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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Thu Jul 01, 2010 4:06 pm Post subject: Who has... |
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This screenshot is taken from a scan of Super Pro magazine, thanks to Retromags.
As i said on another board...
Quote: | The Lawnmower Man II is of course the actually released Lawnmower Man for SNES, one of my fav' titles on it, created by Simon Pick. A beta version of the game is also brought into the open. It contains another soundtrack, different sound effects, other intro sequence, the order of levels was altered, some level designs were changed, and it seems a harder game. Unfortunately i could not find any footage of it. The upper screen however seems a unique one, as i didn't encounter a gigantic head of the antagonist 'Jobe'. |
Last edited by 90's Gamer on Fri Jul 09, 2010 11:52 am; edited 2 times in total |
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ICEknight
Joined: 15 Dec 2003 Posts: 569
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Posted: Thu Jul 01, 2010 4:30 pm Post subject: |
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That looks like a mockup to me. Note how the running enemies are coincidentially showing all four different animation frames. |
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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Sat Jul 03, 2010 1:13 am Post subject: |
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ICEknight wrote: | That looks like a mockup to me. Note how the running enemies are coincidentially showing all four different animation frames. |
I just checked out the beta code of the game. The first enemies, the soldiers that i encountered in the game, were in fact all showing different animation frames as i paused. In fact; the 4 soldiers on-screen show exactly those four frames of animation as shown on the shot.
In other words, there must be a third code in existence at least. That is, if the developer (Simon Pick in this case) preserved the code.
What also might be of interest is the fact that the game wasn't initially planned to be published by THQ. The final code shows THQ as publisher, the beta one doesn't show any publisher at all. |
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90's Gamer
Joined: 27 Jun 2010 Posts: 69 Location: The Netherlands
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Posted: Sat Jul 03, 2010 7:15 pm Post subject: |
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Here's a shot i made to show you that the characters all have their own starting point in animation, to create the illusion of realism, of unique independent characters. |
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ICEknight
Joined: 15 Dec 2003 Posts: 569
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Posted: Sun Jul 04, 2010 7:11 pm Post subject: |
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Heh, well that's pretty cool. |
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