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Satellablog

 
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Sun Jun 15, 2008 9:33 pm    Post subject: Satellablog Reply with quote

Someone on my IRC channel posted this link:

http://satellablog.blogspot.com/

It is basically a blog that highlights information on the Super Famicom add-on, the Satellaview. There are tons of videos showing footage of the live streaming games - stuff you won't find on the BS roms that are available. It is wonderful these videos are out there, as there would be no other way to know how the Satellaview service worked.
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Drakee



Joined: 24 Mar 2007
Posts: 73

PostPosted: Mon Jun 16, 2008 8:15 pm    Post subject: Reply with quote

My god, thanks for the link! I've always had an eternal hard-on for the Satellaview.
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KingMike



Joined: 04 Nov 2003
Posts: 898

PostPosted: Thu Jun 19, 2008 5:56 pm    Post subject: Reply with quote

So, I've watched a few videos.

What the heck is "A View to a Kill" doing as BGM for Super Mario Collection (at the end of the first (only) Week 1 video)?

Now all we need to know is if "Never Gonna Give You Up" ever turned up.
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Drakee



Joined: 24 Mar 2007
Posts: 73

PostPosted: Thu Jun 19, 2008 7:47 pm    Post subject: Reply with quote

KingMike wrote:
Now all we need to know is if "Never Gonna Give You Up" ever turned up.


Huey Lewis was playing while loading up one of the Mario games; I reckon that's about as close as we'll get.
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Kid Fenris



Joined: 17 Sep 2003
Posts: 301

PostPosted: Thu Jun 19, 2008 11:32 pm    Post subject: Reply with quote

On the subject of the Satellaview, did anyone get Treasure Conflix emulated properly? I've wanted to try that one ever since I saw it in Gamefan back in 1995.
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Kiddo



Joined: 11 Jul 2008
Posts: 87

PostPosted: Fri Jul 11, 2008 2:25 am    Post subject: Reply with quote

Hey folks, thought I'd drop in on people who talk about my blog on here. Very Happy

On the note of Treasure Conflix - Try running it in SNESGT (The version currently uploaded on the site should work) with the settings I have up on my guide for emulating Broadcast/Soundlink games. Apparently Treasure Conflix reads it's fonts off the BIOs (On BSNES, these fonts glitch, but in SNESGT they seem to be legible) and I've played it a bit and have been able to clear a single stage before getting stuck on what to do next. How far did it go before crashing in other emulators?
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