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FX Fighter press release

 
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TheRedEye
The Internet's Frank Cifaldi
The Internet's Frank Cifaldi


Joined: 26 Aug 2003
Posts: 4192
Location: Oakland, CA

PostPosted: Mon Dec 13, 2010 3:18 am    Post subject: FX Fighter press release Reply with quote

Apparently I'm in the mood to dump the text from old press releases on here tonight. Thought this would be of interest to some, I'm looking at you Evan.

Quote:
Business Wire

January 4, 1995, Wednesday

GTE AND NINTENDO ANNOUNCE JOINT VENTURE AGREEMENT TO DEVELOP VIDEO GAME PRODUCTS; EXPLORE NETWORK GAMING; New FX Fighter Title Co-Published by Both Companies For Super Nintendo Platform To Be Previewed at CES

LENGTH: 1023 words

DATELINE: LAS VEGAS



Jan. 4, 1995--GTE Interactive Media and Nintendo of America Inc. today announced that they have entered into a joint venture agreement to develop, market, publish and distribute video games, as well as to explore new technologies.

The two companies will preview results of their first joint development effort, FX Fighter -- a 3-D perspective fighting game using Nintendo's state-of-the-art FX2 graphics enhancer chip for the Super Nintendo Entertainment System (Super NES) platform -- at the Consumer Electronics Show in Las Vegas, Jan. 6 - 9, 1995.

"Nintendo is committed to bringing its millions of brand-loyal players fresh new games that provide truly unique game play experiences," explains Howard Lincoln, chairman of Nintendo of America Inc. "To this end, we've joined forces with GTE Interactive Media. Their unparalleled ability to engage top creative talent for collaborative content development and focus on new technologies will be an invaluable resource to Nintendo."


This partnership, which marks the first time Nintendo has co-published a 16-bit cartridge-based game product with an outside company, is expected to be a long-term venture marrying the strength of both partners.

The corporate collaboration will occur at multiple levels, including joint development and co-publishing of FX Fighter.

Other projects include support by GTE Interactive Media for the new Nintendo Ultra 64 home video game system now under development and to be launched in the Fall of 1995, as well as network gaming and interactive service delivery with the GTE Corporation, the $20 billion corporate parent of GTE Interactive Media.

According to Richard Robinson, president, GTE Interactive Media, development of the 16-bit FX Fighter title is just the starting point of the company's relationship with Nintendo. "We're excited about using our global network of creative talent and advanced technological capabilities as a resource for one of the world's most successful video game companies. Our combined strengths will provide customers with increasingly exciting game play as we move forward toward the platforms and networks of the future."

The joint venture combines Nintendo's strength and brand recognition in the video game market with GTE Interactive Media's creative resources, collaborative environment and leading edge technology. It will also tap GTE Corporation's leadership in delivery of worldwide communications services.

As the entertainment, consumer electronics, and communications industries converge, the partnership with GTE gives Nintendo the potential to reach out to its huge brand-loyal base of players in exciting new ways. For GTE Interactive Media, the venture leverages Nintendo's dominance in the video game market to build credibility and distribution for its products. Nintendo, which worldwide sold a record-breaking 6 million cartridges of its latest smash-hit, Donkey Kong Country, the last six weeks of 1994 alone, is already in 40 percent of U.S. homes via its installed base of 15.5 million 16-bit Super Nintendo Entertainment Systems, 17 million Game Boys and more than 35 million 8-bit Nintendo Entertainment Systems.

"Cross-industry alliances are critical today and this is a win-win for both interactive entertainment companies," notes Patrick Ferrell, president of IDG's Infotainment World Division, which publishes GamePro and Electronic Entertainment magazines. "Nintendo will help GTE gain access to the retail channel and GTE, in turn, can accelerate Nintendo's entry into network gaming," he added.

GTE Interactive Media and Nintendo pooled equal resources in the co-development of the first jointly published title, FX Fighter, a compelling new fighting game for the 16-bit Super NES platform, representing the next wave in interactive entertainment. Featuring cutting-edge motion capture technology combined with real-time, polygon-based characters, FX Fighter uses Nintendo's technologically advanced FX2 chip to provide faster play, more natural moves, and smoother animation in a cartridge-based fighting game. To enhance its 3-D graphics, FX Fighter is the first game to use a unique accelerated 3-D rendering technology. Robinson notes that the new rendering technology and the Super FX chip were developed by UK-based Argonaut Software, which is a core part of the creative team that the joint venture assembled to develop FX Fighter.

GTE Interactive Media is an innovative software publishing operation with a multi-million dollar "digital media studio" in Southern California that brings together the world's leading game developers, artistic talents and system manufacturers on development projects. In addition to FX Fighter, the company has a growing multi-platform line of products that it markets under its GTE Entertainment label.

GTE Interactive Media was founded in 1990 as a unit of GTE. GTE is the largest U.S.-based local telephone company and the second-largest cellular services provider in the United States. With nearly $20 billion in revenues in 1993, the corporation is the fourth-largest publicly owned telecommunications company in the world. The company provides interactive television services via Main Street and is developing a new interactive video network that will pass seven million homes within the next 10 years.

Nintendo Co. Ltd. of Kyoto, Japan, is the leader in the worldwide $15 billion video game industry. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere where more than 40 percent of American homes own a Nintendo system.

CONTACT: NINTENDO
Perrin Kaplan, 206/861-2509
or
GOLIN/HARRIS
Alison Holt Brummelkamp, 213/623-4200
or
GTE INTERACTIVE MEDIA
Tom Casey, 619/431-3580, ext. 231
or
NEALE-MAY & PARTNERS
Chris McKie, 415/328-5555
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Evan



Joined: 17 Mar 2004
Posts: 948

PostPosted: Mon Dec 13, 2010 8:08 am    Post subject: Reply with quote

Ah, if only we could find the GTE Super FX prototypes. As it stand now, all we have is that voxel demo.
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