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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Sun Sep 24, 2006 4:28 pm    Post subject: Reply with quote

...and I've tried the joining mode with another proto..and it didn't work on emus again.
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Carnivol
gay dickhead


Joined: 21 Jun 2004
Posts: 576
Location: confirmed

PostPosted: Sun Sep 24, 2006 5:28 pm    Post subject: Reply with quote

Sorry, atleast I can't think of anything else that would work
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LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Sun Sep 24, 2006 5:53 pm    Post subject: Reply with quote

How many EPROMs are there? Since they're 8-bit wide, it sounds like they'd need to be interleaved. To tell, look at offset $80 in each EPROM dump. If you see "SG " as the first three characters at offset $80 then the EPROM holds the even bytes, and if you see either "EAG" or "EAM" (depending on whether it's a US or overseas proto) then you're looking at the odd bytes. These would need to be interleaved to make a working ROM.

Mind posting pictures of the PCB?
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drx



Joined: 15 Apr 2006
Posts: 150

PostPosted: Sun Sep 24, 2006 6:47 pm    Post subject: Reply with quote

I guess the best way would be to show the stuff to someone who knows how Megadrive works etc. (like me :P). There's several things that might happen - eg. the even/odd bytes thing LocalH mentioned, or maybe the EPROMs were smaller, and the data got doubled. It depends... :P
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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Mon Sep 25, 2006 10:01 am    Post subject: Reply with quote

LocalH wrote:
How many EPROMs are there? Since they're 8-bit wide, it sounds like they'd need to be interleaved. To tell, look at offset $80 in each EPROM dump. If you see "SG " as the first three characters at offset $80 then the EPROM holds the even bytes, and if you see either "EAG" or "EAM" (depending on whether it's a US or overseas proto) then you're looking at the odd bytes. These would need to be interleaved to make a working ROM.

Mind posting pictures of the PCB?


I've checked offset number 80 with the hexeditor, but no "SG" nor "eag" or "eam".

Here you have two pics. I've lost at the moment the card for the camera, so I made these with the cell phone...





I can dump it anyway with my double pro fighter. I just wanted to have the exact copies of the EPROMs.
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tgarcia1981



Joined: 23 Aug 2005
Posts: 8
Location: Guatemala

PostPosted: Mon Sep 25, 2006 4:00 pm    Post subject: Reply with quote

Maybe this can work... searching in internet, i found in zophar domain a tool to convert between .bin and .smd

http://www.zophar.net/utilities/segautil.html

The tool's name is "ROM Converter"

There is another tools to edit de rom header and others...

I hope this can help you...
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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Mon Sep 25, 2006 6:25 pm    Post subject: Reply with quote

tgarcia1981 wrote:
Maybe this can work... searching in internet, i found in zophar domain a tool to convert between .bin and .smd

http://www.zophar.net/utilities/segautil.html

The tool's name is "ROM Converter"

There is another tools to edit de rom header and others...

I hope this can help you...


No, this doesn't work with splitted roms.
thanks anyway
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LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Mon Sep 25, 2006 7:11 pm    Post subject: Reply with quote

Nicola wrote:
I've checked offset number 80 with the hexeditor, but no "SG" nor "eag" or "eam".

Just to confirm the obvious, did you look at decimal 80 or hex $80? If your hex editor uses decimal offsets then look at offset 128.

Or, if you want, you could post the first $100 (256) bytes of each EPROM, so that one of us can confirm that you've actually got a proper dump from each chip.

Nicola wrote:
I can dump it anyway with my double pro fighter. I just wanted to have the exact copies of the EPROMs.

Oh, well, that's awesome. If you do that, convert it to BIN from SMD format, and then use a program to split the file into even and odd bytes, then you'll more than likely get the same thing that you'd get from straight EPROM dumps.
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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Mon Sep 25, 2006 8:28 pm    Post subject: Reply with quote

Dumped with doubleprofighter, this didn't work on segaages and gens, but it worked fine on fusion!!!
It's just a little slower (excuse me, I forgot to clear the pics from fps) but it's perfectly emulated: no music, no chopper sound, weird maps...

