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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Tue Feb 20, 2007 2:57 am Post subject: VC Alternative, Week Three: The Adventures of Dr. Franken |
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You know what's out on the "real" Virtual Console today?
Some kind of lame monkey game.
A game about eating breakfast I think?
haha what the shit
Cutesy cartoon crap!
We don't want any of those! We hate classic games, we only like bad games that never came out! Instead of that stuff, let's play...
The Adventures of Dr. Franken!
Sure, you could play a game about finding your lost bananas or hanging out with snails or whatever, if you're into that baby stuff. You know what Dr. Franken's about? It's about FINDING THE SCATTERED REMAINS OF YOUR DEAD GIRLFRIEND. Some bastards decided to cut her up and hide her various dainty body parts in odd corners of the castle you live in, and you have to find them all.
Being that this game was made in the UK in the early 90s, it involves running around, jumping, and collecting objects in a very particular order, while being given vague clues as to what you should be doing next. See also: every ZX Spectrum game ever.
This game was conceived, drawn, and designed by British developer Movietime Ltd., who are still around today as ELITE SYSTEMS - THE BEST NAMES IN MOBILE GAMES. Movietime developed the game from the ground up for the Game Boy, and outsourced the NES conversion to another developer, Cygnus, a company I know very little about. Apparently they did the Genesis version of Hardball '95, if that means anything to you.
The game is nearly identical to the Game Boy version. In fact, you can basically just plop a Game Boy screenshot anywhere on here, and it will more or less match up. As you can see, there are some minor differences...notice how the recliner looks more natural on the Game Boy version. This is because, I suspect, both the NES and Game Boy SKUs were being developed simultaneously, and the NES version was cancelled prior to completion.
So why was this game canceled? Well, according to this article on NES World, Movietime was not satisfied with the conversion that Cygnus was doing, and pulled the plug themselves.
The port is...well, it's competent, but it really isn't as good as the Game Boy version. Cygnus' choice of colors sucked, a lot of the cool lighting and shading effects from the Game Boy original are missing, and the control is really really bad. Not that it was any good to begin with, but the jumping feels even more hit and miss on the NES.
But enough from me, do you want to play it? Are you sure? Well, okay.
Here's a video I uploaded to Google that plays the game from beginning to end in 25 minutes. It's technically a "tool-assisted speed run," except that I didn't aim for perfection at all. In fact, I accidentally recorded about 40 seconds of me being lost!
http://video.google.com/videoplay?docid=-4459672803253705175&hl=en |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Tue Feb 20, 2007 3:11 am Post subject: |
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I once got this one wrong too, so I feel your shame: It's Motivetime. |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Tue Feb 20, 2007 3:12 am Post subject: |
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Tongueman wrote: | I once got this one wrong too, so I feel your shame: It's Motivetime. |
That's lame. I refuse to acknowledge this. |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Tue Feb 20, 2007 5:34 am Post subject: |
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TheRedEye wrote: | Tongueman wrote: | I once got this one wrong too, so I feel your shame: It's Motivetime. |
That's lame. I refuse to acknowledge this. |
Wait, you can do that? |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Tue Feb 20, 2007 5:37 am Post subject: |
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It's my website. |
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GDRI
Joined: 29 Nov 2006 Posts: 352
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Posted: Tue Feb 20, 2007 5:50 am Post subject: |
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Actually, Motivetime was an "associate company" of Elite's, according to the company website. Elite goes all the way back to the Spectrum and C64 days.
http://vgrebirth.org/games/search.asp?developers=971
Here's some other stuff Motivetime did, in case you're curious for some reason. |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Tue Feb 20, 2007 6:09 am Post subject: |
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They also did another unreleased NES game called Grid Grabber. |
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Smeg Staff


Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Tue Feb 20, 2007 12:19 pm Post subject: |
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Fuck a Grid Grabber. |
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handofg0d

Joined: 13 Jun 2006 Posts: 455 Location: PA
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Posted: Tue Feb 20, 2007 2:46 pm Post subject: |
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For some reason I really like the characters sprite animations. Sure, he controls as accurately as blind sniper, but at least he looks good doing it. I found her arm before getting frustrated with the controls. |
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KlarthAilerion Staff


Joined: 26 Aug 2003 Posts: 673 Location: New Orleans, LA
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Posted: Tue Feb 20, 2007 9:37 pm Post subject: |
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Wassa SKU? |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Tue Feb 20, 2007 10:41 pm Post subject: |
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It's a more accurate term for "version." Dr. Franken for example had three SKUs: NES, SNES, and Game Boy.
Does my games industry lingo confuse and frighten you??? |
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kap Minister of Paranoia


Joined: 28 Aug 2003 Posts: 2103 Location: I hate you.
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Posted: Tue Feb 20, 2007 11:18 pm Post subject: |
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It applies to more than just video games, you fancy man you. |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Wed Feb 21, 2007 12:04 am Post subject: |
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Here's a new term I learned a few days ago that I really like:
Barks - this refers to voice cues that aren't necessarily spoken dialogue, i.e. when a character grunts while jumping, or makes a noise when getting hurt. |
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Smeg Staff


Joined: 26 Aug 2003 Posts: 1600 Location: beneath enemy scrotum
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Posted: Wed Feb 21, 2007 12:41 am Post subject: |
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KlarthAilerion wrote: | Wassa SKU? |
Spoken like a man who's never had to work retail  |
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KlarthAilerion Staff


Joined: 26 Aug 2003 Posts: 673 Location: New Orleans, LA
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Posted: Wed Feb 21, 2007 4:14 am Post subject: |
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I worked retail in a new and used games store on and off for two years or so, I've just never seen that term/acronym before. |
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kap Minister of Paranoia


Joined: 28 Aug 2003 Posts: 2103 Location: I hate you.
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Posted: Wed Feb 21, 2007 4:20 am Post subject: |
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The term is a lot more applicable in a more corporate setting than a new/used type place. |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Wed Feb 21, 2007 4:47 pm Post subject: |
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SKU=part, or part number.
This game was incredibly hard to follow in the video. I got completely lost at every turn and exit. Frank, how long did you play this to figure it all out and how confused were you with that insane mapping system? Reminds me of Rambo for NES.
-Rob |
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nixon Staff


Joined: 25 Aug 2003 Posts: 446 Location: Northfield, MN
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Posted: Wed Feb 21, 2007 4:53 pm Post subject: |
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SKU = Stock Keeping Unit |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Wed Feb 21, 2007 5:11 pm Post subject: |
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rbudrick wrote: | SKU=part, or part number.
This game was incredibly hard to follow in the video. I got completely lost at every turn and exit. Frank, how long did you play this to figure it all out and how confused were you with that insane mapping system? Reminds me of Rambo for NES.
-Rob |
The map works fine. Each room can have four exits, north south east or west, and the map easily shows you which exits the rooms have.
I followed a walkthrough for the Game Boy version, and played through it fast! The video's not meant to show you what the game's like as much as it's there to show you the entire game, since you're going to want to stop playing it after maybe twenty minutes. It's just a public service. |
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Nosuch

Joined: 01 Dec 2006 Posts: 107
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Posted: Wed Feb 21, 2007 7:10 pm Post subject: |
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So why is this guy running around in his pajamas anyway? |
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