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Dradsa
Joined: 27 Dec 2008 Posts: 17
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Posted: Sat Dec 27, 2008 8:35 am Post subject: Language, intro and more! |
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hey everyone! first post
firstly, i have searched countless other gaming forums and google with no luck of finding any info about Korean games. pref gameboy or nes. does anyone know if they had any? or if they just used english games?
also, does anyone here speak japanese? i was thinking about learning it since i just learnt korean and could start my collection of famicom games. did it take long to learn japanese?
i have seen a fair few gaming oddities in my time, not mentioned anywhere else! i couldnt find any info on them, one being the gamebrain for the gameboy. also, some really nice gameboy pirate carts that dont seem to be in any fullsets.
im really into 8bit nes, famicom, gameboy stuff but have well over 500 games in total for around ~23 systems. this site is so great for all the unreleased stuff! so many games i have never heard of before!
anyway, sorry if this is breaking the rules or off-topic
GREAT TO BE HERE!!!
Edit: also, how come there are no 3d nes games!? the gameboy had X and faceball 2000 and a bunch of homebrew test apps but so far i havnt found, read or heard about any 3d nes games. is it not possible? (world runner is not 3d, nor is solstice -.-) |
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Skrybe Staff

Joined: 28 Aug 2003 Posts: 1610
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Posted: Sat Dec 27, 2008 3:13 pm Post subject: Re: Language, intro and more! |
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Dradsa wrote: | firstly, i have searched countless other gaming forums and google with no luck of finding any info about Korean games. pref gameboy or nes. does anyone know if they had any? |
This site has some info on Korean NES games. adaml did a little writeup here on Metal Force, and Buzz and Waldog is an unreleased US localization of Koko's Adventure. |
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KingMike
Joined: 04 Nov 2003 Posts: 898
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Posted: Sat Dec 27, 2008 7:37 pm Post subject: |
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The only 3D NES games were several first-person RPGs.
My guess is that the NES CPU wasn't able to update the screen fast enough to allow 3D gameplay.
(I know the GB CPU was faster, with a more advanced instruction set and allowed the CPU to directly access VRAM, which I suspect would speed things up a bit. But I'm not really certain on other timing issues.) |
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Dradsa
Joined: 27 Dec 2008 Posts: 17
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Posted: Sun Dec 28, 2008 5:00 am Post subject: |
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thanks heaps for the info on the comboy! i cant believe i never heard of it!!!
were u refering to shaddowgate and the likes for the 3d nes? they wern't really 3d either...if not, what first person games? i am really interested.
thanks for all the help too guys  |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Sun Dec 28, 2008 8:00 am Post subject: |
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Drad, I think he meant there were games that were more like the mazes in Golgo 13 (though some did it better than Golgo 13 for sure...it was just the first example I could think of). In other words, a cheap version of 3D, and often in only a small part of the screen, not the whole screen. When the Super NES was out there were chips that were prototyped by at least one company to do basic polygonal graphics on the NES, but they never saw release...the next generation was already here and no more resources were spent on this so-called FX-like chip for the NES. I can't remember the company...for all I know, it was the same UK company Nintendo bought the FX technology from, but I don't know.
I'm still amazed at how the SMS could do such smooth mazes in Phantasy Star.
-Rob |
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Dradsa
Joined: 27 Dec 2008 Posts: 17
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Posted: Sun Dec 28, 2008 8:10 am Post subject: |
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Whoa, iv never seen that game before but i have heard it mentioned so many times. its good to know 3d atleast tried. im looking for other games in the similar style. i just remembered swords and serpents which has the same style. i remember reading a few days back about the team that worked on some code for star fox for the nes before it was moved to the snes. i will try to dig up the wiki i read. any one know of this? maybe prototype floating around??? haha doubt it
Edit: ahh, i was right!
"In 1993 Argonaut were working with Nintendo during the early years of the NES and SNES. They developed a prototype of the game Star Fox, initially codenamed "NesGlider" and inspired by their earlier 8-bit game Starglider, that they had running on the NES and then some weeks later on a prototype of the SNES. Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the SNES better at 3D. Nintendo said yes, and San hired chip designers and made the Super FX chip (originally codenamed by then the “MARIO chip”).[1]..."
taken from: http://en.wikipedia.org/wiki/Argonaut_Games
maybe there IS a proto? |
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Skrybe Staff

Joined: 28 Aug 2003 Posts: 1610
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Posted: Sun Dec 28, 2008 11:08 pm Post subject: |
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Dradsa wrote: | im looking for other games in the similar style. i just remembered swords and serpents which has the same style. |
There's also Fester's Quest. While the main part of the game isn't 3D, the mazes leading to the bosses are done in first-person 3D, like Swords and Serpents. Also, the 3D mazes in Fester's Quest were lifted directly from a minigame in Sunsoft's Nazo no Magazine Disk series on the FDS. |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Mon Dec 29, 2008 7:53 am Post subject: |
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There were 3d mazes in Fester's Quest? I only remember it being all top down.
-Rob |
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Skrybe Staff

Joined: 28 Aug 2003 Posts: 1610
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Posted: Mon Dec 29, 2008 11:14 pm Post subject: |
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The majority of it is top-down, but when you enter a building that contains a boss, it switches to a first-person maze that you have to get through before you fight the boss. |
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Smeg Staff


Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Mon Dec 29, 2008 11:30 pm Post subject: |
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rbudrick wrote: | There were 3d mazes in Fester's Quest? I only remember it being all top down.
-Rob |
You were really bad at Fester's Quest, weren't you? Also, why has no one mentioned Elite in this thread yet? |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Tue Dec 30, 2008 3:55 am Post subject: |
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There's always hellraiser too, but i think the general consensus keeps going back and forth debating if they ever had anything playable. I tend to think not.
Then there's the 3d racing game (who's name escapes me) that frank had on the front page. Probably ran about 8 FPS (Just due to the clock speed on the NES cpu there's an automatic limit to the screen refresh rate. That game used a unique interlacing concept to double it's frame rate and create the 3D effect). |
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Dradsa
Joined: 27 Dec 2008 Posts: 17
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Posted: Tue Dec 30, 2008 10:25 pm Post subject: WHOA! |
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Hellraiser seemed to be planned as a FPS! pitty it never got made though...
Days of thunder and nascar challenge both look like 3d racing games! amazing, simply amazing! makes me wonder what else was achievable on the nes if they put their minds to it!
thanks for all the great links and info guys! |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Wed Dec 31, 2008 4:18 am Post subject: |
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ProgrammingAce wrote: | (Just due to the clock speed on the NES cpu there's an automatic limit to the screen refresh rate. That game used a unique interlacing concept to double it's frame rate and create the 3D effect). |
What the hell am i talking about? That doesn't make any sense... |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Wed Dec 31, 2008 6:13 am Post subject: |
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Smeg wrote: | rbudrick wrote: | There were 3d mazes in Fester's Quest? I only remember it being all top down.
-Rob |
You were really bad at Fester's Quest, weren't you? Also, why has no one mentioned Elite in this thread yet? |
No, I beat it...I just have zero memory of the 3D mazes.
-Rob |
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