Main screen (no intro)



The last mission, with a weird map





When you kill your troops...



I can take all the screenshots you want now Smile
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LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Tue Sep 26, 2006 1:21 am    Post subject: Reply with quote

Just out of curiousity, what's the game name inside the ROM's header - offsets $120 (J) and $150 (U/E), if you don't know. Also, the product code would be interesting to see (offsets $180-$18D).
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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Tue Sep 26, 2006 9:10 am    Post subject: Reply with quote

LocalH wrote:
Just out of curiousity, what's the game name inside the ROM's header - offsets $120 (J) and $150 (U/E), if you don't know. Also, the product code would be interesting to see (offsets $180-$18D).


Well, I didn't find any name inside the ROM: I've already checked the ROM with the hex editor but nothing.
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Dot50Cal



Joined: 18 Sep 2006
Posts: 111

PostPosted: Tue Sep 26, 2006 10:06 am    Post subject: Reply with quote

Forgive me, but is there anything significantly different? IE, maps, sprites? Just curious.
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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Tue Sep 26, 2006 11:15 am    Post subject: Reply with quote

Dot50Cal wrote:
Forgive me, but is there anything significantly different? IE, maps, sprites? Just curious.


Well, did you read what I wrote? Yes, it's filled with difference. It's a preliminary version. Sprite glitches, unfinished maps and the last mission is a "weird land". Differences in text, with Beirut as enemy capital. No intro, no music, no chopper sound, strange stuff happen (like enemy appearing from nothing)...
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LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Tue Sep 26, 2006 8:36 pm    Post subject: Reply with quote

Nicola wrote:
LocalH wrote:
Just out of curiousity, what's the game name inside the ROM's header - offsets $120 (J) and $150 (U/E), if you don't know. Also, the product code would be interesting to see (offsets $180-$18D).


Well, I didn't find any name inside the ROM: I've already checked the ROM with the hex editor but nothing.

That's odd, Gen/MD carts usually have a name in the header, even protos (for example, the Gunstar Heroes sample has "LUNATIC GUNSTAR" in the header).

Mind just posting a screenshot of the range $100-$1FF in a hex editor?
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ICEknight



Joined: 15 Dec 2003
Posts: 569

PostPosted: Wed Sep 27, 2006 6:55 pm    Post subject: Reply with quote

I'm thinking the contents of the chips might be byteswapped like in Robocod and some other EA game, like Haze found out some time ago. Also, both might have to be deinterleaved in order to get the proper ROM.
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LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Wed Sep 27, 2006 8:38 pm    Post subject: Reply with quote

Well, Nicola said he already dumped it with his DPF, so unless there's a pressing need for direct EPROM dumps, he's in good shape.
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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Wed Sep 27, 2006 9:11 pm    Post subject: Reply with quote

LocalH wrote:
Mind just posting a screenshot of the range $100-$1FF in a hex editor?


excuse me, I have some internet connection problems...here you have it!

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drx



Joined: 15 Apr 2006
Posts: 150

PostPosted: Wed Sep 27, 2006 10:24 pm    Post subject: Reply with quote

Hah, it's an .SMD file, it's encrypted. To see what's inside you'd have to use some SMD2BIN utility that converts that to binary.
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Nicola



Joined: 18 Sep 2006
Posts: 21

PostPosted: Thu Sep 28, 2006 6:06 am    Post subject: Reply with quote

drx wrote:
Hah, it's an .SMD file, it's encrypted. To see what's inside you'd have to use some SMD2BIN utility that converts that to binary.


Bingo!!!!!!!!!!!

Great!!!!

Internal title: a (or 302)
Prod. code: u
Countries: 0
Native title: a
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LocalH



Joined: 15 May 2004
Posts: 160

PostPosted: Thu Sep 28, 2006 7:56 pm    Post subject: Reply with quote

Damn, that's weird.
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