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PACHUKA
Joined: 28 Feb 2004 Posts: 105
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Posted: Thu Jun 26, 2008 2:08 am Post subject: |
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Last edited by PACHUKA on Mon Jun 08, 2015 2:46 am; edited 1 time in total |
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Thu Jun 26, 2008 2:47 am Post subject: |
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Very cool stuff, but Ghouls & Ghosts 3 was not for the Sega Genesis -- it says Super Famicom right in the pic!
Oh, yeah, and there was never a pic of a BS-X "Zelda 2". Check out my post on this thread and you'll see the same pic was shown in 1988 only as part of a SFC graphics demo.
Last edited by Tongueman on Thu Jun 26, 2008 2:52 am; edited 1 time in total |
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PACHUKA
Joined: 28 Feb 2004 Posts: 105
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Posted: Thu Jun 26, 2008 2:52 am Post subject: |
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Tongueman wrote: | Very cool stuff, but Ghouls & Ghosts 3 was not for the Sega Genesis -- it says Super Famicom right in the pic! |
cool. I'll fix that. I'm sure there are loads of mistakes =\ |
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B00daW BANNED
Joined: 24 Feb 2008 Posts: 135 Location: Gehenna
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Posted: Thu Jun 26, 2008 2:22 pm Post subject: |
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I used to have a binary for Gauntlet for GBC from the developer but lost it during a move from an ex-girlfriend's. *kicks the ground*
I'm pretty sure I uploaded it to the old FeFeA secret board back in the day.
kap, Skrybe, Li Wang, and various other Lost Levels members should have it if they downloaded it back then. Say, that was about 6-7 years ago? |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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KingMike
Joined: 04 Nov 2003 Posts: 898
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Posted: Thu Jun 26, 2008 10:11 pm Post subject: |
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Not sure if this is strictly unreleased stuff, but Mechanoids was released as Metal Mech (published by Jaleco). |
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TheRedEye The Internet's Frank Cifaldi


Joined: 26 Aug 2003 Posts: 4192 Location: Oakland, CA
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Posted: Fri Jun 27, 2008 12:21 am Post subject: |
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It's supposed to be, I just couldn't figure out what that one was and assumed it was unique. Thanks for the tip! |
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Johnny Undaunted
Joined: 08 Sep 2003 Posts: 306
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Posted: Thu Jul 03, 2008 3:16 am Post subject: |
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That screenshot of Crash 'n the Boys: Soccer Challenge from Grand Nestral is actually from the Japanese version of Nintendo World Cup instead (Nekketsu Koko Dodgeball Bu Soccer Hen, or Kunio's Soccer).
Nekketsu Soccer League (the game Soccer Challenge was supposed to based on) has a more elaborate HUD. |
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Wonderbutt
Joined: 30 Nov 2003 Posts: 323 Location: Doritos Inc.
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Posted: Wed Jul 23, 2008 10:36 pm Post subject: |
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The Sim City shots look an awful lot like a watered down version of the SNES game. They probably decided to shelve the NES version and go full blast on the SNES one, incorporating the basic structure and some other elements into it. I am betting that the NES just did not have the juice and graphics needed to satisfy the Maxis dorks.
Too bad, it would have been nice. |
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Skrybe Staff

Joined: 28 Aug 2003 Posts: 1610
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Posted: Wed Jul 23, 2008 11:50 pm Post subject: |
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From a post at Digital Press by someone who playtested NES Sim City:
Quote: | This NES version stayed unreleased for a reason. It was inherently flawed. The "block sizes" of the commercial, industrial, and residential zones were only 2X2, instead of 3X3 like they were in every other version of the game. Meanwhile every other zone was the same size as the SNES version, including gifts. This meant that you couldn't make donut blocks, and the city planning was all screwed up as such.
On top of that it was really slow. Too slow. The NES probably had some trouble doing all the math necessary to keep that game running at a decent pace, and it couldn't keep up with the changes as you made them. |
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Wonderbutt
Joined: 30 Nov 2003 Posts: 323 Location: Doritos Inc.
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Posted: Thu Jul 24, 2008 12:53 am Post subject: |
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That's informative, Skrybe. Donut blocks are essential to some people who play the game, and on top of that, the CPU just didn't have the guts, as I suspected. |
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MathUser2929
Joined: 20 Nov 2007 Posts: 203
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Posted: Tue Jul 29, 2008 4:59 pm Post subject: |
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I hope this isn't the relaunch of X-cult you've been talking about Pachuka. I was expecting something wiki-like. I'd rather browse a site than just download materials.
Also, that bs zelda 2 remake, I'm pretty sure Unseen64 translated the text in the article to say that thats actually a proto of Zelda 3. You can make out a 3 in the text. |
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KingMike
Joined: 04 Nov 2003 Posts: 898
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Tongueman
Joined: 27 Feb 2004 Posts: 631 Location: Japan
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Posted: Wed Jul 30, 2008 2:20 am Post subject: |
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Quote: | That Zelda 2 shot was a tech demo from when the SNES was still in development, like 1988. |
Yes, and as I mentioned above. :roll: <-- looking up.
Tongueman wrote: | Oh, yeah, and there was never a pic of a BS-X "Zelda 2". Check out my post on this thread and you'll see the same pic was shown in 1988 only as part of a SFC graphics demo. |
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cheerio
Joined: 31 Jul 2007 Posts: 31
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Posted: Wed Aug 27, 2008 5:23 pm Post subject: |
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The first screen shot of Magic Candle looks a little odd, like it's from another game. The second shot is the same as the beginning of the Japanese version. |
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Skrybe Staff

Joined: 28 Aug 2003 Posts: 1610
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Posted: Wed Aug 27, 2008 10:05 pm Post subject: |
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cheerio wrote: | The first screen shot of Magic Candle looks a little odd, like it's from another game. |
Probably from the PC version. |
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