the game runs on an NEC PC (probably a PC98 or PC88 variant) and uses the two PC Engines for nothing more than controller inputs. The entire game and video are generated inside the computer. The TV is, in this case, not much more than a widescreen flat monitor connected to a computer.
For some more details, please see Next Generation magazine, issue #3, page 79.
Hudson could gain a lot of goodwill and attention from ressurrecting Hi-Ten Bomberman for XBLA, as not only would it be 10-player online Bomberman but it would also be giving fans the chance to play the only unreleased Bomeberman game.
It was never released commerically, and only used at Hudson's HQ in Japan and on a roadshow that went round Japan.
There was a lot in it that didn't make it to the cut-down Saturn 10-player mode, like multiple stages, and the arrows in the above shot.
Look at that HD Bomberman goodness!
GIVE US HI-TEN BOMBERMAN!
Hi-TEN Bomberman was the basis of the 10-player mode in Saturn Bomberman (1996-1997), although after seeing this video, I can say that Hi-TEN looks MUCH better than Saturn's 10-player mode. Saturn's 10-player mode has TINY characters, a lower resolution, really looks very different than Hi-TEN. It looks flat & dull in comparison You could say Saturn's 10-player mode was a modified, downgraded version of Hi-TEN.
So I agree with Nash's post from neogaf.
10-player mode is kind of hard to see, though. 8-player mode is more workable and chaotic. Then there's the problem in that the opportunity to play a full 10-player match only comes along once every million years or so. But I've done it! And I'll probably do it again!
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