Lost Levels Forums

The time now is Wed Oct 01, 2025 9:56 pm

NES roms on a game cd designed for the MAYA DVD-402 player
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Lost Levels Forum Index -> Video Game General
View previous topic :: View next topic  
Author Message
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Wed Oct 10, 2007 11:58 pm    Post subject: NES roms on a game cd designed for the MAYA DVD-402 player Reply with quote

Hi there

I have a MAYA DVD-402 DVD player with a so called "game function" which emulates the NES. However, the emulation sucks, the games run at 1/4 speed and the sound is terrible (i have to play it on mute).

It came with a mini VCD with around 300 games on it (around 100 if you discount doubles). I would like to play these games on my PC with the nestopia emulator however it will not recognise the roms. The roms have a .bin extension where normal roms are .nes. I have tried renaming them to .nes but still no luck.

I have been talking with the Digitalpress forum guys and one of them suggested I contact you guys to make heads or tails of these files. They are definitely nes games, but with a different file structure.

I would like to play them on PC since the DVD player stinks, if you guys are interested in the roms to look at I could send some to you through email. Some look like hacks, others originals.

If you would like to help, please respond and I will send you some of the roms.

Thanks
Sam
Back to top
View user's profile Send private message
Skrybe
Staff
Staff


Joined: 28 Aug 2003
Posts: 1610

PostPosted: Thu Oct 11, 2007 12:19 am    Post subject: Reply with quote

I'm pretty certain the Fire Dragon rom that's out there was originally found with a DVD player like yours. So, I'd say it can be done, but I personally don't know how to go about converting the files.
Back to top
View user's profile Send private message
Carnivol
gay dickhead


Joined: 21 Jun 2004
Posts: 576
Location: confirmed

PostPosted: Thu Oct 11, 2007 2:01 am    Post subject: Reply with quote

You should probably try to acquire a "working" rom of one (or more) of the games you've got on that CD. Then use a hex editor to do a compare of the working one with the one you've got on that CD.

Wouldn't surprise me if the differences are just some sort of header stuff, or evt. that the .bin files are in reality something like an archive file (like a .zip w/0 compression) or something
Back to top
View user's profile Send private message
Wonderbutt



Joined: 30 Nov 2003
Posts: 323
Location: Doritos Inc.

PostPosted: Thu Oct 11, 2007 4:01 am    Post subject: Reply with quote

This is a realllllll longshot, dude, but it's worth a quick try.
If you have (I assume you are using Windows) WinISO or UltraISO, these files can open and extract .bin files. Of course, I have used this for Sega CD or PSX or Sega Saturn cd images. How they fare for roms? Well I tried opening Atari 2600 and Sega Genesis rom files with the .bin format, and no luck. But it jut might work here.
If you have luck, the files will show up in a tree or window or whatever. Select them all and "save as" with any name you want, but try saving with a .nes extension.
I really doubt this will work, but....
Back to top
View user's profile Send private message
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Thu Oct 11, 2007 9:18 am    Post subject: Reply with quote

I have a thread at DigitalPress http://www.digitpress.com/forum/showthread.php?t=107595# that has some more info on this.

I gave the roms to a couple of the guys there and that is what they came up with. If any of you guys want a go let me know and I can send the roms to you. I'd really like to find out if I have some undiscovered hacks or originals Smile
Back to top
View user's profile Send private message
ProgrammingAce



Joined: 26 May 2006
Posts: 580

PostPosted: Thu Oct 11, 2007 9:52 pm    Post subject: Reply with quote

I can take a look at them if you can email a few off to me, it's h4ckur@gmail.com
Back to top
View user's profile Send private message Visit poster's website AIM Address
ProgrammingAce



Joined: 26 May 2006
Posts: 580

PostPosted: Tue Oct 16, 2007 3:36 am    Post subject: Reply with quote

I received the files, but it'll be a bit before i can look at them, my internet has been out for a week and a half... i'm all comcastic about it!
Back to top
View user's profile Send private message Visit poster's website AIM Address
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Wed Oct 17, 2007 9:54 pm    Post subject: Reply with quote

ok, no problem
Back to top
View user's profile Send private message
TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4192
Location: Oakland, CA

PostPosted: Thu Oct 18, 2007 12:30 am    Post subject: Reply with quote

majinbuu, judging by the replies at Digital Press (and by looking at the files you emailed me), the only way anyone is going to make these into playable emulator files is if you list out all the games on the compilation. They need to be assigned what is called "mapper numbers" in order to work, and unless we know what the game is, finding the right mapper might be a guessing game (and there are over 100!).
Back to top
View user's profile Send private message Send e-mail AIM Address
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Thu Oct 18, 2007 9:57 pm    Post subject: Reply with quote

What I'll do later on today is post the names of the games I have sent to you and see if you can do anything with it.
Back to top
View user's profile Send private message
TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4192
Location: Oakland, CA

PostPosted: Fri Oct 19, 2007 2:10 am    Post subject: Reply with quote

That's fine, but I don't think I can personally do much with these, other than maybe host them on my web space and let other people turn them into playable files.
Back to top
View user's profile Send private message Send e-mail AIM Address
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Sat Oct 20, 2007 10:52 pm    Post subject: Reply with quote

well, everything helps. Hopefully someone will take up the challenge Smile

Here is the list from 60 to 70. The names given are the ones given on the game list sheet, so some may be in chinglish Smile


