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A little something I found in the Chrono Trigger demo.
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Jonnymaru



Joined: 23 Jul 2004
Posts: 33

PostPosted: Tue Oct 12, 2004 7:48 pm    Post subject: A little something I found in the Chrono Trigger demo. Reply with quote

I just found this again after quite some time.

I found this Japanese demo one day, and eventually found a save state editing tool at Zophar. With that I could break the barriers that stoped me from seeing what had been changed. So, as I'm in the Epoch I decide to mess around with the pendant options. When I reloded the save state, I found this.



A hovercraft like option for the Epoch. MABYE the Epoch could cross water at one time?

It doesn't in the demo, it stops at the waters edge.

More pics.









I took them from all angles to prove it's not a hoax.

Furthermore, a savestate. Be sure to name it to match your rom.

http://www.freewebs.com/katanajon/Kurono%20Toriga%20Prerelease%20save.rar
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Jonnymaru



Joined: 23 Jul 2004
Posts: 33

PostPosted: Fri Oct 15, 2004 7:09 pm    Post subject: Reply with quote

Comments would be welcome. This topic has had over 50 views.
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nixon
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Joined: 25 Aug 2003
Posts: 446
Location: Northfield, MN

PostPosted: Fri Oct 15, 2004 9:09 pm    Post subject: Reply with quote

Uh. It would be a good addition to the "Cutting Room Floor" site.
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Jonnymaru



Joined: 23 Jul 2004
Posts: 33

PostPosted: Sat Oct 16, 2004 1:40 am    Post subject: Reply with quote

As long as I am credited, and asked beforehand, I will probably allow this to be posted elsewhere.
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merp
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PostPosted: Sat Oct 16, 2004 3:24 am    Post subject: Reply with quote

I REALLY wish BMF would update that page. If he doesn't, I'd do it for him. So much of his hard work gets purged in Sardius' unstable board.
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Li Wang
SnHX WiIYrd
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Joined: 29 Aug 2003
Posts: 797

PostPosted: Sat Oct 16, 2004 4:43 am    Post subject: Reply with quote

Does it also work in the final version?
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Jonnymaru



Joined: 23 Jul 2004
Posts: 33

PostPosted: Sat Oct 16, 2004 6:23 pm    Post subject: Reply with quote

I have no idea, but I'll check when I can.

If anyone else wants to check, get the savestate editor from Zophar.

Make a save as you are in the FLYING Epoch.

Go in and change the option for the pendant.

Save changes and reload the savestate.

That SHOULD work.
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Richter Belmont



Joined: 16 Jan 2004
Posts: 280
Location: Murfreesboro, TN

PostPosted: Sun Oct 17, 2004 9:58 am    Post subject: Reply with quote

Awesome. I'll have to check this out!
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RyogaMasaki



Joined: 28 Oct 2004
Posts: 10

PostPosted: Thu Oct 28, 2004 7:52 am    Post subject: Reply with quote

Well, I don't mean to be an asshole, and I can't really claim this, since I didn't have anywhere to post information about this, but I found about this long ago. =)

http://ryoga.heypoorplayer.org/ctpp/

is my site for Chrono Trigger research/hacking/etc. Feel free to check it out for other CT weirdness (much more of which is soon to come).

I'm not trying to make a big deal of the whole credit thing, just pointing to a source for more info. =)
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Jonnymaru



Joined: 23 Jul 2004
Posts: 33

PostPosted: Thu Oct 28, 2004 7:28 pm    Post subject: Reply with quote

Good ol Ryoga.

You remember me? It's been awhile.

