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billscat-socks
Joined: 17 Oct 2008 Posts: 50
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Posted: Thu Jul 08, 2010 4:21 am Post subject: Rayman for SNES |
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Someone posted this on unseen64 today. Sharing it in the hopes that it spreading around will lead to someone searching for it and getting it one day.
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Asaki
Joined: 19 Apr 2009 Posts: 52
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Posted: Thu Jul 08, 2010 4:49 pm Post subject: |
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That's kind of creepy looking.
Rayman needs a diet. |
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Ichiban Crush Vaporware Detective Extraordinaire
Joined: 04 Nov 2003 Posts: 578 Location: 33.884906 | -84.053758
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Posted: Thu Jul 08, 2010 5:03 pm Post subject: |
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Rayman #1 looks like he has a black eye. |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Fri Jul 09, 2010 12:07 am Post subject: |
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Wowwww that's crazy! This must predate the Jaguar version, right? |
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I am Christina Aguilera
Joined: 25 Feb 2006 Posts: 159
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Posted: Fri Jul 09, 2010 1:03 am Post subject: |
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The horizontal resolution looks kind of wide to me for a SNES, status bar included. Is it possible that these are just mockups and the SNES version was avortée earlier than the caption lets on?
(I loved, loved, loved the first one on PS1, so this is amazing to me either way) |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Fri Jul 09, 2010 1:04 am Post subject: |
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I am Christina Aguilera wrote: | The horizontal resolution looks kind of wide to me for a SNES, status bar included. Is it possible that these are just mockups and the SNES version was avortée earlier than the caption lets on?
(I loved, loved, loved the first one on PS1, so this is amazing to me either way) |
Yeah, it kind of looks like Amiga to me, though that probably doesn't make sense. |
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ICEknight
Joined: 15 Dec 2003 Posts: 569
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Posted: Fri Jul 09, 2010 6:59 am Post subject: |
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I wouldn't be surprised, having watched the Comix Zone, Sonic Spinball and Sonic MARS pitch animations running on an Amiga.
They probably used them to make all the graphics (seeing as Dpaint was the program of choice for console games, back then) and later made some mockups for internal use, without caring much about the resolution. |
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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Fri Jul 09, 2010 10:51 am Post subject: |
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I was AMAZED! |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Fri Jul 09, 2010 12:21 pm Post subject: |
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The resolution is somewhere between 300 and 380 pixels. The "K" in "SKOPS" is a good reference for single pixels in the original. Scale the entire image down to make them actual discrete pixels, and you get a resolution that can't fit on the SNES.
You guys are probably right about guessing DPaint or some other mockup. |
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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Fri Jul 09, 2010 1:24 pm Post subject: |
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To be honest, i don't believe that. Maybe the reason the game actually got cancelled is because it had to be downscaled so much that the only way left in bringing the original, creative vision actually to life would've only been possible on a more powerful system...
The actual provider of the scan, TYKUN at Unseen64 said :
Quote: | It's the very early version of Rayman, before Atari Jaguar or Playstation, the game was initially made for Super Nintendo but the developers were more interested by the CD-Rom format, they scrapped this version and remade entirely the game as we know it. |
and most importantly :
Quote: | It comes from a French retrogaming magazine, Pix'n'love, it's the last one, it's an article about the creation of Rayman, Michel Ancel talks about it, I guess he gives those rare screenshots to this magazine. |
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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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ICEknight
Joined: 15 Dec 2003 Posts: 569
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Posted: Fri Jul 09, 2010 4:37 pm Post subject: |
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90's Gamer wrote: | To be honest, i don't believe that. Maybe the reason the game actually got cancelled is because it had to be downscaled so much that the only way left in bringing the original, creative vision actually to life would've only been possible on a more powerful system...
The actual provider of the scan, TYKUN at Unseen64 said :
Quote: | It's the very early version of Rayman, before Atari Jaguar or Playstation, the game was initially made for Super Nintendo but the developers were more interested by the CD-Rom format, they scrapped this version and remade entirely the game as we know it. |
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What does the actual text in the scan say, though? Perhaps it's implying that it was planned for the SNES CD? That alone would have allowed them to use so much variety in the graphics. |
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Vlcice
Joined: 22 Sep 2005 Posts: 89
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Posted: Fri Jul 09, 2010 5:43 pm Post subject: |
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The quote there is a more or less accurate translation of the caption. It definitely suggests that this was a cartridge game, not a CD game. |
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Deadguy2322
Joined: 18 May 2007 Posts: 130 Location: Inside your mind...
