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Meltal Gear Solid N64
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pineapplehead2
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PostPosted: Thu Nov 25, 2004 9:52 pm    Post subject: Meltal Gear Solid N64 Reply with quote

It was in a UK mag in the realise table and it said Metal Gear Solid for N64, that would have been sweet, what happen.
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Smeg
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PostPosted: Fri Nov 26, 2004 12:55 am    Post subject: Reply with quote

Urge to quote Zero Wing tremendous. Hold me back.
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The Green Meanie



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PostPosted: Fri Nov 26, 2004 3:15 am    Post subject: Reply with quote

Smeg wrote:
Urge to quote Zero Wing tremendous. Hold me back.


Its not worth it, man!
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BMF54123
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PostPosted: Fri Nov 26, 2004 9:25 am    Post subject: Reply with quote

THE TRUCK HAVE STARTED TO MOVE!

(Metal Gear quote = still on topic. I WIN)
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TheRedEye
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PostPosted: Fri Nov 26, 2004 10:43 am    Post subject: Reply with quote

That sounds like it was probably a pretty dumb mistake by the magazine.
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Carnivol
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PostPosted: Fri Nov 26, 2004 11:14 am    Post subject: Reply with quote

Yeah, propably a fucked up release list!


Only talk there's earlier been about Metal Gear Solid appearing on Nintendo home console, pre-Twin Snakes, was when rumors said that Sons of Liberty would possibly be released on GC with connection features to Ghost Babel.
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DavidDurica



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PostPosted: Fri Nov 26, 2004 11:33 am    Post subject: Re: Meltal Gear Solid N64 Reply with quote

pineapplehead2 wrote:
It was in a UK mag in the realise table and it said Metal Gear Solid for N64, that would have been sweet, what happen.

They feel asleep.
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narc



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PostPosted: Fri Nov 26, 2004 11:01 pm    Post subject: Reply with quote

Well if metal gear actually made it onto n64 it would have been so much more difficult than the ps version. Main reason being all that fog, and if you want to imagine what it would be like just blur all the textures until it looks smooth and throw some fog in everywhere :P
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Carnivol
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PostPosted: Sat Nov 27, 2004 12:43 am    Post subject: Reply with quote

If you ask me, MGS would've been more or less perfect for the N64.

RE2 proved to be a very good N64 title, why shouldn't MGS be one too?
(If it ofcourse was real, that is)
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DavidDurica



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PostPosted: Sat Nov 27, 2004 2:52 am    Post subject: Reply with quote

MGS on the N64 controller would've made baby jesus cry. It was okay on the GC, but I shudder at an N64 controller. That'd be even worse than trying to use the DC controller.
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kap
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PostPosted: Sat Nov 27, 2004 8:26 am    Post subject: Reply with quote

BMF54123 wrote:
THE TRUCK HAVE STARTED TO MOVE!

(Metal Gear quote = still on topic. I WIN)


BMF WIN
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Carnivol
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PostPosted: Sat Nov 27, 2004 11:29 am    Post subject: Reply with quote

I found MGS quite comfortable on the DC using Bleemcast...


Besides, don't always assume that the controller layout would be the same if it was to use the N64 controller


I would've actualy tried to experiment a little with the Analog...

Like...

Touch it a little, snake walks, move it about halfway through, snake runs and move it to the edge and snake tosses down on the ground and starts crawling.
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ICEknight



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PostPosted: Sat Nov 27, 2004 9:48 pm    Post subject: Reply with quote

I kinda remember reading about Metal Gear Solid for N64 in some Spanish magazines as well, but then Konami released Hybrid Heaven and they said it was just an alternative to MGS.

I don't know wether they actually ditched an MGS remake in favor of HH or if Konami's original press release just wasn't clear enough.
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Carnivol
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PostPosted: Sat Nov 27, 2004 10:24 pm    Post subject: Reply with quote

Hybrid Hevean was awesome... though a little slow without the Exp pack and a little too slow with the hi-res on :-P
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TheRedEye
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PostPosted: Sun Nov 28, 2004 12:11 am    Post subject: Reply with quote

Carnivol wrote:
If you ask me, MGS would've been more or less perfect for the N64.


Yeah, because N64 cartridges could TOTALLY handle all of those voice clips.
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BMF54123
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PostPosted: Sun Nov 28, 2004 8:49 am    Post subject: Reply with quote

TheRedEye wrote:
Yeah, because N64 cartridges could TOTALLY handle all of those voice clips.
Resident Evil? StarFox 64? Conker's Bad Fur Day?

You *can* store a lot of voices on a cartridge, although you'd have to drop the quality and compress the living daylights out of them. Conker used super-low-bitrate MP3s, I believe (which probably also had something to do with the awful framerate at times).
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Carnivol
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PostPosted: Sun Nov 28, 2004 11:19 am    Post subject: Reply with quote

Get Factor5 involved and they would've propably found a solution to keep it all in a quality equal to the PSX version.
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TheRedEye
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PostPosted: Sun Nov 28, 2004 11:55 am    Post subject: Reply with quote

BMF54123 wrote:
TheRedEye wrote:
Yeah, because N64 cartridges could TOTALLY handle all of those voice clips.
Resident Evil? StarFox 64? Conker's Bad Fur Day?


But this is Metal Gear Solid we're talking about. It probably has twice the dialogue of all those games combined.
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Kitsune
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PostPosted: Sun Nov 28, 2004 3:33 pm    Post subject: Reply with quote

TheRedEye wrote:
But this is Metal Gear Solid we're talking about. It probably has twice the dialogue of all those games combined.


Don't forget that the GBA Max Payne had most of the dialogue from the PC game in.

But I agree - I played through Metal Gear Solid a few years back, there's no fucking way they could've fit all that in a cartridge... at least not in your typical N64 cart.
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DavidDurica



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PostPosted: Sun Nov 28, 2004 3:49 pm    Post subject: Reply with quote

Carnivol wrote:
Touch it a little, snake walks, move it about halfway through, snake runs and move it to the edge and snake tosses down on the ground and starts crawling.

Urgh. NO.
Making all the way to the edge the command for "fall to the ground and offer the guards your soft, pillowy ass" would be a bad idea.
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