Post subject: Reply with quote

[quote="Carnivol"]
Quote:

But MGS2 could've propably ended as the first twisted "Please insert Cartridge 2" game :-P


The problem has nothing to do with how many cartridges a game uses. Unlike a disc, a cartridge size is never fixed and can be expanded upon by the developer. The problem has to do with the cost of the ROM itself, especially considering that Nintendo had a bad habit of inflating cartridge prices to third-party developers in an effort to reap from their profits.

Either, they would've to cut a lot from the game (and possibly make it text-only, which I don't think Kojima would've go for after Snatcher and Policenauts) or make it the most expensive N64 title ever.
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Carnivol
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PostPosted: Sun Dec 05, 2004 10:20 am    Post subject: Reply with quote

There is a limit to how much data a console can handle on a cartridge.


And the N64 quits at 64mb (512mbits) if memory serves me right.

You "could" go into making something twisted to go around this (like how the gba usualy max can handle 256mbits, but some flash cartridges seems to ge up to 4gbits, but still, it wont allow a game to be larger than 256mbits)
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BMF54123
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PostPosted: Sun Dec 05, 2004 10:51 am    Post subject: Reply with quote

It would be a simple matter of implementing a chip that swaps in the appropriate ROM data as needed, just like the mappers used in NES carts to bypass the 32K ROM limit, and some later SNES games. The N64 really wasn't around long enough for such a thing to become a necessity, though.
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Smeg
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PostPosted: Sun Dec 05, 2004 2:27 pm    Post subject: Reply with quote

Bankswitch yo, bankswitch.
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Carnivol
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PostPosted: Mon Dec 06, 2004 11:55 am    Post subject: Reply with quote

It wouldn't actualy surprise me if the N64 already had such a feature implemented in the original hardware... I mean... almost no one freaking knows what the heck was packed under that thing anyway...


Some games, like Hybrid Heaven choked, even when using the expansion pack, and still, they didn't look nearly as good, detailed and fluid as a couple of Rare's non-expansion pack games...

Rare got to know too much, that's why Nintendo got rid of them :wink:
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Smeg
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PostPosted: Mon Dec 06, 2004 3:56 pm    Post subject: Reply with quote

Carnivol wrote:
Rare got to know too much, that's why Nintendo got rid of them :wink:


Nintendo sold their share in Rare because they were costing them money instead of making them money. Have you played DK64?
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nixon
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PostPosted: Mon Dec 06, 2004 4:13 pm    Post subject: Reply with quote

DK64 - Worst game in recent memory.
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Li Wang
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PostPosted: Mon Dec 06, 2004 5:20 pm    Post subject: Reply with quote

nixon wrote:
DK64 - Worst game in recent memory.


Wait......you mean the game wasn't supposed to be an educational simulation illustrating the tedious nature of working at a South American banana plant?
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SlyphGlitch



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PostPosted: Mon Dec 06, 2004 11:32 pm    Post subject: Pain Reply with quote

It's pains me to say it, but DK64 made Nintendo an arse load of money...

Also, Konami was the only one to push the N64 musically at all.
Due to the N64's poor design, the sound and music directly
drained CPU power.

The is a reason why Castlevania and HH sounded great but had horrible graphics.
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Carnivol
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PostPosted: Tue Dec 07, 2004 7:07 am    Post subject: Reply with quote

Factor 5 knew how to make sound!


Anyway:

Quote:
Nintendo sold their share in Rare because they were costing them money instead of making them money. Have you played DK64?


I know that, but I had to joke a bit with the fact that Rare seemed to be the only company that got to know how every single part of the weird hardware in the N64 worked.


As for DK64, yeah, I've got it tucked away in my dark basement.
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Akuma Sephitaro
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PostPosted: Wed Dec 08, 2004 6:22 pm    Post subject: Re: Pain Reply with quote

SlyphGlitch wrote:
Also, Konami was the only one to push the N64 musically at all.
Due to the N64's poor design, the sound and music directly
drained CPU power.


Didn't they make a DDR game for it? I still wonder how it sounds... (The Disney DDR mix... )
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