60- The Li We Lady Mermaid
61 - Lode Running
62 - Lode Running 2
63 - Lot Lot
64 - Lunar Ban
65 - Magmax
66 - Mahj4
67 - Majong
68 - Mappy
69 - Mr mary
70 - Millipede
Back to top
View user's profile Send private message
taiki



Joined: 15 Feb 2006
Posts: 84

PostPosted: Sun Oct 21, 2007 8:09 pm    Post subject: Reply with quote

send me the files.

taiki@cox.net
Back to top
View user's profile Send private message
taiki



Joined: 15 Feb 2006
Posts: 84

PostPosted: Sun Oct 21, 2007 9:49 pm    Post subject: Reply with quote

Good news.

I almost have Mappy working

Update: I have mappy working

-

Edit:

So here's the story. I got incredibly lucky. The BAD DUMP was 95% close to being the source file. All I had to do was write a correct iNES header, and delete some extraneous data. For some odd reason, at offset 0x400E or so, the ROM data repeats itself. After clearing THAT out, and then clearing out some garbage data, the ROM was nearly spot on with the Mappy [!].nes dump.

let's see how well Millipede goes.

note: the bad dump works in NEStopia.

oh, screenie:



edit again:

now I have millipede running too.

The problem is is that there's some application data, as if each of the bin files themselves are ROM + game emulator. ROM Data starts at 0xCB70 and goes to 0x16B6F, atleast on the 25k ROMs.

on the larger BINs, it's starting elsewhere, which leads me to believe that each of these binaries are custom built for each game, or atleast, custom built for each mapper set.

further edit:

Lemme clarify: ROM data, after removing the emulator code, repeats itself at 0x400E, not 0x400E of the BIN file itself.

n/m it's not repeated, it's just garbage for some ROMs, like Magmax.
Back to top
View user's profile Send private message
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Mon Oct 22, 2007 12:07 am    Post subject: Reply with quote

Damn that was quick Smile

I'd like to be able to do this sort of thing myself so I don't have to pester others, did you learn this stuff on your own or are there guides out there to help people learn about the structures of NES roms?

I really really appreciate your help. All these games came on a vcd for a DVD player with NES functionality that runs at 1/4 speed. All I want to do is to play them at full speed on my PC.

Let me know if you want any more files to play with. Otherwise I will use your help so far to try it myself

Thanks
Sam
Back to top
View user's profile Send private message
taiki



Joined: 15 Feb 2006
Posts: 84

PostPosted: Mon Oct 22, 2007 12:27 am    Post subject: Reply with quote

I'd recommend going an illegitimate route to gather ROMs. To make ANY of these things playable by hand, you need to edit the ROM manually and compare it to ROM data from a good ROM.
Back to top
View user's profile Send private message
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Mon Oct 22, 2007 2:39 am    Post subject: Reply with quote

Ah well, you've been a great help anyway. It's a shame though Smile

Thanks
Sam
Back to top
View user's profile Send private message
handofg0d



Joined: 13 Jun 2006
Posts: 455
Location: PA

PostPosted: Mon Oct 22, 2007 3:18 am    Post subject: Reply with quote

He's right - it is pointless to correct the ROMs of all the NES games that we already have dumps for. But, didn't you say that there were some pirate originals on that disc as well? Those might be the one's worth looking into.

Taiki - was there any bit of structure to the ROMs you corrected? I.E. could you apply the same technique blindly to any of the files (proper header excluded of course) to get it working and we could just manually insert all known headers? Might be worth it on some of the pirate originals (if there are any).
Back to top
View user's profile Send private message
taiki



Joined: 15 Feb 2006
Posts: 84

PostPosted: Mon Oct 22, 2007 3:37 am    Post subject: Reply with quote

handofg0d wrote:
He's right - it is pointless to correct the ROMs of all the NES games that we already have dumps for. But, didn't you say that there were some pirate originals on that disc as well? Those might be the one's worth looking into.

Taiki - was there any bit of structure to the ROMs you corrected? I.E. could you apply the same technique blindly to any of the files (proper header excluded of course) to get it working and we could just manually insert all known headers? Might be worth it on some of the pirate originals (if there are any).


barely.

No matter what BIN package used, ROM data beings at the segment where the data has a text segment, "Need:%x" anything after that is pure ROM data. The only thing I can think of is where the ROM data ends is mapper support stuff for the VCD unit. With no debug tools to work with to work out the mapper data, it's going to be rough.

BTW, DOES Millipede work majinbuu? Because it crashes in every emu i've used(right out of the gate that is, before cleaning up the corrupt ROM data, the other games booted, but crashed; but they atleast got somewhere first). I wonder if it works on a PowerPak
Back to top
View user's profile Send private message
majinbuu



Joined: 10 Oct 2007
Posts: 10

PostPosted: Mon Oct 22, 2007 3:49 am    Post subject: Reply with quote

millipede runs fine
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Lost Levels Forum Index -> Video Game General All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

RSS


Powered by phpBB 2.0.23 © 2001, 2002 phpBB Group