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What is your most wanted N64 prototype?
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ClamIAm



Joined: 07 Sep 2003
Posts: 139
Location: the frozen northland

PostPosted: Thu Dec 14, 2006 1:30 am    Post subject: Reply with quote

The_bag_of_sand wrote:
I would be Curious to see how the N64 Eternal Darkness would turn out on N64.


Probably like the N64 Eternal Darkness.

(sorry)

EDIT: Also, 40 Winks looked mildly interesting.
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handofg0d



Joined: 13 Jun 2006
Posts: 455
Location: PA

PostPosted: Thu Dec 14, 2006 2:18 pm    Post subject: Reply with quote

ClamIAm wrote:
The_bag_of_sand wrote:
I would be Curious to see how the N64 Eternal Darkness would turn out on N64.


Probably like the N64 Eternal Darkness.

(sorry)

EDIT: Also, 40 Winks looked mildly interesting.


40 Winks was released for Playstation as a budget-bin title. I picked it up, and it was midly decent. Your very basic cookie cutter 3D platformer, bad camera and all.
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The_bag_of_sand



Joined: 17 May 2006
Posts: 130
Location: Woodstock GA!

PostPosted: Thu Dec 14, 2006 10:28 pm    Post subject: Reply with quote

40 Winks looked like a 3D verson of Swagman
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ClamIAm



Joined: 07 Sep 2003
Posts: 139
Location: the frozen northland

PostPosted: Fri Dec 15, 2006 3:38 am    Post subject: Reply with quote

handofg0d wrote:
40 Winks was released for Playstation as a budget-bin title. I picked it up, and it was midly decent. Your very basic cookie cutter 3D platformer, bad camera and all.


I always forget this.
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Mister Syd



Joined: 22 Jun 2006
Posts: 18

PostPosted: Thu Dec 21, 2006 8:29 am    Post subject: Reply with quote

I'd like to see a couple early builds of Clay Fighter Extreme (63 1/3) when it still had HoboCop playable, a few deleted stages, and the neat looking health bars that were custom designed for each character.

The most I've seen of it in action is a video (which I still have) showing off just some basic punches and kicks, didn't look like any special moves were implemented yet and there was quite a few recycled voice clips from C2: Judgement Clay present as well. Other than that I've seen quite a large amount of cut moves/stages/characters in magazines during it's production, I recall Nintendo Power actually reviewing the game when it was still being put together and didn't come out for almost another year later.


Also, Mother 3 goes without saying... as it has been said over a dozen times in this thread already.
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ikariwarrior



Joined: 01 Jan 2007
Posts: 8

PostPosted: Mon Jan 01, 2007 11:20 pm    Post subject: Reply with quote

Gendai Dai-Senryaku: Ultimate War


http://youtube.com/watch?v=MihlxDqtHMY

http://media.ign64.ign.com/media/013/013209/vids_1.html








http://n64media.ign.com/media/previews/newimages/ultimatewar/uwarr6.jpg
http://n64media.ign.com/media/previews/newimages/ultimatewar/uwarr5.jpg
http://n64media.ign.com/media/previews/newimages/ultimatewar/uwarr4.jpg
http://n64media.ign.com/media/previews/newimages/ultimatewar/uwarr3.jpg
http://n64media.ign.com/media/previews/newimages/ultimatewar/uwarr2.jpg
http://n64media.ign.com/media/previews/newimages/ultimatewar/uwarr1.jpg

http://n64media.ign.com/media/news/newimages/64dd/warbad1.jpg
http://n64media.ign.com/media/news/newimages/64dd/warbad2.jpg
http://n64media.ign.com/media/news/newimages/64dd/warbad3.jpg
http://n64media.ign.com/media/news/newimages/64dd/warbad4.jpg


I am a huge fan of Nectaris ~ Military Madness games on the TG16, TurboDuo, GameBoy and Playstation.

Ultimate War looks like it could've been much better than the PS1 version of Military Madness/Nectaris.
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