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Blitzwing Staff
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Joined: 01 Nov 2003 Posts: 288 Location: las vegas
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Posted: Wed Mar 21, 2007 8:17 pm Post subject: |
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Just in case I mirrored the file here:
http://www.green-ranger.com/nes/titan/
I also put up a few fce-ultra save states, one at the last stage and one at the second loop, really fun game (if not a little too easy) |
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DarkTetsuya
Joined: 05 Sep 2003 Posts: 80
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Posted: Wed Mar 21, 2007 11:47 pm Post subject: |
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Blitzwing wrote: | Just in case I mirrored the file here:
http://www.green-ranger.com/nes/titan/
I also put up a few fce-ultra save states, one at the last stage and one at the second loop, really fun game (if not a little too easy) |
If that's 'easy' I'd hate to see your idea of 'impossible'
DT |
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Blitzwing Staff
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Joined: 01 Nov 2003 Posts: 288 Location: las vegas
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Posted: Thu Mar 22, 2007 11:49 am Post subject: |
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hmmm..
a no-powerup run on any of the rtype or gradius games MIGHT be considered a challenge in my book ![Wink](images/smiles/icon_wink.gif) |
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Akumu
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Joined: 17 Jun 2006 Posts: 18 Location: In my mom's womb
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Posted: Thu Mar 22, 2007 5:46 pm Post subject: |
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Thanks for the mirror
Still doesn't work for me Skrybe, so if someone would mirror the nsf that would be awesome |
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Skrybe Staff
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Joined: 28 Aug 2003 Posts: 1610
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Posted: Thu Mar 22, 2007 6:10 pm Post subject: |
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That's weird. It must be something on my host's end, because I can't see any reason that the stuff wouldn't be showing up for you. Sorry. |
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kap Minister of Paranoia
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Joined: 28 Aug 2003 Posts: 2103 Location: I hate you.
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Posted: Thu Mar 22, 2007 9:06 pm Post subject: |
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It works for me. I'd bet it's an end user problem. |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Thu Mar 22, 2007 10:39 pm Post subject: |
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kap wrote: | It works for me. I'd bet it's an end user problem. |
There is no such thing. |
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KlarthAilerion Staff
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Joined: 26 Aug 2003 Posts: 673 Location: New Orleans, LA
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Posted: Fri Mar 23, 2007 12:51 am Post subject: |
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I. D. 10. T. |
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Smeg Staff
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Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Fri Mar 23, 2007 3:06 am Post subject: |
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KlarthAilerion wrote: | I. D. 10. T. |
Pen 15? |
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KlarthAilerion Staff
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Joined: 26 Aug 2003 Posts: 673 Location: New Orleans, LA
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Posted: Fri Mar 23, 2007 3:34 am Post subject: |
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Mightier. |
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OldSchoolJoe
Joined: 17 Nov 2008 Posts: 1
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Posted: Mon Nov 17, 2008 10:25 pm Post subject: Re: VC Alternative, Week Six: Titan Warriors |
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Skrybe wrote: | Longtime Capcom fans may notice something very familiar about Titan Warriors' soundtrack. The music was composed by "Mrs. Tarumi", who also wrote the soundtrack for NES games such as Bionic Commando and Strider. The similarity in musical styles between Titan Warriors and several of Capcom's early NES titles is immediately obvious.
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Um, excuse me. Bionic Commando was NOT done by Ms. Tarumi. It was done by Junko Tamiya, who also did music for Gun Smoke, Strider (arcade version only), Little Nemo The Dream Master, and Street Fighter 2010. Ms. Tarumi's only other known credit is the NES version of Willow. I wish people would get their facts straight. |
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Smeg Staff
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Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Tue Nov 18, 2008 12:11 am Post subject: Re: VC Alternative, Week Six: Titan Warriors |
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OldSchoolJoe wrote: | I wish people would get their facts straight. |
Wish in one hand and shit in the other. I bet I know which one fills up first! |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Wed Nov 19, 2008 1:01 am Post subject: |
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Goddamit, Smeg. The hookers never came to the door and now I'll be scraping shit from my fingernails for days. Thanks a lot, jerk!
-Rob |
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Smeg Staff
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Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Wed Nov 19, 2008 3:49 am Post subject: |
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That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand? |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Thu Nov 20, 2008 7:38 am Post subject: |
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Smeg wrote: | That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand? |
Not necessarily...that's a chicken and egg problem there, Smeg.
Besides, if the price is right, does that really matter?
-Rob |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Thu Nov 20, 2008 10:32 pm Post subject: |
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Smeg wrote: | That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand? |
You have door to door hookers? |
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Smeg Staff
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Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Fri Nov 21, 2008 1:10 am Post subject: |
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ProgrammingAce wrote: | Smeg wrote: | That's kind of a self-fulfilling prophecy, isn't it? I mean, if you were a hooker, would you knock on the door of a guy with excrement in his hand? |
You have door to door hookers? |
That's what the man said he wished for! And yes. |
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90's Gamer
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Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Tue Jun 29, 2010 2:07 am Post subject: |
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Sound effects i heard in the game were also used in Quickman's stage in Mega Man 2; when you make a downfall while the 'yellow bars' are closing in from left and right side. It's the sound of 'The Yellow Bars'!
Great game. Thanks. |
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Skrybe Staff
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Joined: 28 Aug 2003 Posts: 1610
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Posted: Tue Jun 29, 2010 11:10 pm Post subject: |
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Haven't actually gone back and confirmed this, but I think the "clink" sound the option ships make when they attach to the main ship was also used in MM2, by the falling spike traps in Metal Man's stage. |
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90's Gamer
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Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Wed Jun 30, 2010 12:12 am Post subject: |
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Skrybe wrote: | Haven't actually gone back and confirmed this, but I think the "clink" sound the option ships make when they attach to the main ship was also used in MM2, by the falling spike traps in Metal Man's stage. |
I checked it out, and you're right!
The sound effect i was mentioning is the one that can be heard when you pick up a power-up and is the same as...
*Makes strange sound* |
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