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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Wed Oct 10, 2007 11:58 pm Post subject: NES roms on a game cd designed for the MAYA DVD-402 player |
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Hi there
I have a MAYA DVD-402 DVD player with a so called "game function" which emulates the NES. However, the emulation sucks, the games run at 1/4 speed and the sound is terrible (i have to play it on mute).
It came with a mini VCD with around 300 games on it (around 100 if you discount doubles). I would like to play these games on my PC with the nestopia emulator however it will not recognise the roms. The roms have a .bin extension where normal roms are .nes. I have tried renaming them to .nes but still no luck.
I have been talking with the Digitalpress forum guys and one of them suggested I contact you guys to make heads or tails of these files. They are definitely nes games, but with a different file structure.
I would like to play them on PC since the DVD player stinks, if you guys are interested in the roms to look at I could send some to you through email. Some look like hacks, others originals.
If you would like to help, please respond and I will send you some of the roms.
Thanks
Sam |
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Skrybe Staff

Joined: 28 Aug 2003 Posts: 1610
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Posted: Thu Oct 11, 2007 12:19 am Post subject: |
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I'm pretty certain the Fire Dragon rom that's out there was originally found with a DVD player like yours. So, I'd say it can be done, but I personally don't know how to go about converting the files. |
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Carnivol gay dickhead

Joined: 21 Jun 2004 Posts: 576 Location: confirmed
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Posted: Thu Oct 11, 2007 2:01 am Post subject: |
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You should probably try to acquire a "working" rom of one (or more) of the games you've got on that CD. Then use a hex editor to do a compare of the working one with the one you've got on that CD.
Wouldn't surprise me if the differences are just some sort of header stuff, or evt. that the .bin files are in reality something like an archive file (like a .zip w/0 compression) or something |
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Wonderbutt
Joined: 30 Nov 2003 Posts: 323 Location: Doritos Inc.
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Posted: Thu Oct 11, 2007 4:01 am Post subject: |
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This is a realllllll longshot, dude, but it's worth a quick try.
If you have (I assume you are using Windows) WinISO or UltraISO, these files can open and extract .bin files. Of course, I have used this for Sega CD or PSX or Sega Saturn cd images. How they fare for roms? Well I tried opening Atari 2600 and Sega Genesis rom files with the .bin format, and no luck. But it jut might work here.
If you have luck, the files will show up in a tree or window or whatever. Select them all and "save as" with any name you want, but try saving with a .nes extension.
I really doubt this will work, but.... |
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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Thu Oct 11, 2007 9:18 am Post subject: |
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I have a thread at DigitalPress http://www.digitpress.com/forum/showthread.php?t=107595# that has some more info on this.
I gave the roms to a couple of the guys there and that is what they came up with. If any of you guys want a go let me know and I can send the roms to you. I'd really like to find out if I have some undiscovered hacks or originals  |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Thu Oct 11, 2007 9:52 pm Post subject: |
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I can take a look at them if you can email a few off to me, it's h4ckur@gmail.com |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Tue Oct 16, 2007 3:36 am Post subject: |
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I received the files, but it'll be a bit before i can look at them, my internet has been out for a week and a half... i'm all comcastic about it! |
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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Wed Oct 17, 2007 9:54 pm Post subject: |
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ok, no problem |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Thu Oct 18, 2007 12:30 am Post subject: |
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majinbuu, judging by the replies at Digital Press (and by looking at the files you emailed me), the only way anyone is going to make these into playable emulator files is if you list out all the games on the compilation. They need to be assigned what is called "mapper numbers" in order to work, and unless we know what the game is, finding the right mapper might be a guessing game (and there are over 100!). |
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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Thu Oct 18, 2007 9:57 pm Post subject: |
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What I'll do later on today is post the names of the games I have sent to you and see if you can do anything with it. |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Fri Oct 19, 2007 2:10 am Post subject: |
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That's fine, but I don't think I can personally do much with these, other than maybe host them on my web space and let other people turn them into playable files. |
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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Sat Oct 20, 2007 10:52 pm Post subject: |
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well, everything helps. Hopefully someone will take up the challenge
Here is the list from 60 to 70. The names given are the ones given on the game list sheet, so some may be in chinglish
60- The Li We Lady Mermaid
61 - Lode Running
62 - Lode Running 2
63 - Lot Lot
64 - Lunar Ban
65 - Magmax
66 - Mahj4
67 - Majong
68 - Mappy
69 - Mr mary
70 - Millipede |
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taiki