Great site by the way.
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KingMike



Joined: 04 Nov 2003
Posts: 895

PostPosted: Sat Oct 30, 2004 7:48 pm    Post subject: Reply with quote

I don't know if anybody's ever noted this, but:

In the demo, Mayonaise/Flea doesn't MP Buster her assailant (unless this was just to make the demo version easier, like I think Dragon Tank was also feels easier to beat in the demo). She also uses a lightning attack (I think) instead of her Winds of Chaos or whatever it was called in the final version.
There was more I noted that I didn't see on your page, Ryoga, but I gotta go.
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RyogaMasaki



Joined: 28 Oct 2004
Posts: 10

PostPosted: Sun Oct 31, 2004 3:52 am    Post subject: Reply with quote

KingMike wrote:
There was more I noted that I didn't see on your page, Ryoga, but I gotta go.


Well, anything else you notice will be welcome. Honestly, I haven't been noting gameplay differences; I haven't even really 'played' the demo much, just tried ideas to get certain places and hacked around with it and such, heh, so gameplay differences like that I probably wouldn't notice. I'll need to check that out later though. =)
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KingMike



Joined: 04 Nov 2003
Posts: 895

PostPosted: Sun Oct 31, 2004 6:10 am    Post subject: Reply with quote

Also, those shield enemies in Guardia Castle only turn as part of their attack animation in the demo. Whereas of course, in the final version, they turn and give you plenty of time to smack them for good damage.
Also, some minor menu changes madness.
Uh, and the Jet Bike scoring hadn't been implemented yet.
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Jonnymaru



Joined: 23 Jul 2004
Posts: 33

PostPosted: Mon Nov 01, 2004 11:23 pm    Post subject: Reply with quote

About the Exoskeleton, the only thing I can think of is the outer body of Lavos.
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RyogaMasaki



Joined: 28 Oct 2004
Posts: 10

PostPosted: Tue Nov 02, 2004 2:50 am    Post subject: Reply with quote

Jonnymaru wrote:
About the Exoskeleton, the only thing I can think of is the outer body of Lavos.


It's a possibility, especially being in the Misc section and all, but that would have to have been from really early in the development then since Lavos's shell isn't used like that in the proto.

Once I finish getting the kanji table done, I'll dump the location text from the pre to compare.

BTW: http://ryoga.heypoorplayer.org/ctpp/eigth.html
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Teflon



Joined: 02 Nov 2004
Posts: 24

PostPosted: Tue Nov 02, 2004 3:22 am    Post subject: Reply with quote

More info about the Press Release, but it's a shitty Wiki.

BTW, Ryoga, that overworld soldier guy could be a dummy sprite until certain animations for a character were completed.
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RyogaMasaki



Joined: 28 Oct 2004
Posts: 10

PostPosted: Tue Nov 02, 2004 5:58 am    Post subject: Reply with quote

Teflon wrote:
BTW, Ryoga, that overworld soldier guy could be a dummy sprite until certain animations for a character were completed.


It very well could, but why a character like that, especially one that bears such resemblance to the FF6 solider (imo)?
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Li Wang
SnHX WiIYrd
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PostPosted: Tue Nov 02, 2004 8:15 am    Post subject: Reply with quote

I always did think that sprite looked like a random soldier...
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RyogaMasaki



Joined: 28 Oct 2004
Posts: 10

PostPosted: Tue Nov 02, 2004 9:01 am    Post subject: Reply with quote

Jonnymaru wrote:
I have no idea, but I'll check when I can.

If anyone else wants to check, get the savestate editor from Zophar.

Make a save as you are in the FLYING Epoch.

Go in and change the option for the pendant.

Save changes and reload the savestate.

That SHOULD work.


Actually, the way I always did it was, enable the epoch, and make sure you're in the air, and resave the state. Open it in the editor and turn OFF the epoch, then reload the state.

Or you can just use this state: http://ryoga.heypoorplayer.org/ctpp/fan_epoch.zip
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Jonnymaru



Joined: 23 Jul 2004
Posts: 33

PostPosted: Tue Nov 02, 2004 9:24 pm    Post subject: Reply with quote

If Singing Mountian was intended to be an Ayla sidequest, and it was supposed to take place after the Magus battle, it can be safe to assume that was how she finds Crono and the crew.

Also, it appears that the bridge was destroyed in the 1000 A.D. demo due to "A recent earthquake".
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