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  Topic: Rap Quest (Game Boy) has surfaced
goldenband

Replies: 2
Views: 19677

PostForum: Unreleased Games   Posted: Tue Oct 30, 2018 3:12 am   Subject: Rap Quest (Game Boy) has surfaced
And been reviewed, too:

https://www.youtube.com/watch?v=S-rGkPRiSAU

https://www.youtube.com/watch?v=k2pSVIc55MY
  Topic: Block Out for the NES
goldenband

Replies: 10
Views: 313670

PostForum: Front Page News & Articles   Posted: Sun Sep 01, 2013 8:12 pm   Subject: Block Out for the NES
Great news!

FWIW the Genesis version of Block Out becomes unplayable at high difficulty levels too, so I think it's just an inherent flaw in the concept -- too much to deal with, not enough time to ...
  Topic: Snes Central Unreleased Games Project
goldenband

Replies: 135
Views: 302408

PostForum: Unreleased Games   Posted: Sat Mar 02, 2013 7:42 am   Subject: Snes Central Unreleased Games Project
I've been playing Warrior of Rome II on the Genesis lately (mediocre game), and just wanted to confirm:

Warrior of Rome III was 100% unreleased, even in Japan (where it would presumably be titled & ...
  Topic: The Itchy & Scratchy Game?
goldenband

Replies: 5
Views: 15782

PostForum: Unreleased Games   Posted: Tue Nov 06, 2012 3:50 am   Subject: The Itchy & Scratchy Game?
Total necrobump, but: I recently won a repro cart of The Itchy & Scratchy Game in a contest, and my cart had the same bug.

However, the ROM in GoodGen works fine. Using an EverDrive on real har ...
  Topic: (Genesis) Mega Cyber-Lip, anyone ?
goldenband

Replies: 10
Views: 23544

PostForum: Video Game General   Posted: Sun Jul 29, 2012 7:37 pm   Subject: (Genesis) Mega Cyber-Lip, anyone ?
Billscat-socks, is there any way you could reupload ROMS_CONSOLAS.ZIP somewhere? The link in that message board isn't working for me, though I was able to retrieve the Cyber Lip ROM from the link post ...
  Topic: Game Boy: X (Ekkusu) English-language prototype
goldenband

Replies: 9
Views: 21760

PostForum: Video Game General   Posted: Fri Jan 20, 2012 8:08 pm   Subject: Game Boy: X (Ekkusu) English-language prototype

To me, it looks like it's either a damaged ROM, a bad dump, or a case where the devs have branched around tons of code for some reason. But that's all assuming that my emulator (KiGB 2.0.4, since I ...
  Topic: Game Boy: X (Ekkusu) English-language prototype
goldenband

Replies: 9
Views: 21760

PostForum: Video Game General   Posted: Thu Jan 19, 2012 8:26 pm   Subject: Game Boy: X (Ekkusu) English-language prototype
Thanks for checking the MD5 and confirming we've got the same ROM. I have an old version of MacSDLMESS that I tried before my last post, but it crashes on the ROM with a strange error ("Must spe ...
  Topic: Game Boy: X (Ekkusu) English-language prototype
goldenband

Replies: 9
Views: 21760

PostForum: Video Game General   Posted: Thu Jan 19, 2012 7:50 pm   Subject: Game Boy: X (Ekkusu) English-language prototype
is the checksum of this English proto 0xcd555712? if so, the problem is in the emulator: MESS emulates it with no issues

Sorry for the noob question (I don't know much about Game Boy), but what's t ...
  Topic: Game Boy: X (Ekkusu) English-language prototype
goldenband

Replies: 9
Views: 21760

PostForum: Video Game General   Posted: Thu Jan 19, 2012 7:09 am   Subject: Game Boy: X (Ekkusu) English-language prototype
Thanks for your reply, Evan. The idea of it being "just a tech demo" doesn't make sense to me, though, because there's tons of unused text in the ROM -- mission instructions, item descripti ...
  Topic: Game Boy: X (Ekkusu) English-language prototype
goldenband

