I know the unreleased Jesse Ventura game is the most notable, but I'm all excited about the Battle Mania and Trouble Shooter prototypes. The Battle Mania one has a cruder title screen and plenty of changes; so far I noticed that the satellite weapons have different sprites, and the second cutscene is missing the little tableau of Blackball throwing knives at the prince. I gotta play more.
The Trouble Shooter one looks pretty close to the final; the only difference I see initially is the lack of Vic Tokai's copyright on the title screen.
In fact, this might be the same Trouble Shooter prototype that I owned years ago. You don't have a photo of the cartridge, do you?
It's interesting that both protos have no Vic Tokai copyrights on the title screens. Maybe Sega was going to publish it at some point, considering how much the games adore Sega.
In fact, this might be the same Trouble Shooter prototype that I owned years ago. You don't have a photo of the cartridge, do you?
Considering these all came from CD-Rs, I doubt it.
Whoops. Yeah, you're right.
That Earnest Evans proto is interesting, since Renovation ended up taking out the story text and wrote the manual and box copy as though the game was a sequel starting Annet and Earnest's grandson.
I finally got around to releasing Star Odyssey. I gave Brandon Cobb of Super Fighter Team a few years so that he could release his licensed version, but it's been 8 years now so here it is.
Wonder if that DD2 game is drastically different. I know they really changed one of the levels from the arcade game in this port, so I wonder if it's closer to arcade in this prototype. Assuming I'm not banned from downloading the ROM's I'll have to try the original and prototype version and see.
very minor comment about one of the builds released at this round: Centurion - Defender of Rome (Apr 24, 1991 build) is basically a 100% match of the final build.
the actual cart uses a particular PCB which has a 512Kb ROM chip containing the 0x00000-0x7ffff content of the "usual" dump + a second 128Kb ROM chip which is accessed as an 8bit ROM by the CPU and contains the data in the 0x80000+ range
what you see as different data (the odd bytes at 0x80000) is dependent on the dumping tool used on the cart and useless to the system.
Last edited by etabeta on Tue May 31, 2016 3:43 am; edited 1 time in total
very minor comment about one of the builds released at this round: Centurion - Defender of Rome (Apr 24, 1991 build) is basically a 100% match of the final build.
the actual cart uses a particular PCB which has a 512Kb ROM chip containing the 0x00000-0x7ffff content of the "usual" dump + a second 128Kb ROM chip which is accessed as an 8bit ROM by the CPU and contains the data in the 0x80000+ range
what you see as different data (the odd bytes at 0x80000) is dependent on the dumping tool used on the cart and useless to the system.
That's really good to know. Our ROM came from an official source (the "original" ROM so to speak) so I guess that's still sorta notable?
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