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Posted: Fri Jul 09, 2010 6:39 pm Post subject: |
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90's Gamer wrote: | To be honest, i don't believe that. Maybe the reason the game actually got cancelled is because it had to be downscaled so much that the only way left in bringing the original, creative vision actually to life would've only been possible on a more powerful system...
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Wow, totally inconsistent with what you were saying about Stunt Race. Eras do end. Ambition outstrips the capabilities of systems, and it happened to every generation of consoles. |
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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Fri Jul 09, 2010 7:20 pm Post subject: |
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Deadguy2322 wrote: | 90's Gamer wrote: | To be honest, i don't believe that. Maybe the reason the game actually got cancelled is because it had to be downscaled so much that the only way left in bringing the original, creative vision actually to life would've only been possible on a more powerful system...
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Wow, totally inconsistent with what you were saying about Stunt Race. Eras do end. Ambition outstrips the capabilities of systems, and it happened to every generation of consoles. |
Guess you misunderstood me. What i meant was that eras for gamers do not have to end, as this thread actually proofs. For developers however it is an entirely different story, as they are focussed on the expanded possibilities of hard 'n software, just like you said. Developers are therefore limited to hardware that is actually sold, that is, they are limited to the market. Gamers however are not, they can indeed limit themselves to one 'era' by discarding other so-called era's, but that doesn't have to be necessarily the case. As for myself and i guess most other people here on Lost Levels, eras are perceived as limitations upon yourself. So long 8-, 16-, 32-, 64-, 128-bit games and consoles remain popular among gamers these 'post-marketed' eras are still going on, even tough there isn't any actual profit being made by developers. To summarize : Fun doesn't have to be limited by time, nor by fashions or markets nor by abstractions such as number of bits...
Last edited by 90's Gamer on Fri Jul 09, 2010 7:44 pm; edited 1 time in total |
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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Fri Jul 09, 2010 7:36 pm Post subject: |
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ICEknight wrote: | 90's Gamer wrote: | To be honest, i don't believe that. Maybe the reason the game actually got cancelled is because it had to be downscaled so much that the only way left in bringing the original, creative vision actually to life would've only been possible on a more powerful system...
The actual provider of the scan, TYKUN at Unseen64 said :
Quote: | It's the very early version of Rayman, before Atari Jaguar or Playstation, the game was initially made for Super Nintendo but the developers were more interested by the CD-Rom format, they scrapped this version and remade entirely the game as we know it. |
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What does the actual text in the scan say, though? Perhaps it's implying that it was planned for the SNES CD? That alone would have allowed them to use so much variety in the graphics. |
Sorry, but French isn't my strongest point, but what TYKUN said is i guess quite in the right direction as an actual translation of the article. |
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KingMike
Joined: 04 Nov 2003 Posts: 898
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Posted: Sat Jul 10, 2010 4:13 am Post subject: |
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Tongueman wrote: | The resolution is somewhere between 300 and 380 pixels. The "K" in "SKOPS" is a good reference for single pixels in the original. Scale the entire image down to make them actual discrete pixels, and you get a resolution that can't fit on the SNES.
You guys are probably right about guessing DPaint or some other mockup. |
Did any SNES games actually use the high resolution mode for gameplay?
Those most use I know was for menu screens in games like Secret of Mana/SD3, and a few RPGs that enabled in for the dialogue window to display high-resolution kanji (Madara 2, G.O.D., Treasure of the Rudras) |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Sat Jul 10, 2010 5:04 am Post subject: |
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I don't know of any SFC games that had actual high-resolution ingame graphics or levels. The games that I know used the highres mode for their text layers only.
Anyway, SFC highres mode is 512 pixels wide. The SFC can't do any intermediate resolutions between 256 and 512 horizontally, so it's easy to detect when some "SNES" screenshot is actually running on a different system. |
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Celine
Joined: 23 Nov 2009 Posts: 95
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Posted: Sat Jul 10, 2010 11:46 am Post subject: |
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KingMike wrote: | Tongueman wrote: | The resolution is somewhere between 300 and 380 pixels. The "K" in "SKOPS" is a good reference for single pixels in the original. Scale the entire image down to make them actual discrete pixels, and you get a resolution that can't fit on the SNES.
You guys are probably right about guessing DPaint or some other mockup. |
Did any SNES games actually use the high resolution mode for gameplay?
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http://en.wikipedia.org/wiki/RPM_Racing
Problem is that Snes's Hi Res mode limit the color width. |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Sat Jul 10, 2010 12:52 pm Post subject: |
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Ah, I thought RPM Racing used only the interlaced mode, but it does use both interlaced and hi-res. |
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