Replies: 9
Views: 21760

PostForum: Video Game General   Posted: Thu Jan 19, 2012 1:11 am   Subject: Game Boy: X (Ekkusu) English-language prototype
I've been curious for a while about the Game Boy title X (Ekkusu / エックス), which was never released in the US. Nosing about on one of the ROM sites, I found an English-lang ...
  Topic: (deleted)
goldenband

Replies: 49
Views: 94626

PostForum: Unreleased Games   Posted: Thu Dec 08, 2011 5:54 pm   Subject: (deleted)
That video was interesting... but it's kind of worrying that it wasn't taken from an emulator, since it could mean that it hasn't been dumped yet.
One of the Youtube uploader's comments says "It ...
  Topic: Jumping Over The Flagpole On Stage 1 in Super Mario Bros
goldenband

Replies: 29
Views: 60069

PostForum: Video Game General   Posted: Sun Feb 06, 2011 4:54 pm   Subject: Jumping Over The Flagpole On Stage 1 in Super Mario Bros
Yep, I had a friend like that too, back in 2nd grade or so. He claimed that if you reached Level 22 (IIRC) in VCS Q*bert, Ugg would finally show up. I'm not sure why I found the prospect of dealing w ...
  Topic: Fire Emblem: Rekka no Ken sound engine and prototype builds
goldenband

Replies: 79
Views: 121500

PostForum: Video Game General   Posted: Wed Nov 12, 2008 11:18 pm   Subject: Fire Emblem: Rekka no Ken sound engine and prototype builds
Sorry, I should've been clearer -- by "them" I meant "whoever refused to pay for the storage anymore", not your company which obviously needs to stay afloat and can't offer its ser ...
  Topic: Fire Emblem: Rekka no Ken sound engine and prototype builds
goldenband

Replies: 79
Views: 121500

PostForum: Video Game General   Posted: Wed Nov 12, 2008 8:03 pm   Subject: Fire Emblem: Rekka no Ken sound engine and prototype builds
My company has been involved in making movies for the last 92 years, we throw tons of that stuff out every year.

We are the storage vault for both Disney and Warner's original master copies. In 200 ...
  Topic: Moero Yakyuuken (FDS): translation help/question
goldenband

Replies: 7
Views: 23639

PostForum: Video Game General   Posted: Mon Nov 10, 2008 6:50 pm   Subject: Moero Yakyuuken (FDS): translation help/question
Laxidman was actually able to trace the code and let me know what it was so I could hack it in, so I do know about it, even if I don't remember what it says anymore.

It's just an extra little Easte ...
  Topic: Moero Yakyuuken (FDS): translation help/question
goldenband

Replies: 7
Views: 23639

PostForum: Video Game General   Posted: Fri Nov 07, 2008 3:13 am   Subject: Moero Yakyuuken (FDS): translation help/question
For fun, try opening the translated .fds file in Notepad.

That's awesome -- in the midst of all manner of garbage characters (the compiled program code), you get:

TRANSLATION CREDITS- GAME MODIF ...
  Topic: Moero Yakyuuken (FDS): translation help/question
goldenband

Replies: 7
Views: 23639

PostForum: Video Game General   Posted: Thu Nov 06, 2008 5:19 pm   Subject: Moero Yakyuuken (FDS): translation help/question
Thanks very much, Dais! The code worked perfectly. Maybe I'll put something up at Strategywiki.

the final image (which is linked on that page, geez)

I already said that, no?

It appears tha ...
  Topic: Moero Yakyuuken (FDS): translation help/question
goldenband

Replies: 7
Views: 23639

PostForum: Video Game General   Posted: Wed Nov 05, 2008 7:33 am   Subject: Moero Yakyuuken (FDS): translation help/question
I was recently on a Famicom Disk System kick, and checked out the obscure FDS game Moero Yakyuuken (in its English fan-translation), aka "Emi-chan no Moero Yakyuuken", aka "エ ...
  Topic: Games that pushed its console's hardware to the limit
goldenband

Replies: 23
Views: 44402

PostForum: Video Game General   Posted: Fri Oct 31, 2008 11:52 pm   Subject: Games that pushed its console's hardware to the limit
Are we ruling out homebrews? There are a bunch of (relatively) recent Atari 2600 releases that do things that were unimaginable back in 1982. If we're restricting it to homebrews released on cart, T ...
 
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