Joined: 15 Feb 2006 Posts: 84
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Posted: Sun Oct 21, 2007 8:09 pm Post subject: |
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send me the files.
taiki@cox.net |
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taiki

Joined: 15 Feb 2006 Posts: 84
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Posted: Sun Oct 21, 2007 9:49 pm Post subject: |
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Good news.
I almost have Mappy working
Update: I have mappy working
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Edit:
So here's the story. I got incredibly lucky. The BAD DUMP was 95% close to being the source file. All I had to do was write a correct iNES header, and delete some extraneous data. For some odd reason, at offset 0x400E or so, the ROM data repeats itself. After clearing THAT out, and then clearing out some garbage data, the ROM was nearly spot on with the Mappy [!].nes dump.
let's see how well Millipede goes.
note: the bad dump works in NEStopia.
oh, screenie:
edit again:
now I have millipede running too.
The problem is is that there's some application data, as if each of the bin files themselves are ROM + game emulator. ROM Data starts at 0xCB70 and goes to 0x16B6F, atleast on the 25k ROMs.
on the larger BINs, it's starting elsewhere, which leads me to believe that each of these binaries are custom built for each game, or atleast, custom built for each mapper set.
further edit:
Lemme clarify: ROM data, after removing the emulator code, repeats itself at 0x400E, not 0x400E of the BIN file itself.
n/m it's not repeated, it's just garbage for some ROMs, like Magmax. |
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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Mon Oct 22, 2007 12:07 am Post subject: |
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Damn that was quick
I'd like to be able to do this sort of thing myself so I don't have to pester others, did you learn this stuff on your own or are there guides out there to help people learn about the structures of NES roms?
I really really appreciate your help. All these games came on a vcd for a DVD player with NES functionality that runs at 1/4 speed. All I want to do is to play them at full speed on my PC.
Let me know if you want any more files to play with. Otherwise I will use your help so far to try it myself
Thanks
Sam |
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taiki

Joined: 15 Feb 2006 Posts: 84
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Posted: Mon Oct 22, 2007 12:27 am Post subject: |
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I'd recommend going an illegitimate route to gather ROMs. To make ANY of these things playable by hand, you need to edit the ROM manually and compare it to ROM data from a good ROM. |
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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Mon Oct 22, 2007 2:39 am Post subject: |
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Ah well, you've been a great help anyway. It's a shame though
Thanks
Sam |
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handofg0d

Joined: 13 Jun 2006 Posts: 455 Location: PA
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Posted: Mon Oct 22, 2007 3:18 am Post subject: |
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He's right - it is pointless to correct the ROMs of all the NES games that we already have dumps for. But, didn't you say that there were some pirate originals on that disc as well? Those might be the one's worth looking into.
Taiki - was there any bit of structure to the ROMs you corrected? I.E. could you apply the same technique blindly to any of the files (proper header excluded of course) to get it working and we could just manually insert all known headers? Might be worth it on some of the pirate originals (if there are any). |
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taiki

Joined: 15 Feb 2006 Posts: 84
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Posted: Mon Oct 22, 2007 3:37 am Post subject: |
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handofg0d wrote: | He's right - it is pointless to correct the ROMs of all the NES games that we already have dumps for. But, didn't you say that there were some pirate originals on that disc as well? Those might be the one's worth looking into.
Taiki - was there any bit of structure to the ROMs you corrected? I.E. could you apply the same technique blindly to any of the files (proper header excluded of course) to get it working and we could just manually insert all known headers? Might be worth it on some of the pirate originals (if there are any). |
barely.
No matter what BIN package used, ROM data beings at the segment where the data has a text segment, "Need:%x" anything after that is pure ROM data. The only thing I can think of is where the ROM data ends is mapper support stuff for the VCD unit. With no debug tools to work with to work out the mapper data, it's going to be rough.
BTW, DOES Millipede work majinbuu? Because it crashes in every emu i've used(right out of the gate that is, before cleaning up the corrupt ROM data, the other games booted, but crashed; but they atleast got somewhere first). I wonder if it works on a PowerPak |
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majinbuu
Joined: 10 Oct 2007 Posts: 10
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Posted: Mon Oct 22, 2007 3:49 am Post subject: |
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millipede runs fine |
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