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Question About BioHazard/Resident Evil NES Pirate

 
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Mustard Broach



Joined: 02 Feb 2010
Posts: 47

PostPosted: Wed Jul 13, 2011 10:35 pm    Post subject: Question About BioHazard/Resident Evil NES Pirate Reply with quote

Several years ago, a ROM popped up that was a very good (for NES) facsimile of Resident Evil. Unfortunately, the game froze repeatedly. Was it ever determined if this was a result of a bad dump or if the original game was just horribly coded? I remember thinking at the time that the game was quite fun, for what it was, and I wanted to make a stab at translating it but couldn't since it often froze even before you made it out of the foyer.
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Carnivol
gay dickhead


Joined: 21 Jun 2004
Posts: 576
Location: confirmed

PostPosted: Thu Jul 14, 2011 3:21 pm    Post subject: Reply with quote

Mixture of the game being coded like garbage and emulators probably hating whatever phony mapper it supposedly used.

I don't recall my cartridge copy of it ever crashing randomly, as it tends to do in emulators. Dunno if things have changed much since when it first popped up, but back when it first showed up I found it strangely enough to be the most stable whilst running via PocketNES for GBA.
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KAGE-008



Joined: 01 Dec 2011
Posts: 23
Location: Costa Rica

PostPosted: Sat Mar 17, 2012 1:46 pm    Post subject: Reply with quote

Now there's a fixed version of it. But... it runs on mapper 227 instead if mapper 15, so you must use a special version of VirtuaNES that you can find at this link (with the fixed ROM included): http://www.mediafire.com/?jyunzz08xa3xlv9
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