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Midway/Id and the Atari Jaguar

 
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Ethane



Joined: 11 Feb 2007
Posts: 22

PostPosted: Tue Sep 15, 2009 6:55 am    Post subject: Midway/Id and the Atari Jaguar Reply with quote

I just saw this over at the Atari Age forum:

http://www.atariage.com/forums/topic/150232-what-the-jag-community-really-needs/

In the OP, Mortal Kombat 3 and Conan(?) were mentioned.

Quote:
Have you seen Conan? Looks awesome! Mortal Kombat 3? Heck yeah!

Man, I've tried MORE than once to contact Midway about the MK3 proto. I've even specifically asked for Ed Boon himself! Heck, one of my messages was even sent to the MK Team in hopes that someone there knew anything about it! I've even contacted many other ex-developers asking if they had any information regarding protos or they themselves might still have some. No answer...from any of them! SHEESH!!!


Most interestingly:

Quote:
Yes, the Jaguar is a much more powerful system than most people know. Carmack would have been able to work abound certain restriction that most developers would have been hindered by. Why? Because Carmack has been doing it for years with the PC. He even worked his magic getting DOOM where it was on the Jaguar. I remember an interview where he was saying that is if Atari would have just given id 1 more MEG than they had, DOOM might have been one of the best console versions ever in the fact they could have fit all of the enemies, a few more levels and the music on the cart. Carmack loved the Jaguar and thought it was a fun little system to program for. He was looking forward to proving that the Jaguar could handle Quake and that the system was better performancewise than the press was giving it credit for.

As for Mortal Kombat 3, with the fact that Warner Brothers has bought Midway, I am pretty sure that the game is lost forever. If the guys that had been working at Midway forever and a day didn't know where it was, the new guys aren't going to know either. Sadly, there is probably a Hard Drive in storage somewhere in that building that has it stored there as well as some flash carts with Alphas on them. There has to be because I have seen the Flash Carts in action at the E3. Bummer dude!


Yeah, I know that doesn't say really anything and could just be wishful thinking but I never knew that Carmack was involved with the Jaguar port of Doom at all, or if he really had any interest in the system.

The next two pages of the thread turn into an e-peen slapfest, so don't bother past that.
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TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4192
Location: Oakland, CA

PostPosted: Tue Sep 15, 2009 8:24 am    Post subject: Reply with quote

Conan genuinely looked like a game I'd want to play, which is saying a lot for an unreleased Jaguar game.



Nothing amazing, just a game about hitting dudes with nice 2D sprites.
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GDRI



Joined: 29 Nov 2006
Posts: 352

PostPosted: Tue Sep 15, 2009 8:30 am    Post subject: Reply with quote

TheRedEye wrote:
Nothing amazing, just a game about hitting dudes with nice 2D sprites.


AtariAge thread with more stuff about Conan. Lots of untapped 2D potential with the Jag. Don't know about 3D, but obviously Carmack was confident in what it could do.
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Asaki



Joined: 19 Apr 2009
Posts: 52

PostPosted: Tue Sep 15, 2009 4:43 pm    Post subject: Re: Midway/Id and the Atari Jaguar Reply with quote

Ethane wrote:
...I never knew that Carmack was involved with the Jaguar port of Doom at all, or if he really had any interest in the system.


Yes. If you check the credits, the Jaguar port was all id's doing, and the source code has even been released.

I'm not sure how much id had to do with porting the Jaguar version to 32X, though. I think that was mostly Midway.
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Tue Sep 15, 2009 11:37 pm    Post subject: Reply with quote

I have an issue of Game Developers Magazine where they interview iD games people:

Quote:
The Future of Doom

The next project was to be Doom for the
SNES, but in making Wolfenstein for
Nintendo, all that changed. Wolfenstein
for the SNES was technically very easy,
it was Nintendo that made it hard. Nin-
tendo had Id remove the Nazi imagery
and change the German Shepherds into
giant rats, which wasn’t a problem. Over
the next couple of months, Nintendo
picked over little details and frustrated
the Id team to the point that it dropped
all future SNES development.

The console system that Id is now
looking at is the Atari Jaguar. The Id
designers were very excited about it ini-
tially and were going to develop for it
after they completed the SNES version
of Doom. Id is betting that Atari will
ship over 500,000 Jaguar consoles. After
their experience with Nintendo, the Id
designers decided to primarily work for
the Atari Jaguar.

After that, it’s off to work on the
next showcase game. The subject matter
hasn’t been determined yet, but the tech-
nology has. The next game engine will
have true three-dimensional perspective,
where detailed objects can be viewed
from any distance or angle. If the Id
team can keep its high standards of per-
formance and playablity, maybe it will
feel compelled to take it easy for a while,
but don’t bet on it.
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GDRI



Joined: 29 Nov 2006
Posts: 352

PostPosted: Sat Sep 19, 2009 12:20 pm    Post subject: Re: Midway/Id and the Atari Jaguar Reply with quote

Asaki wrote:
I'm not sure how much id had to do with porting the Jaguar version to 32X, though. I think that was mostly Midway.


The 32X version was done at Sega of America.
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