Well, there's the level select code. Change the last two digits to change your starting stage. 7E0B7306 will take you to Shade Man's stage, though that seems to be the only level in the beta that can't be accessed through normal means, besides this unfinished level hybrid mentioned.
EDIT: Oh, wait. The level hybrid is talking about is Spring Man's stage.
Actually, that football game does have some text in it:
In the cart header ($7FB0), the title is partly overwritten. We can see it ends in "RSDEBUG1"
at about $C200:
"Blast Technology by Steve AguireSculptured Software (c)1994"
$D600:
"MY OH MY MYOPIA! IT KEEPS AWAY UTOPIA
WAY TO GO"
About $10300, it looks like some kinda source code snippet.
Quote:
BSSX wrest_joystat, 32*16*2 ;16 bit joyval: 16 bit count
Joined: 30 Oct 2005 Posts: 152 Location: Somewhere!!
Posted: Sun Aug 19, 2007 8:55 am Post subject:
A friend and I toyed around with the Rockman 7 proto using the level select code. Variables 04 and 07 seem to be placeholders Turboman and Burstman where you warp in but continue to warp down forever as there's no ground. The non-working Burstman stage is probably why Slashman is taking his spot in the level select screen. Also, anything after variable 08 makes the game lock up on a black screen. Springman's music is used as placeholder music along with Turboman's music (which is odd seeing as how his stage isn't even in the proto in any form). Also, according to my friend, the miniboss in Shademan's stage isn't used anywhere in the final (I haven't played too much of the final version so I'm taking her word for it) nor is the sky background in the area after it (which is also very different according to my friend). Pretty neat stuff.
Last edited by sebmal on Mon Aug 20, 2007 2:25 am; edited 1 time in total
Although those early screenshots of Super Ghouls and Ghosts are great, what does that have to do with the topic at hand: prototype rom releases of Lost Levels?
Joined: 12 Aug 2005 Posts: 52 Location: Portland, OR
Posted: Tue Aug 28, 2007 2:35 am Post subject:
Evan wrote:
Although those early screenshots of Super Ghouls and Ghosts are great, what does that have to do with the topic at hand: prototype rom releases of Lost Levels?
Nothing, he just has an unhealthy obsession with Ghouls 'n Ghosts.
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