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Dwedit
Joined: 17 Apr 2009 Posts: 7
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Sat Jul 02, 2011 3:49 am Post subject: |
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Seems like it cuts off at stage 3, which has no exit. Here's a better video: http://youtu.be/sJLWzJx5y3k |
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Ichiban Crush Vaporware Detective Extraordinaire
Joined: 04 Nov 2003 Posts: 578 Location: 33.884906 | -84.053758
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Posted: Sat Jul 02, 2011 5:27 am Post subject: |
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Very cool, what was completed. Looks like it would have been a slightly more original spin (for its time) on the sidescroller. I like the concept of collecting stars to finish the stage rather than just going straight forward to the end. Looks like it would have ran pretty smooth too (the post-death balloon ride looked like it ran fast). |
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ArnoldRimmer83 Staff
Joined: 28 Aug 2003 Posts: 540
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Posted: Sat Jul 02, 2011 5:35 am Post subject: |
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Wow. This game and Metal Man (another unreleased Codemasters game.) were among the first unreleased games for the Nes that I remember somewhat obsessing over. This was way back in '98, how time flies.
I'm not sure why the exit didn't show up for you Redeye on the third stage, cause when I played it I was able to get through it fine. I was using FCEUltraX 2.1.2 if that helps. I dunno if it was an emulation issue. The game has at least 15 stages. At the end of stage 15 the exit is in a solid wall so you have to use the A+B debug feature to reach it. After that you end up in a scrambled level that just seems to keep going.
Was pretty nice to finally play this. Big thanks to the Yolkfolk community. |
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TheRedEye The Internet's Frank Cifaldi
Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Sat Jul 02, 2011 5:54 am Post subject: |
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Damn, that's irritating. Level 3 let me exit this time, but level 6 is now doing the same thing. FCEUX 2.1.5 for me, doubt it's an emulation issue. |
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hybrid
Joined: 29 Jul 2007 Posts: 35
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Posted: Sat Jul 02, 2011 9:36 am Post subject: |
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i've had the same thing with the doors i'll look into it when i get some time
heres some codes for it though
Infninite Lives
SZONIEVK
Start on Level 2
PEUKSGAA
Start on Level 3
ZEUKSGAA
Start on Level 4
LEUKSGAA
Start on Level 5
GEUKSGAA
Start on Level 6
IEUKSGAA
Start on Level 7
TEUKSGAA
Start on Level 8
YEUKSGAA
Start on Level 9
AEUKSGAE
Start on Level 10
PEUKSGAE
Start on Level 11
ZEUKSGAE
Start on Level 12
LEUKSGAE
Start on Level 13
GEUKSGAE
Start on Level 14
IEUKSGAE
Start on Level 15
TEUKSGAE |
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Asaki
Joined: 19 Apr 2009 Posts: 52
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Tue Dec 20, 2016 12:36 am Post subject: |
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Smooth gameplay, and no more choppy audio this time around. |
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MathUser2929
Joined: 20 Nov 2007 Posts: 203
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Posted: Tue Dec 20, 2016 11:52 am Post subject: |
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They made that goal in a really short time. What's he gonna do with the extra money? Make extra carts I guess. |
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