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Still more secrets in SMB3

 
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Xkeeper



Joined: 04 Nov 2005
Posts: 327
Location: Henderson, NV

PostPosted: Mon Feb 06, 2012 9:21 am    Post subject: Still more secrets in SMB3 Reply with quote

I was streaming the corruption of some games and it turns out that there's code to let you replay the slot machine!

You get as many tries as that RAM address says until you either run out of tries or win, in which case it dumps you back to the map like usual.


Just goes to show you that even really popular games like this still have code paths we'll probably never know about.
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KingMike



Joined: 04 Nov 2003
Posts: 898

PostPosted: Mon Feb 06, 2012 2:56 pm    Post subject: Reply with quote

I recall the Satellaview version would make you replay it until time ran out.
But obviously they probably didn't have that in mind when making the NES version. :D
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ICEknight



Joined: 15 Dec 2003
Posts: 569

PostPosted: Tue Feb 07, 2012 1:29 am    Post subject: Reply with quote

Cool, it always felt to me that the slot machine minigame was way too short compared to SMB2.

I'm guessing there's no evidence of any object ever altering that "chances" RAM value?


Perhaps the coins won in the alternate dice game could have been used as additional tries for this?
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Xkeeper



Joined: 04 Nov 2005
Posts: 327
Location: Henderson, NV

PostPosted: Tue Feb 07, 2012 6:48 am    Post subject: Reply with quote

The variable is reset every time you clear a level (and a few more times just to be sure) as part of the usual clear-RAM routine, so it doesn't look like it.
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