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Grandtheftendo still in delopment, so says the creator

 
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Denny



Joined: 30 Dec 2007
Posts: 9

PostPosted: Wed Mar 19, 2008 3:14 pm    Post subject: Grandtheftendo still in delopment, so says the creator Reply with quote

I just thought I'd pop in and post an email response I got from the creator of the NES remake of GTA3 he was working on.

In you never heard about it...

http://www.grandtheftendo.com/
http://img253.imageshack.us/img253/7094/gte1pw5.gif
http://img253.imageshack.us/img253/4636/2134518029fe2680b0ag4.jpg


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Hi Denis. You'll be happy to hear that it's still under steady development. It was on hiatus for a while as my daytime work consumed a lot of time for a while, but it's back on track.

Thanks for the email!
Brian
------------

Anyway, just thought I'd post it here as most of the net thinks it's dead.
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AlabasterGothe



Joined: 03 Nov 2006
Posts: 31
Location: Boo York, Home Of The Big Pumpkin

PostPosted: Wed Mar 19, 2008 3:49 pm    Post subject: Reply with quote

Nice! Cool

I remember reading somewhere that Rock Star gave Brian his blessing, since he made his own tools for the game, I'm a big GTA fan. ^_^'

Thanks for the heads up! Very Happy
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B00daW
BANNED


Joined: 24 Feb 2008
Posts: 135
Location: Gehenna

PostPosted: Wed Mar 19, 2008 4:03 pm    Post subject: Reply with quote

Good to know. Thanks for dropping him a mail.

I haven't seen him in #nesdev for years -- not that he really needs to hang out there.

Regarding other NES developments, the homebrew NES gaming "scene" is pumping out more releases on a smaller scale recently; meaning casual games.

You may want to check out Sivak's releases on the NESdev board.

I'm also currently developing a NES game project and doing music for other up-and-coming NES releases.

Unfortunately, not much more information will be available to the public regarding the previous.
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Denny



Joined: 30 Dec 2007
Posts: 9

PostPosted: Wed Mar 19, 2008 4:13 pm    Post subject: Reply with quote

You're very welcome

Also, I had no idea that there was a community for this sort of thing. Very interesting indeed. Smile

Then again, I'm hopeless at coding of any sort in general. Sad
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S.F



Joined: 02 Aug 2007
Posts: 18

PostPosted: Wed Mar 19, 2008 9:41 pm    Post subject: Reply with quote

I thought it went down the drain so this is good news.
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MathUser2929



Joined: 20 Nov 2007
Posts: 203

PostPosted: Wed Mar 19, 2008 11:50 pm    Post subject: Reply with quote

What would be even more awesome is if this thing is compatible with hardware, and one of those websites sell cartridges of it.
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Sigma



Joined: 16 Nov 2007
Posts: 9

PostPosted: Thu Mar 20, 2008 12:27 am    Post subject: Reply with quote

Quote:
What would be even more awesome is if this thing is compatible with hardware


True, but I don't think it will. I recall reading on Brian Provinciano's site that the game would use a custom mapper which would be released along with it.

Still, great news, I was worried that this game could have gone vaporware.
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rbudrick
not rubrdick


Joined: 09 Oct 2006
Posts: 549

PostPosted: Thu Mar 20, 2008 1:02 am    Post subject: Reply with quote

Bah, you know you guys would buy it if sold. Laughing

Thanks for the update! I thought this was dead! I heard rumors he got a job in the game biz and he had to stop or legal reasons (employer didn't want the liability or something).

-Rob
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neomerge



Joined: 12 Feb 2006
Posts: 351
Location: Woodstock GA!

PostPosted: Thu Mar 20, 2008 3:24 am    Post subject: Reply with quote

Thanks a lot for the update. I was beginning to think it was no more as well.
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LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Thu Mar 20, 2008 5:13 am    Post subject: Reply with quote

Sigma wrote:
True, but I don't think it will. I recall reading on Brian Provinciano's site that the game would use a custom mapper which would be released along with it.

Well, would it be feasible for the PowerPak to be upgraded to support his mapper? I know it does support mapper upgrades in general, but it would depend on whether the hardware itself can support it (see: MMC5).
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B00daW
BANNED


Joined: 24 Feb 2008
Posts: 135
Location: Gehenna

PostPosted: Thu Mar 20, 2008 5:55 pm    Post subject: Reply with quote

PowerPak and custom boards are more than possible.

Custom boards with custom mappers will be produced in the near future. Quote me on that.

PowerPak uses a Xilinx FPGA. Custom mapper binaries can be made by logically flowcharting with the software on the site.

Reverse engineering a mapper for PowerPak use is not easy or all that hard, but there is a real moral issue. Do you want classic game developers to be afraid of piracy too?

If not, respect them by buying their games and do not reverse engineer and pirate their games until a respectful amount of product fair play time has been allotted -- a few years at least.

--

(But in my opinion, cases like Beggar Prince and Airball are different. Someone should buy and dump an Airball cart. It's just UNROM.)
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midget35



Joined: 29 Oct 2005
Posts: 27

PostPosted: Wed Mar 26, 2008 10:34 pm    Post subject: Reply with quote

well... i too am delighted t this news. thanks so much for sharing!
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The Man From P.O.O.T.



Joined: 08 Jul 2008
Posts: 37

PostPosted: Tue Jul 08, 2008 9:39 am    Post subject: Reply with quote

This is good news indeed. I've been anticipating it for years.
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