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I just fixed Honey Peach's built-in glitch.

 
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Flake



Joined: 30 Sep 2008
Posts: 7

PostPosted: Fri Oct 03, 2008 8:27 pm    Post subject: I just fixed Honey Peach's built-in glitch. Reply with quote

No one can blame the one partially scrambled picture in Honey Peach on a bad dump this time, it seems: both the NES and the Famicom dump of have the exact same problem, which is that one of the graphics tables had a couple of lines of tiles missing, a couple more duplicated, and about half of them shifted out of place. I'm guessing there was a copying error somewhere up the line, and that Sachen simply never bothered to issue a recall of all the bad cartridges. (Why would they? They were already a pretty shady operation.)

A bit of judicious use of a graphics program and tile editor on the NES version gave me a corrected table, and then I was able to use this same table on the Famicom version.

So, um, who wants a copy? I haven't got a storage account anywhere, but I suppose I could upload it somewhere...
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Mezase Master



Joined: 16 Sep 2008
Posts: 36
Location: Virginia, USA

PostPosted: Fri Oct 03, 2008 8:43 pm    Post subject: Reply with quote

I'd like a copy!

For... personal reasons. Embarassed
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Flake



Joined: 30 Sep 2008
Posts: 7

PostPosted: Fri Oct 03, 2008 8:50 pm    Post subject: Reply with quote

Mezase Master wrote:
I'd like a copy!

For... personal reasons. Embarassed


NES or Famicom version?

And where would you like me to send it?
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B00daW
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Joined: 24 Feb 2008
Posts: 135
Location: Gehenna

PostPosted: Fri Oct 03, 2008 9:01 pm    Post subject: Reply with quote

Flake, is it possible to just hack the CHR LUTs (look-up tables) in PRG instead of releasing reorganized CHR? That would save space for creating an IPS and would be a true fix for the board.

You could open the game in an emulator and check VRAM at that screen to see which tiles it is accessing and fix the LUT in PRG by searching for a string of values or break on VRAM writes before the screen loads to see your PRG offset it's on and change the assembly code hexadecimally if they are made indirectly. I'm sure you know what's up. Smile

Thanks for this. Very Happy

Edit:

Also, this could be uploaded to http://www.romhacking.net as an "Improvement" patch if done. Smile
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ProgrammingAce



Joined: 26 May 2006
Posts: 578

PostPosted: Fri Oct 03, 2008 9:35 pm    Post subject: Reply with quote

If you're just looking for a place to host it, send me an email to me at ace@hackur.com

I can put it up on my site
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Flake



Joined: 30 Sep 2008
Posts: 7

PostPosted: Fri Oct 03, 2008 9:38 pm    Post subject: Reply with quote

B00daW wrote:
Flake, is it possible to just hack the CHR LUTs (look-up tables) in PRG instead of releasing reorganized CHR? That would save space for creating an IPS and would be a true fix for the board.

You could open the game in an emulator and check VRAM at that screen to see which tiles it is accessing and fix the LUT in PRG by searching for a string of values or break on VRAM writes before the screen loads to see your PRG offset it's on and change the assembly code hexadecimally if they are made indirectly. I'm sure you know what's up. Smile

Thanks for this. Very Happy


Well, as I say, the problem was in the graphics tables: there were a few lines of tiles missing, and these had somehow gotten replaced with duplicates of a few other lines. Changing the lookup tables wouldn't fix that. Moreover, this is a corrective measure, not a re-engineering of the ROM. There was nothing wrong with the way those lookup tables were programmed from the start, and I prefer to leave them the way they are.

Besides, how much space are we talking about saving here? The whole ROM is a grand total of 160 kb. I can think of banner ads I've seen that consume more space than that!
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TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4189
Location: Oakland, CA

PostPosted: Fri Oct 03, 2008 10:15 pm    Post subject: Reply with quote

you killed garbled creature queen :(
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Flake



Joined: 30 Sep 2008
Posts: 7

PostPosted: Fri Oct 03, 2008 10:26 pm    Post subject: Reply with quote

TheRedEye wrote:
you killed garbled creature queen Sad


Yep. Pistol's in my hand, all six chambers empty, barrel's still smoking, and everything.

