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Skrybe
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PostPosted: Mon Dec 26, 2005 2:59 am    Post subject: Chewy carmel centers and two year old Christmas gifts Reply with quote



Uncensored Maniac Mansion and the remainder of TheRedEye.net's Thirteen Days of Beta Christmas are available at my site. These games come to you from a combined effort of the entire Lost Levels staff. Have fun, and Merry Christmas!
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Carnivol
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PostPosted: Mon Dec 26, 2005 9:28 am    Post subject: Reply with quote

Wehey!

Merry Christmas!
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The Green Meanie



Joined: 01 Mar 2004
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PostPosted: Tue Dec 27, 2005 12:10 am    Post subject: Reply with quote

Hooray! I was looking foward to the rest of those games.
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TheRedEye
The Internet's Frank Cifaldi
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Joined: 26 Aug 2003
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PostPosted: Tue Dec 27, 2005 10:43 am    Post subject: Reply with quote

Two corrections:

1. Lethal Weapon, it turns out, actually was released in PAL format. In fact, for some bizarre and awful reason it's the cover of the very first issue of Nintendo Magazine System (later Nintendo Official Magazine UK).

2. I dumped the retail version Maniac Mansion en espanol, and it's identical to our prototype.
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adaml
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PostPosted: Fri Dec 30, 2005 3:06 am    Post subject: Reply with quote

Uncensored Maniac Mansion gets released and it only got 3 replies??? I expected the Lost Levels boards to disappear again after word got out, but 3 replies??
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Skrybe
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PostPosted: Fri Dec 30, 2005 3:24 am    Post subject: Reply with quote

I like how that one guy over at DP bitched for months via email, PM, and the forums about releasing MC Kids, and now that it's out he's not even replying to the thread.

And thanks for the corrections, Frank. I'll get to fixing those soon.
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kap
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PostPosted: Fri Dec 30, 2005 5:58 am    Post subject: Reply with quote

adaml wrote:
Uncensored Maniac Mansion gets released and it only got 3 replies??? I expected the Lost Levels boards to disappear again after word got out, but 3 replies??


Just, yeah.
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Skrybe
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PostPosted: Fri Dec 30, 2005 7:24 pm    Post subject: Reply with quote

Okay, the guy at DP just replied today, I take back what I said about him.
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ICEknight



Joined: 15 Dec 2003
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PostPosted: Sat Jan 14, 2006 2:28 am    Post subject: Reply with quote

TheRedEye wrote:
2. I dumped the retail version Maniac Mansion en espanol, and it's identical to our prototype.

How about the other PAL cartridges I sent? Are all of them recognized by GoodNES?


EDIT: By the way, somebody should tell the SCUMMVM guys so they'll add support for these Spanish and prototype versions of Maniac Mansion.


Last edited by ICEknight on Sat Jan 14, 2006 5:27 pm; edited 1 time in total
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JSzczep



Joined: 10 Jan 2005
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PostPosted: Sat Jan 14, 2006 11:24 am    Post subject: Reply with quote

That's very generous of you with MM. Nice find, and thanks. Smile
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TheRedEye
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PostPosted: Sat Jan 14, 2006 7:15 pm    Post subject: Reply with quote

ICEknight wrote:
TheRedEye wrote:
2. I dumped the retail version Maniac Mansion en espanol, and it's identical to our prototype.

How about the other PAL cartridges I sent? Are all of them recognized by GoodNES?


EDIT: By the way, somebody should tell the SCUMMVM guys so they'll add support for these Spanish and prototype versions of Maniac Mansion.


Yep, all of them.

Also, both games are supported by ScummVM, but I don't know if they're "publicly" supported or not. Quietust has a little tool that breaks the ROM down into its core SCUMM parts and you can run it from there.
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Vlcice



Joined: 22 Sep 2005
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PostPosted: Sat Jan 14, 2006 8:06 pm    Post subject: Reply with quote

TheRedEye wrote:
Also, both games are supported by ScummVM, but I don't know if they're "publicly" supported or not. Quietust has a little tool that breaks the ROM down into its core SCUMM parts and you can run it from there.


I suggested in the request tracker that they add support for the prototype and received the answer, "And where can I buy this, again?" So no, it doesn't look "public" support.

I have tried to use the prototype with ScummVM after stripping the iNES header, but it doesn't recognize its MD5sum. It's quite possible I did something wrong, of course.
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Li Wang
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Joined: 29 Aug 2003
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PostPosted: Sat Jan 14, 2006 8:24 pm    Post subject: Reply with quote

Silly preservationist. People always constantly dump their own carts of the retail version to play.

.........right?
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ICEknight



Joined: 15 Dec 2003
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PostPosted: Sun Jan 15, 2006 6:21 pm    Post subject: Reply with quote

TheRedEye wrote:
ICEknight wrote:
TheRedEye wrote:
2. I dumped the retail version Maniac Mansion en espanol, and it's identical to our prototype.

How about the other PAL cartridges I sent? Are all of them recognized by GoodNES?

Yep, all of them.

Oh well. Once you guys are done with the GameBoy games, please send them back when you have the time. I just got ahold of a PAL NES to try them on.


And on the subject of Maniac Mansion, as I've pointed out before some of the current dumps seem to have a different mapper number in the header, so does anybody know if these versions used different mappers than the others, or are the headers incorrect or what?

PS: I'm not talking about the Japanese version, obviously.
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Skrybe
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PostPosted: Sun Jan 15, 2006 10:26 pm    Post subject: Reply with quote

What dumps are you talking about? All the non-FC dumps I've seen are set to mapper 1.
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ICEknight



Joined: 15 Dec 2003
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PostPosted: Sun Jan 15, 2006 10:40 pm    Post subject: Reply with quote

The mapper byte in the French and US proto ROMs I have is set to 13, whereas the Spanish, UK, Swedish and final US ROMs have it set to 12.

Or is that not the mapper value?
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Skrybe
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PostPosted: Mon Jan 16, 2006 7:08 pm    Post subject: Reply with quote

I'm not sure what you're looking at, but NesToy says both the Spanish and prototype versions I posted are set to mapper 1.
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ICEknight



Joined: 15 Dec 2003
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PostPosted: Mon Jan 16, 2006 11:11 pm    Post subject: Reply with quote

Perhaps the second digit sets the kind of mirroring or something... I'm no expert but shouldn't it be the same anyway?
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KingMike



Joined: 04 Nov 2003
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PostPosted: Mon Jan 16, 2006 11:33 pm    Post subject: Reply with quote

Yeah, the lowest 4 bits (right digit) of offset 0x00006 set mirroring, battery, trainer, and something else.
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Skrybe
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PostPosted: Tue Jan 17, 2006 1:21 am    Post subject: Reply with quote

Yep, it's probably the mirroring. I know that isn't set consistently among the various dumps. It should be the same across all of them, but no one really pays mirroring any attention unless it messes up the gameplay.
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