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ArnoldRimmer83 Staff


Joined: 28 Aug 2003 Posts: 540
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Posted: Wed Feb 28, 2007 7:01 am Post subject: Hard Drivin' |
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Wow. I can't believe screenshots have emerged for the Nes version. This was one of my most interested unreleased Nes games for a long time, simply cause I was curious just how the hell the developers were going to try to port that game. I eventually relented, and figured it was probably going to be transformed into just another Nes racing game with a view behind the car.
But now these screens just had to emerge and confirm that they truly were attempting a straight port. Now my interest is completely rekindled. Hope to hear from Mark Morris. Maybe he can answer the question everyone's dying to know.
Did he program the cow into the game, and does it yell a digitized moo when you hit it? :P |
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adaml Staff


Joined: 28 Aug 2003 Posts: 616 Location: In the VIP
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Posted: Wed Feb 28, 2007 8:30 pm Post subject: |
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Yeah, a week or so ago we determined that this was one of the games that should be removed from the gamefaqs database, as there was a 99% chance it ever existed. This is one of the last games I EVER expected to see an NES screenshot for. |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Wed Feb 28, 2007 9:50 pm Post subject: |
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I think the three Mark Morrises should start a band called Mark and the Morrises. |
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Nosuch

Joined: 01 Dec 2006 Posts: 107
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Posted: Wed Feb 28, 2007 9:58 pm Post subject: |
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Isn't it obvious? It should totally be The Mark Morris Trio. |
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adaml Staff


Joined: 28 Aug 2003 Posts: 616 Location: In the VIP
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Posted: Wed Feb 28, 2007 10:01 pm Post subject: |
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Mark Morrisss. |
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KlarthAilerion Staff


Joined: 26 Aug 2003 Posts: 673 Location: New Orleans, LA
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Posted: Wed Feb 28, 2007 11:43 pm Post subject: |
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If there had been a final release of that game and it featured no insane flicker effects, it would have been impressive. |
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The_Other_One

Joined: 21 Jan 2007 Posts: 22 Location: Lexington, NC
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Posted: Thu Mar 01, 2007 4:15 am Post subject: |
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I used to have Race Drivin for the Gameboy. It's probably fairly close to what the NES port would of been like... |
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iamstillhiro1112
Joined: 02 Nov 2005 Posts: 154 Location: Minnesota
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Posted: Thu Mar 01, 2007 1:14 pm Post subject: |
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You guys wanna share the screenshots you are all talking about? I'm pretty clueless. |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Thu Mar 01, 2007 2:30 pm Post subject: |
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<-Click here from time to time.
That's what happens when you bookmark the forums but not the main page! :-) |
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rbudrick not rubrdick
Joined: 09 Oct 2006 Posts: 549
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Posted: Thu Mar 01, 2007 4:15 pm Post subject: |
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Holy crap! I wonder if he had an extra processor for polygons on the cart, like that tank game...
If he didn't use polygons at all, that is some amazing wizardry. I'd love to see how he created the illusion of scaling on 3D-ish objects for the NES.
-Rob |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Thu Mar 01, 2007 5:21 pm Post subject: |
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If you're talking about Ian Bell's tank demo, it didn't have any extra processors. Just the NES CPU, and good coding. Also, the polygons were wireframe, not filled like Hard Driving apparently was to be. |
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iamstillhiro1112
Joined: 02 Nov 2005 Posts: 154 Location: Minnesota
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Posted: Thu Mar 01, 2007 5:47 pm Post subject: |
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That's weird, I didn't see that last time I clicked it. Looks like a nice port. |
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handofg0d

Joined: 13 Jun 2006 Posts: 455 Location: PA
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Posted: Thu Mar 01, 2007 5:48 pm Post subject: |
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The_Other_One wrote: | I used to have Race Drivin for the Gameboy. It's probably fairly close to what the NES port would of been like... |
I gotta disagree here based on those screens. Here's one I took from Race Drivin' for GB:
The "scaling" they did was the closer you got to the ramp or any other "polygonal" object, it would increase the amount of 'checkers' you see thuse making the object appear larger. In practice this made for almost unrecognizable objects during actual play (Yeah you can make it out in the screen shot but when its moving it looks like a bunch of garbled up black and white blocks)
Those NES shots look more solid than these (not just because of the colors either) Who knows how it looked in practice, but as is, they are pretty far from each other IMO.
Here's some video of gameplay I put on YouTube. |
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The_Other_One

Joined: 21 Jan 2007 Posts: 22 Location: Lexington, NC
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Posted: Thu Mar 01, 2007 8:55 pm Post subject: |
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Hehe, wow, it's been ages since I played that game. I forgot just how bad it was I meant generally, though. I figured they couldn't quite get that much out of the GB... |
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shawnphase

Joined: 22 Dec 2005 Posts: 216 Location: baltimore, md
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Posted: Fri Mar 02, 2007 2:29 am Post subject: |
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can i get a link for said screenshots? |
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kap Minister of Paranoia


Joined: 28 Aug 2003 Posts: 2107 Location: purgatory
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Posted: Fri Mar 02, 2007 3:02 am Post subject: |
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shawnphase wrote: | can i get a link for said screenshots? |
Read the thread again. Really carefully. :P |
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Mister Syd

Joined: 22 Jun 2006 Posts: 18
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Posted: Sat Mar 03, 2007 8:09 am Post subject: |
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I think I may have a one or two more screenshots of this game in some of my old gaming magazines, I'll keep an eye out when I clean out my closet this week.
Ashamed to admit, I actually own the Sega Saturn version of this game with it's miraculous 'REAL' mode, featuring horrible low-res 2D trees everywhere. |
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shawnphase

Joined: 22 Dec 2005 Posts: 216 Location: baltimore, md
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Posted: Sat Mar 03, 2007 9:39 am Post subject: |
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kap wrote: | shawnphase wrote: | can i get a link for said screenshots? |
Read the thread again. Really carefully.  |
hehehe...i to as well suffer from forgetting to do that from time to time, thx =D |
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The_Other_One

Joined: 21 Jan 2007 Posts: 22 Location: Lexington, NC
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Posted: Sat Mar 03, 2007 10:25 pm Post subject: |
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Mister Syd wrote: | Ashamed to admit, I actually own the Sega Saturn version of this game with it's miraculous 'REAL' mode, featuring horrible low-res 2D trees everywhere. |
I had the genesis version at one point I have a PC version somewhere too. Geeze...what systems don't have a port Hard Drivin'. |
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ProgrammingAce
Joined: 26 May 2006 Posts: 580
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Posted: Sun Mar 04, 2007 6:32 pm Post subject: |
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The_Other_One wrote: | Geeze...what systems don't have a port Hard Drivin'. |
NES |
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