AND I'D DO IT AGAIN!!! BWA HA HA HA HA HA!!! Twisted Evil
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Mezase Master



Joined: 16 Sep 2008
Posts: 36
Location: Virginia, USA

PostPosted: Fri Oct 03, 2008 11:29 pm    Post subject: Reply with quote

Flake wrote:
Mezase Master wrote:
I'd like a copy!

For... personal reasons. Embarassed


NES or Famicom version?

And where would you like me to send it?
NES, and to the e-mail address in my profile, please.
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B00daW
BANNED


Joined: 24 Feb 2008
Posts: 135
Location: Gehenna

PostPosted: Sat Oct 04, 2008 3:38 pm    Post subject: Reply with quote

Flake: Whichever, sir.

I suggest that they be uploaded in IPS format. You can e-mail them to me via (merpuh at gmail dot com) if you wanted to for hosting and I could create the IPS patches or just host the games until the IPS patches were made. romhacking.net is the best place to host the patches, I reiterate.
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MathUser2929



Joined: 20 Nov 2007
Posts: 203

PostPosted: Sat Oct 04, 2008 10:37 pm    Post subject: Reply with quote

why not post a pic of this fixed image?
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Smeg
Staff
Staff


Joined: 26 Aug 2003
Posts: 1576
Location: beneath enemy scrotum

PostPosted: Sat Oct 04, 2008 11:00 pm    Post subject: Reply with quote

deespence2929 wrote:
why not post a pic of this fixed image?


Think of the children!
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ProgrammingAce



Joined: 26 May 2006
Posts: 578

PostPosted: Sun Oct 05, 2008 2:06 am    Post subject: Reply with quote

http://programmingace.com/downloads/Honey_Peach.nes
http://programmingace.com/downloads/Honey_Peach.ips
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Mezase Master



Joined: 16 Sep 2008
Posts: 36
Location: Virginia, USA

PostPosted: Sun Oct 05, 2008 5:24 am    Post subject: Reply with quote

Thanks!

Do you need to patch the NES file, or did you just include both types for convenience?
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ProgrammingAce



Joined: 26 May 2006
Posts: 578

PostPosted: Sun Oct 05, 2008 5:57 am    Post subject: Reply with quote

I believe the rom is already patched. honestly, i haven't used an emulator in about 8 years so ymmv
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Flake



Joined: 30 Sep 2008
Posts: 7

PostPosted: Mon Oct 06, 2008 10:41 am    Post subject: Reply with quote

The ROM is already patched, since that's the version I'm keeping. (The "original" is about the same as a bad dump to me, and I never keep those if there's anything better available.) I've also sent BOOdaW here the IPS patches for both versions of the game.

If anyone cares to get the Famicom cartridge version, the only place I've ever found it online was as part of a compilation. The details are here:

http://snesorama.us/board/archive/index.php/t-30802.html

I suppose it might have slightly different sound to it or something, but in all matters of practical game play, the Fami cart is the same as the NES cart. This bartd guy's megaupload account still works as of this posting.
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B00daW
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Joined: 24 Feb 2008
Posts: 135
Location: Gehenna

PostPosted: Mon Oct 06, 2008 3:35 pm    Post subject: Reply with quote

http://average.morphcat.de/patches/honeypeachfix.zip

Here are both versions of the patch, thanks to Flake.

Also, free file sharing programs suck. Sad
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B00daW
BANNED


Joined: 24 Feb 2008
Posts: 135
Location: Gehenna

PostPosted: Wed Oct 08, 2008 9:00 pm    Post subject: Reply with quote

Hey, guys. I submitted the hack to romhacking.net for its official home. Take note. Smile
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Flashrockinman



Joined: 17 May 2017
Posts: 1

PostPosted: Wed May 17, 2017 1:56 am    Post subject: Reply with quote

I just used the patch on from romhacking.net and it didn't make any difference in the scrambling of the 4th lady Embarassed

can someone post or send an email with a working version of the rom or patch.
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