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[SNES] Clayfighter 2 prototype fragment

 
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Thu Jun 28, 2012 1:48 pm    Post subject: [SNES] Clayfighter 2 prototype fragment Reply with quote

http://www.snescentral.com/review.php?id=0285&num=0&fancy=yes&article=proto

Alas, I only have 3 of the the required six chips for this prototype. I was able to extract the game script, though. Clearly these chips are from an early version of the game.
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Skrybe
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Joined: 28 Aug 2003
Posts: 1610

PostPosted: Tue Jul 03, 2012 5:35 pm    Post subject: Reply with quote

Have you tried merging the data from individual chips with the retail version, rather than all three chips at once? The result might be more stable that way.
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Wed Jul 04, 2012 9:09 am    Post subject: Reply with quote

I did try that, but with no result. You just look at it in a tile editor, and it is clearly very different from final, to the point that it cannot be merged.
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